Chess Variant Applets
by Ed Friedlander
I programmed these to show some of the many chess variants, rather than to be strong opponents. I could have added longer look-aheads, but this would have caused delays and taken up too much memory. Other chess applets exist and are also weak. Some of these applets recognize draw by repetition / perpetual check. Others fail to do so; again this is to save space and loading time.The applet at André Heuner's Site is much stronger than mine. He also has some variants
I have tried to choose the ones that are actually popular with players. I welcome your suggestions. Green stars mark those that are very easy to learn and play casually.
I am presently looking for a Java programmer who can help me develop these into a site where people can play one another online. I expect to have access to an in-house server where I can run a Java server application sometime later this year.
There are also variants on checkers, including Byelorussian Cheskers. You can find these at other sites.
Easy Chess | Standard game | |
Absorption Chess | Capturer gains movement abilities |
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Absorption Chess II | Capturer gains movement abilities. This applet extends this to kings and pawns. | |
Abstract Chess | A friendly unit may donate some of its power to a neighbor. | |
Accelerated Chess | Two non-capturing moves, or one capturing move, each turn. | |
Active Chess | Two queens, 9x8. | |
Actuated Rotating Center Chess | Center rotates, you choose when and how. | |
Advance Chess | Pawns begin on third and sixth ranks | |
Airplane Chess | Large variant with airplanes which capture by landing just beyond an enemy unit. | |
Akenhead's Chess | Chinese pieces and Berolina pawns. | |
Alapo | Simple chess-like game. | |
Alice Chess | Looking-glass boards. Extremely popular variant. |
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Alliance Chess | Two boards, four players, team wins by checkmating the primary player. | |
All-In Chess | Move either side's units. No reversing the previous move. | |
All-Mate Chess | Capture a piece only by rendering it unable to avoid FIDE capture. | |
Almost Chess | The queen may move as a knight or rook but not as a bishop. | |
Alternation Chess | You alternate your moves with a partner. | |
Amazon Chess | The queen may also move as a knight | |
Amazon Knights Chess | The queen may also move as a knight, and rooks and bishops are replaced by knights. | |
Ambi-Chess | Large board with two kings, move a member of each of two armies each turn. | |
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Angel Chess | 9x8 board. Angels (Q+N) are difficult to exchange. | |
Annihilation I | Capture all non-royal units without checking the king. | |
Annihilation II | Capture all enemy units except the uncapturable king. | |
Anti-Gravity Chess | A newly-moved unit repels the nearest unit along each orthogonal line. | |
Anti-King Chess | Your anti-king unit must remain under enemy attack. Berolina pawns an an unusual setup. | |
Anti-King Chess II | Your anti-king unit must remain under enemy attack. Usual setup plus anti-king. | |
Anti-Magnetic Chess | Like colors attract, opposites repel, along orthogonal lines. | |
Anticipation Chess | Commit after moving to which kind of unit you will move next. | |
Antipodean Chess | Captured units move, if possible, to the square four ranks and four files away. | |
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Anywhere Chess | Units other than the king may make non-capturing moves to any square. | |
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Apocalypse Chess | Miniature version with four horsemen. |
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Archimedes Chess | Capture by attacking an enemy unit with two of yours. | |
Arena Chess | Entry in the 32-move-maximum contest. | |
Alternating Chess III | Each side alternates between moving pawn and piece. Pritchard says this may come from Argentina. | |
Arktur Chess | Random first ranks, two kings. | |
Arrow Pawn Chess | Pawns do not promote but have expanded moves. | |
Assassin Chess | Shoot chess without royalty and with pawns that cannot be shot by line movers. | |
Assault Chess | Play twice; which can win as White against a weakened Red faster? | |
Atlantis Chess | You may sink an edge square instead of moving a unit | |
Atomic Pawn Chess | One time in ten, a pawn explodes just after moving |
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Avalanche Chess | Advance the opponent's pawns. Popular variant. | |
Avalanche Chess 2 | As before, except that the red king and queen are switched. Some say this makes a better game. |
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Aviation Chess | Knight pawns move and capture as bishops and can leap any number of units | |
Bachelor Chess | All pieces promote. Win in the usual way or by joining king and queen. | |
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Balaklava Chess | All non-royal units can make non-capturing knight moves | |
Balbo Chess | Odd-shaped board, bishops as powerful as knights. | |
Bank of Scotland | Scotch Progressive Chess, with an extra move per turn for each time your side has checked the opponent. | |
Only a check ends a sequence early. | ||
A check or a move to a square under attack both end a sequence early. | ||
Bankhouse Chess | Buy units back from the opponent, or bribe units you have captured to change sides. | |
Barasi Chess | Pieces cannot move backwards; pawns are Berolina | |
Bastardo | Four players, each playing alone, on an ordinary board |
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Batak Chess | Indonesian culture where chess is very popular | |
Battle Chess | Move as many of your units as you like, once each, each turn. Win by capturing the enemy king. | |
Bear Chess | Russian variant with new piece | |
Beirut Chess | One unit is secretly carrying a bomb | |
Benedict Arnold Chess | No captures, but units attacked by the mover are flipped. | |
Bennie Prince's Chess | Units not under attack may be removed and returned, one at a time | |
Berolina Chess | Pawns move diagonally and capture straight ahead |
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Berolina Grid Chess | Popular with NOST. | |
Besiege Chess | Large variant with White on either side, Black in center | |
Bicapture Chess | You may capture, and be checked by, your own units | |
Big Board Chess | Large set with setup phase. |
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Billiards Chess | Bishops and queens bounce off the edges | |
Bird's Chess | Large variant by the grandmaster | |
Bishop Chess | Bishops do not capture and cannot be captured. Win by getting your bishop to the end rank. | |
Black and White Chess | Two moves per turn, the first from a white square, the second from a black square. | |
Blackburne's Proposal | QR becomes a marshall, QB becomes a pegasus, and KB becomes a queen are enhanced. | |
Blackjack Chess | If the point value of your remaining units totals 21, you win. | |
Black Hole Chess | Units falling into the central black hole may be recovered. | |
Blind Shogi | Japanese kriegspiel. | |
Blockade Chess | A unit may only capture one of its own kind. Popular at U. of Oslo. | |
Blood Brothers Chess | Pieces defend others of their kind regardless of location. | |
Blue Chess | Commemorates Deep Blue vs. Kasparov. | |
Bomb Chess | Queen's Rook moves as king and can explode | |
Bomber Chess I | Pawns can be made to explode. |
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Bomber Chess II | Pawns can be made to explode, and always explode when captured. |
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Bomber Chess III | Pawns and pieces can be made to explode. |
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Booster Pawn Chess | Pawns push friendly pieces. | |
Brickchucking Chess | Pieces can only move forward, but attack the king in any direction. | |
Brusky Hexagonal Chess | Hexagonal variant from the 1960's. | |
Brotherhood Chess | A piece cannot capture one of its own kind. | |
Buczo's Chess | 10 x 10 variant with optional underpromotion | |
Bug Eyed Monster Chess | A non-royal unit may make any move which, in FIDE chess, some other unit could make and it could not make. | |
Bughouse Chess | Two boards. Units captured move to opposite board. Popular variant. | |
Burmese Chess | Most popular form in Burma. | |
Butters Chess | Capture by moving adjacent rather than by displacement. | |
Byzanatine Chess | Circular 16x4 Shatranj variant. |
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Byzanatine Chess II | A different account of the old circular game. |
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Caissa | Christiaan Freeling's game with a royal queen. | |
Cambodian Chess | Historic 9x9 game. | |
Canadian Chess | Captured units are replaced immediately. Not really a Canadian regional game. | |
Canadian Chess II | Queens are replaced as rooks, rooks as bishops, etc. Pawns are not replaced. | |
Canadian Progressive Chess | Usually Canadian Chess is played progressively. |
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Cannon Chess | Rooks and Bishops move and capture after the style of Chinese cannons. | |
Capablanca Chess | 8x10 board variant by the grandmaster. | |
Capablanca Chess 10x10 | 10x10 board variant by the grandmaster. | |
Capapranka Chess | A cap renders a square and any occupant non-functional. | |
Capped Pawn Chess | White must checkmate with a move of the KBP or lose. The toughest odds given in chess. | |
Capricorn Chess | Rooks capture by moving adjacent to enemy units. | |
Capture the Flag Chess | As in the kids' tag game | |
Capturing Progressive Chess | Scotch Chess, but if no capture is made the count drops back to one |
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CardChess | Proprietary game with board 10x10 and four suits of chess cards. Many different games are possible. | |
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Carnivore Chess | Each turn, also move an uncapturable predator. | |
Carrera Chess | 10x8 version described in 1617 | |
Cavalier Chess | All units except the queen enhanced knight-like. | |
Cavalry Chess | Enhanced moves for all pieces | |
Centerless Chess | No center pawns or squares | |
Central Chess | Move twice per turn, once in center and once on edge | |
Chad | Christiaan Freeling's simple game of complex strategy. | |
Chameleon Chess | Begin with 16 pawns which evolve. | |
Chance Chess | Classic proprietary game. Randomizer determines what unit(s) you may move. Free move out of check. | |
Chancellor Chess | Classic 9x9 board with rook-knight. | |
Chaos Chess | Random starting positions | |
Chatty Chess | Four-handed game using normal board and pieces |
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Chaturanga | Oldest known form of chess |
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Chaturanga for Four | Ancient partnership game, sometimes said to be the oldest form of chess. I have presented a modern version played in India in recent times. |
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Chaturanga for Four -- Machiavellian Version | Cutthroat new version. |
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Chazz | King and pawns | |
Cheapmate Chess | You may make one illegal move in order to checkmate. | |
Cheapo | Once during the game, you can move a unit twice | |
Checkers Chess | Pieces may not move backwards until they have visited the opposite side of the board. | |
Check Force Chess | The player giving check decides how the opponent escapes. | |
Checkless Chess | You may not check unless it is mate. | |
Chelma | Chess-Halma combination with no royal unit. | |
Chesapeake Four-Handed Chess | Based on Chessapeak Challenge, arguably the best commercial four-player chess game. | |
Cheshire Cat Chess | When a unit leaves a square, the square vanishes. |
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Cheshire Cat Chess, 10 x 10 | When a unit leaves a square, the square vanishes. | |
Cheskers | The most popular cross between checkers and chess. | |
Chess Addresses | Place the enemy units, then return your own to their squares of origin. | |
Chess Draughts | Captures are mandatory; a unit which can continue capturing must do so on the same turn. | |
Chess in the Third Dimension | Three-D proprietary game from Skor-Mor. | |
Chess Merels | Lining up three units in a row captures the last enemy unit moved. | |
Chess with Reserves | Load your units during the game | |
ChessMate | Cards determine what units you may use. | |
Chessenat | Game from Columbia with custodial captures. | |
Chessence | Units move and capture depending on their proximity to their colleagues. | |
Chessers | Pieces may ride pawns to the end ranks. | |
Chessgi | Captured units become yours to drop onto the board |
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Chessky | Dice rolls determine how the units move | |
Chex | Board is made of cards which must stay connected. | |
Chimera Chess | Chimeras cannot capture or be captured, but swap positions with the enemy units which they displace | |
Chinese Chess (Xiangqi) | Number of players is probably comparable to FIDE chess players. |
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Chitty Chatty Chess | Four-handed game for beginners |
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Choiss | Build a board from tiles prior to placing units. | |
Church Chess | Seven bishops | |
Ciccolini's Chess | Large variant from the early 1800's | |
Cincinnati Four-Way Chess | Contemporary idea with relatively small central area |
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Circe Chess | Classic variant in which pieces are returned to their squares of origin if possible. | |
Circe Progressive Chess | The usual way in which Circe chess is played today. |
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Circe Vulcanici | Progressive Circe chess, units returning as in the standard non-progressive game, waiting if necessary until the square becomes open. |
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Circean Chess | Large variant in which pawns evolve into kings. | |
Circular Chess | Update of Byzantine Chess. At least one club is dedicated to this game. | |
Citadel | Early 1900's board game. | |
Citadel Chess | Classic variant of Shatranj. |
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Cleopatra Chess | No captures, but units attacked by the moving queen are flipped. | |
Clockwork Orange Chess | Units are returned unable to capture. |
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Coalition Chess | Alternative setup. No capturing across the midline. | |
Codrus Chess | Captures are mandatory. Win by forcing the opponent to capture your king. |
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Cohen's Error Chess | Columbia Cannon Chess, only with Korean style cannons. | |
Coin Chess | A coin on the board must mirror the moves of a unit, limiting the possibilities. | |
Colorbound Chess | Checkmate either king with a colorbound army. | |
Columbia Cannon
Chess | Runners must leap one unit to move of capture; knight is 1,0 or 2,0 jumper. | |
Compact Chess | Small version popular in South Africa. |
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Confederation Chess | Pieces can merge and separate. | |
Congo | Successful game invented by a seven-year-old. | |
Connect
Chess | Win by connecting opposite ranks with a chain of mutually supporting units. | |
Contramatic Chess | You must not check the opposing king, or leave him in check. You may move into check. | |
Conversion Chess | I chose this one to represent the entire family of co-chess variants. |
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Coregal Chess | King and Queen(s) are royal. | |
Coregal Chess 2 | King and Queen(s) are royal. Queens may not cross a square under attack. | |
Corner Chess | Fast-paced variant without pawns. | |
Corner Chess II | Tony Paletta's modern version of Farmer's Chess. | |
Corner Rook Skirmish | Except for rooks, all units begin one square forward | |
Coronation Chess | Bishop and rook can fuse to replace the queen. | |
Corridor Chess | Setup by Tony Paletta. | |
Counter Chess | Units may not capture those taller than they are. Win by moving your king to an opposite corner. | |
Courier Chess | Early German version | |
Crazyhouse Chess | One-board Bughouse | |
Creation Chess | Pieces on the far rank may give birth to hybrids. | |
Creative Chess | Load your own units as you like | |
Credo Chess | Hexagonal variation commemorating 500 years of English chess publication. | |
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Cripple Chess | The king may move only to capture. | |
Cross Chess | Popular in Australia | |
Crown Chess | Place your own units on the board, starting with the king, then queen, then rooks, etc. | |
Crush Chess | After every 10 moves, the perimeter disappears. | |
Cuban Chess | Large version from Havana | |
Cursed Chess | Squares where you have slain an enemy become uncrossable | |
Cutthroat ForChess | Four players, each playing alone, on an ordinary board |
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Cylinder Chess | First and eighth files connect | |
Dabbabante Chess | 2,0 runner need not stop for intervening units | |
Dark Chess | You can see only the squares to which you could move. |
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Dead Square Chess | Captures destroy both units, the square, and all neighbors. | |
Decimal Four-Handed Chess | Fast-moving experimental partnership games by V. R. Parton. | |
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Defender Pawn Chess | Pawns can move (but not capture) any distance backwards | |
Defensive Chess | Red cannot move beyond fourth rank. White must checkmate within 50 moves. | |
Deployment Chess | Place units on markers which disappear if crossed by a friend or occupied by any unit. Won a variants contest. |
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Desertion Chess | After moving, units recruit adjacent enemies. Winner is the last player able to move. | |
Detente 007 | You move three times in sequence, the middle one being an enemy unit. |
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Diagonal Quadrant Chess | Different setup and pawn moves | |
Diamond Chess | Normal set and board, different setup and pawn moves | |
Diamond Chess II | Diamond-shaped board made up of triangles. | |
Diana Chess | Miniature chess game from the late 1800's. | |
Dice Chess I | Move the unit indicated by the roll of a six-sided die. Win by capturing the enemy king. |
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Dice Chess V | If you cannot move the unit shown on the six-sided die, you lose. First five moves are as in orthochess. | |
Disguised King I | A secret royal pawn must be protected. |
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Disguised King II | Win by capturing the secret royal pawn. |
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Displaced Grid Chess | A Grid Chess variant that allows kings to visit corners, etc. | |
Dodo Chess | Win by getting your king to the opposite side. | |
Domination Chess | Win by occupying the center | |
Double Chess | Move on either of two boards. | |
Don't Cross Midnight | Chess on a rotating planet; units may not cross the International Date Line | |
Double Knight Chess I | A second pair of knights replaces the bishops. | |
Double Knight Chess II | A knight not capturing may move again at once. | |
Double Move Chess #1
| The object is simply to capture the other king. | |
Double Move Chess #2 | Balanced Marsailles Chess. A check or mate ends your turn. | |
Double Move Chess #3 | Bennekom Chess. On each move (except White's first), you move the same unit twice if you can. A check on the first move ends the turn. | |
Double Trouble Chess | White has only king and bishop but moves twice per turn. | |
Double Wide Chess | Two adjacent full chessboards. | |
Dragonfly Chess | Small version with pieces in hand. | |
Dunsany's Chess | One side has 32 pawns instead of the usual pieces | |
Duo Chess | Two boards, units moving freely to the corresponding squares | |
Dutch Billiards Chess | Billiards chess with pocketed pieces returned to their squares of origin. | |
Dutch Chess | Pawns start on the back ranks and move as queens | |
Dynamo Chess | Units push and pull one another. Some bugs may remain in the program. | |
Dynasty Chess | Capture both king and queen, whose moves vary | |
Earthquake Chess | Center of board runs down a fault. |
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Echexs | Hexagonal chess for three players. |
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Echos | Small variant in which you promote and demote your units. | |
Echo Chess I | If possible, make a second move with a matching unit in the same direction and distance as the first move. It may be a capture if and only if the first move was. |
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Echo Chess II | If possible, make a second move with a matching unit in the same direction and distance as the first move. The rule on capture is relaxed. |
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Eclipse Chess | Units in the eclipse zone cannot move or give check. |
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Edgehog Chess | Queens may move only to or from edges of the board. | |
Eight Kings Chess | Checkmate any one of them to win. | |
Emperor Chess | The king may move to, and only to, any square under attack by his forces and not the opponent's. | |
Emperor of China | Chess-Halma combination with royal king. | |
English Progressive Chess | In each series, all mobile units must be moved before any unit may be moved again |
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Enjoyable Hour Chess | Three-Dimensional Chess | |
Enlarged and Improved Chess | Early large-board variant from Holland |
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En Passant Chess | All pieces can capture and be captured en passant | |
Entourage Chess | Any piece (not pawn) adjacent to the king is also royal | |
Epiphany Chess | Three Kings. | |
Episcopal Chess | Capture both opposing bishops to win | |
Erosion Chess | Units erode after eight moves | |
Escalation Chess | Getting a unit captured lets you move twice on the next turn. | |
Ethiopian Chess | African variant with distinct mobilization phase | |
Exchanger Chess | Knights can move to a square occupied by another friendly unit and exchange places with it. | |
Exotic Pieces | Menagerie of pieces, old and new. Have fun! | |
Explosion Chess | Whatever units the mover attacks disappear; if the mover is attacked, it also disappears. | |
Extended Queen's-Side Castling | Restrictions on queenside castling are relaxed. | |
Extinction Chess | Capture all of any kind of unit. Popular variant. | |
Falcon Chess | New version completes logical sequence of basic pieces | |
Fast Track Chess | Pawns may underpromote before they advance to the opposite rank. | |
Farmer's Chess | Medieval four-sided variant; "Four Seasons Chess" |
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Feint Chess | Seven of each side's units can check but not capture. | |
Feudal Chess | Four player game on 9x9 |
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Fianchetto Chess | Bishops and Rooks exchange starting squares. | |
Fischer Random Chess | Random symmetric starting positions. | |
Fish Chess I | Pawns can move backwards | |
Fish Chess II | Pawns can move and capture backwards | |
Fishaway Chess | Giveaway lumberjack chess. | |
Five Up Chess | Three-Dimensional Chess | |
Five Star Chess I | You can also win by getting five of your own units in a new row. | |
Five Star Chess II | You can also win by completing a row of five units composed from either side. | |
Five Tigers Chess | Variant of Chinese Chess. Red can make two pawn moves per turn but has no cannons, knights, or rooks. |
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ForChess | Partnership game on a crowded 8x8 board |
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Foreign Policy Chess | Peacekeepers are a third army. | |
Fortresses | Odd shaped board. | |
Four Player Chess -- Standard | The Verney-Hughes implementation. |
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Four Player Chess | One of many possible setups. Capture an opponent's king and control the remaining units. |
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Four Player Chess III | Another popular setup for four players. |
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Frankfurt Chess | Capturer becomes a unit of the type captured. | |
Freak Chess | Place your king into a random setup | |
Free Castling Chess | Liberalized rules on castling. | |
Free Placement Chess | Choose your own starting position. |
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Free-For-All Chess | Move either side's units. | |
French Revolution Chess | Short game with your pawns facing the enemy. | |
Full Chess | Random symmetric starting positions. Different castling rules from Fischer's proposal. | |
Fuller's Proposal | Bishops can also move and capture as knights. | |
Fusion Chess A | Pieces merge and separate | |
Fusion Chess B | Pieces merge and separate. This time, royalty may cross a square under attack. | |
GalaChess | Hexagonal variation from 1980. | |
Gambler's Chess | Mover is determined randomly | |
German Rules c. 1420 |
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Ghost Chess | The ghosts of captured units reappear. | |
Glory Chess | A pawn on the seventh rank checks. | |
Glinski's Hexagonal Chess | The most popular hexagonal variant. | |
Grand Acedrex | Classic large board setup from medieval Spain. |
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Grand Chess | Considered among the best of the large-board setups. | |
Grand Crossing Chess | Win by getting your king to the opposite side. | |
Grasshopper Chess | Row of grasshoppers behind the pawns. |
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Grasshopper Chess II | The queen becomes a grasshopper. | |
Gravity Chess | Moved unit attracts | |
Gravitational Chess | Major units fall back toward the friendly side | |
Greater Chess | Large variant from the 1940's | |
Greek Progressive Chess | You may make one more move per turn than your opponent just did. Not really a Greek regional game. | |
Grid
Chess | Moves and attacks must cross one of the grid lines. Popular variant. | |
Gridlock Chess | Two-move turns. If after the second move, there are three of your units in a 2x2 area, they are removed. Stalemated players lose. | |
Gryphon Chess | Units are promoted on each move. | |
Gryphon Chess II | Units are promoted on each move. | |
Guard Chess (Variant) | Units guarded by units, other than the king, are immune to attack. | |
Haigh's Chess | 12 x 8 version. | |
Half Chess | 4x8 board, plays well. | |
Handicap Chess | As in golf, stronger units are given relative limits on who they can capture. | |
Hawaiian Chess | Pacific Island variant |
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Hazlewood's Hexagonal Chess | Proprietary game from the 1980's. | |
Hecatomb Chess | One king and 31 queens on each side | |
Heraldic Chess I | Heraldic set plus sixteen cards per hand. |
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Heraldic Chess II | Heraldic set plus ten cards per hand. |
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Heraldic Chess III | Heraldic set plus six cards per hand. |
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Heraldic Chess IV | Heraldic set plus two twelve-sided dice. |
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Heraldic Extinction Chess | Win by capturing any piece plus its pawn |
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Hermit Chess | A randomly-moving opponent moves more than once per turn. | |
Hero Chess | The king's pawn is replaced by a unit which mimics the move of any friendly unit on the board. | |
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Hexachess | Proprietary hexagonal variant | |
HexChess | Tony Paletta's hexagonal variant. | |
Hexes | Mike Loyfield's variant on a hexagon-based board. | |
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Hidden Target Chess I | Know which enemy species to eliminate to win, but not which one of yours is vulnerable. |
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Hidden Target Chess II | Don't know which enemy species to eliminate to win, but do know which one of yours is vulnerable. |
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Hidden Target Chess III | Double Blind. |
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Home Base Chess | Captured units return to original squares if unoccupied. | |
Hopple-Popple Chess | Knights and bishops swap capturing moves. | |
Hostage Chess
| To return one of your captured units, give back an enemy prisoner of equal or greater value. Very good game. | |
Howell's Chess | Enlarged board with open edge files. | |
Hunter-Falcon Chess | Two new kinds of runner are added only during the course of the game. | |
Hurricane Chess | Move as many of your units as you like, once each, each turn. You must escape from check on the first move of your turn. | |
Hyperspace Chess | Units travelling more than 1 square go through hyperspace. | |
Hypnotic Chess | If you attack an opposing unit, you may also move it. | |
Ice Age Chess | Blocks of ice cover the board at intervals |
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Identific Chess | Place undifferentiated units, then choose who they are after they have moved. |
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Idle King Chess | Kings do not appear on the board until the 13th turn, and can only move if in check. | |
Imitating Chess | Units move according to the FIDE move of the last enemy unit | |
Imitator Chess | A neutral piece must legally imitate your move. It may not capture. | |
Immobilizer Chess | The immobilizer does not capture, but renders adjacent enemy units unable to move. | |
Imperial Chess I | Proprietary version for four on a round board. | |
Imperial Chess II | Proprietary version on a round board. | |
Imperial Chess III | Proprietary version for four players. | |
Incognito Chess | The king, a secret piece, and a secret pawn are all royal and must be protected. | |
Indian Chess | Some local variant rules from the colonial period | |
Indian/Turkish Grand Chess | Large variant from the 1700's |
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Insane Chess | Units mutate randomly. | |
Insane Chess II | Units mutate randomly. This time, you know what the unit will become. | |
Interregnum Chess | No king or queen; win by promoting a pawn; captured units replaced. | |
Intrigue Chess | Capturing a particular pawn places the enemy king on the board. | |
Iron Guard | Non-capturable guard replaces White queen. | |
Iron Knight | Non-capturable knight | |
Italian Miniature Chess | 5x5 game as played in Italy | |
Italian Miniature Losing Chess | 5x5 losing chess as played in Italy |
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Italian Miniature Progressive Chess | 5x5 progressive game as played in Italy |
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Italian Progressive Chess
| You may only check on your last move of your series. Popular variant. |
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Janus Chess | Large board variant. | |
Japanese Chess
| Shogi, the extremely popular Japanese variant. I have used conventional symbols, mostly. |
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Joari-Joara | West Indian variant in which a guarded unit may be captured only if it gives discovered check. | |
Joust Chess | Two knights. Squares cannot be revisited. | |
Joyful Chess | One special square enhances a piece's powers, the other diminishes them | |
Juggernaut Chess | Unstoppable destructive unit moves at random. |
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Junta Chess | The king and his knights are the junta. | |
Kamikaze I | Capturing units are removed, except kings | |
Kamikaze II | Capturing units are removed, kings may not capture | |
Kamikaze III | If the lone queen checks, she wins. | |
King and Pawns | White moves twice but has only king and pawns. | |
King with a Shotgun Chess | Twice each game, a king may shoot down a rank or file | |
King with a Shotgun Chess II | Twice each game, a king may shoot down a rank, file, or diagonal | |
Kinglet | Win by capturing all opposing pawns | |
Kingmaker Chess | The first pawn to reach the opposite rank promotes to the enemy king. | |
King's Corner Chess | Random setup with kings in opposite corners. | |
King's Fortress Chess | Random setup with king's in opposite corners and extra pawns in front of them | |
KnightMate Chess | The knight, not the kings, is royal. | |
Knight Odds Chess | White starts without the queen's knight. | |
Knight Relay Chess | Knights confer their movement ability on units they defend. Popular variant. | |
Knight Supreme Chess | Rooks and Bishops are replaced by Knights in the opening array. | |
Knightrider Bouncy Chess | Diagonal runners bounce off the walls; knights are knightriders. | |
Chess II |
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Knights Chess | Rooks, Bishops, and Queens can also move as knights. | |
Konigsridder | Three attacking players and one defending player. |
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Korean Chess
| Still some bugs in the program. |
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Korkser Chess | Local rules in parts of Germany. | |
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Kriegspiel
| Opponent's units are invisible. Very popular. |
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Kriegspiel Variants | ||
Original Kriegspiel | Know what type of unit was captured. | |
American Kriegspiel | See where pawn captures possible. | |
Discreet Kriegspiel | No information on pawn captures or checks. | |
One-Eye
| Sighted side lacks queen, both knights, and one bishop. | |
Pickle Pot
| Sighted side lacks both rooks, both knights, and one bishop. | |
Welbeck Kriegspiel | Place your units as you like. | |
Mafeking Kriegspiel | Place your units as you like; knights are scouts. | |
Assassin Kriegspiel | Place your units as you like; knights see adjacent enemies; if you deliver checkmate by any unit except a queen, you lose. |
Lambeth Conference Chess | Bishops bouncing off the walls. | |
Las Vegas Fun Chess | Game with dice, rules by George Koltanowski |
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Last Rook Chess | King and last remaining rook are both royal | |
Leandro's Chess | You can move any number of units one time each per turn, providing you do not capture, check, or escape from check. | |
Legan's Chess | Normal set and board, different setup and pawn moves | |
Leo Chess | Queen must jump a screen to capture | |
Levantine Chess | One unit is immune to capture if it is not attacking. | |
Lias's Proposal | Pawns may move, but not capture, one square sideways. | |
Lion Chess | Queen, rook and bishops are cannons that must jump to capture. Promotion is to orthochess units. | |
Loonybird Chess | Christiaan Freeling's small-board game with pieces which capture differently from their normal moves. | |
Lord of the Rings Chess | Based on the fantasy trilogy. | |
Los Alamos Chess | Used for the first computer chess program. |
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Losing Chess | Captures are mandatory, object is to be unable to move. | |
Losing Chess II | Captures are mandatory, stalemate draws. | |
Losing Chess III | Captures are mandatory; checkmating or having bare king wins. | |
Losing Chess IV | Captures are mandatory, being checkmated or having bare king wins. | |
Losing Sphinx Chess | Losing chess in four dimensions. | |
Ludus Chessunculus | Small hexagonal variant with single- and double-hoppers. | |
Lumberjack Chess | Pieces move according to their current file. First check wins. | |
Machine Gun Chess | Attacked units are removed. The object is to remove all enemy units. | |
Mad Threeparty Chess | Chess for three. Each opponent has a king which you may check by a move, and one which you must not check by a move. | |
Madcap Chess | If a capture is available, the player must capture, and continue capturing as long as possible with the same unit. | |
Madrasi Chess | Units of opposite color and identical kind which attack one another cannot move or give check. | |
Maelstrom Chess | All 64 squares are initially occupied | |
Mage Chess | Queen can swap with any friendly unit | |
Mage Chess II | Queen can swap with any friendly or enemy unit | |
Magic Carpet Chess | Two teleporting devices. | |
Magna Carta Chess | White has royal archbishop and royal marshall instead of a king. | |
Magnet Chess | Moved unit attracts and repels | |
Maharaja and Sepoys I | Lone king, moving as queen+knight, versus an army |
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Maharaja and Sepoys II | Lone king, moving as queen+knight, versus an army. The maharaja cannot cross check. |
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Manchurian Chess | Widely-played regional variant on Chinese Chess |
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March Hare Chess | Each side moves first a black unit, then a white unit. | |
Martian Chess | Edgar Rice Burroughs | |
Maya Chess | Indian variant in which a defended unit (not king or pawn) moves according to the defender(s). | |
McCooey's Hexagonal Chess | A recognized hexagonal variant. | |
Meares's Proposal | Bishops can also move and capture one square orthogonally. | |
Mecklenbeck Chess | Pawns promote on 6th rank | |
Mecklenburg Chess | Classic 16x8 version for four |
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Medusa Chess | Non-capturing medusas petrify enemy units | |
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Melee Chess | Large variant, win by entering enemy castle | |
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Mercenary Pawn Chess | Use either side's pawns to capture units |
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Mesmer Chess | If you attack an opposing unit with your mesmerist piece, you may also move it. | |
Metamorphing Chess | Pieces upgrade when escaping, downgrade when capturing | |
Metamorpin'-Fusion A | Pieces are likely to proliferate | |
Metamorpin'-Fusion B | Pieces are likely to proliferate. Here, royalty can cross squares under attack. | |
Mexican Chess | Large variant from Mexico with 3,1 jumpers. | |
Mexican King Chess | Win the usual way or by making it safely to Mexico. |
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Michell's Proposal | Pawns may underpromote on next-to-last rank. | |
Michelson's Chess | Each side moves first a red unit, then a white unit. | |
Mideastern Chess | Actually a California variant resembling "Tamurlane" chess |
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Millennium Chess | 8x15 proprietary version with two kings. | |
Mimic Chess | The mimic may not jump, but may capture a hostile or friendly unit. | |
Mimikri | Proprietary game from 3M. You know the identities of only one side's units. | |
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Mimotaur Chess | Mimotaurs move as queens, may only capture a unit as that unit captures, cannot capture each other. | |
Minefield Chess | Two of your squares have hidden mines that can destroy an enemy unit when it lands. | |
Miniature Chess | From an old Martin Gardner column in "Scientific American" | |
MiniShogi | Japanese 5x5 version |
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Ministers Chess | Two queens on each side on a 9x9 board, available commercially | |
Missile Chess | Each unit can rifle-capture once. | |
Mock Chess | No royal piece, mandatory captures | |
Modern Chess | Latin American 9x9 version |
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Modern Chess (Revised) | Latin American 9x9 version. One bishop must begin with a one-square orthogonal move. |
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Monarch Hexagonal Chess | Proprietary hexagonal variant. | |
Mongolian Chess | "Shatar", the major form of chess played in Mongolia for centuries |
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Mongredian Chess | Both bishops on queenside, both knights on kingside. | |
Monkey Do Chess | If possible, make a second move with any unit in the same direction and distance as the first move. |
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Monkey Done. The second move must be a side-to-side mirror image. | ||
Monkey Did. The second move need only be the same distance. | ||
Monkey Does. The second move need only be in the same direction.
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Monochrome Chess | All units are of the same color. Win by accumulating captures. | |
Monster Chess | White's normal army faces Red's king and four pawns; Red moves twice per turn | |
Morley Chess | Large board with the usual pieces. | |
Moroccan Chess | If you have one or more captures, you must make a capture. | |
Morton's Chess | Partnership chess for four, with each army vulnerable to attack by only one opponent. | |
Moscow King Chess | Board starts empty. You place some of your army or move a unit. Kings go on first. |
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Mountain King Chess | First king to reach the center square of an 11 x 11 board wins | |
Mouterde's Chess | Board with side extensions. | |
Move-and-a-Half Chess | Each normal move gives credit for half of a future bonus move. | |
Mrs. Graycheck's Chess | Pawns promote only to a unit already captured. Kept third-graders' sets intact. | |
MultiMate Chess | Win by checkmating either side. | |
Mummy Chess | Kings can move only to castle or escape check. | |
Mutation Chess (New Zealand Style) | Units other than kings transform into whatever they capture. Queens do not move to give check. | |
Mysore Chess | Large variant by an 18th century Indian king. | |
Narrowness Chess | Lots of pawns | |
Nemesis Chess | New pieces move only toward the enemy king | |
NeoChess | For four players on an 8x10 board. |
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NeoSchaak | Load your own units, onto the first two ranks, as you like during the game | |
Neuter Queen Chess | A non-capturable, non-capturing queen may be moved by either side. | |
Neutral King Chess | Each side tries to capture the sole king. | |
New York Twins Chess I | Large board with two kings. Checkmate either one. | |
New York Twins Chess II | Large board with two kings. Capture one, then checkmate the other. | |
New Zealand Chess | Knights and rooks swap capturing moves. | |
Nightrider Chess I | No knights in the usual position; queen is replaced by a nightrider. | |
Nightrider Chess II | Knights move as nightriders. | |
Nine Riders Chess | Each piece is a rider | |
Ninny Chess | Classic board game | |
No Entry Chess | Bar the opponent's access to one square after each of your moves. | |
Nommenspiel | Kriegspiel variant where only the squares to which the opponent moves are revealed. | |
Non-Prise Chess | Only kings and pawns can capture queens, rooks, bishops, or knights | |
Noris Schach | Popular German proprietary game from the 1970's. |
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Norwegian Chess | Q/N and B/R transform after each move. Only like units can capture units. | |
Nuisance Chess | Co-chess variants in which empty cosquares are occupied by neutral units which may be captured but not crossed. | |
Null Chess | Squares on which captures have taken place can no longer be visited or crossed after they are vacated. | |
Numericron Chess | Score points by attacking enemy units | |
Oblong Chess | Ancient 16x4 variant of Shatranj. Several initial setups exist. | |
Occupation Chess | Win by occupying an outpost in enemy territory for one move. Pawns promote by capturing, and prisoners can be exchanged and returned to action. | |
Omega Chess
| Commercial large-board variant, plays well. | |
Outpost Chess | Win by occupying a designated square in enemy territory for one move. | |
Parachute Chess | Landing units may not attack any opposing unit. |
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Parallel Worlds Chess | Three Boards. Two have the regular setup, while the third is a twilight zone. Units transfer. | |
Patrol Chess | A unit may not capture or give check unless it is supported by a friendly unit. | |
Patt-Schach | Start with an illegal move from a stalemated position. | |
Patzer Chess | If you can check, you must do so. | |
Pawn Collector Chess | Pick up counters on the empty squares. | |
Pawn Massacre Chess | White pieces, but not pawns, swap setup positions with red pieces. | |
Pawn Odds Chess | White starts without the king's bishop's pawn. | |
Pawn Progression Chess | Pawns on advanced ranks move differently. | |
Pawns Game | Tests whether eight somewhat advanced pawns are worth a queen. | |
Peasant Revolt Chess | Pawns vs. knights. | |
Perfect Chess | Rook, bishop, knight, plus each of the four compounds ("perfect"). | |
Peruvian Army Chess | A second board has aircraft that can bomb the orthochess board. | |
Petite Chess | 6x5 variant from the 1930's | |
Philosopher's Chess | Winner of the 40 squares contest | |
Pin Chess | Pinned pieces do not give check | |
Plaid Chess | Progressive Grid chess. |
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Pocket Knight Chess
| Drop an extra knight on the board. Popular variant. | |
Pocket Knight Chess II | Drop the Queen's Knight on the board. Popular variant. | |
Pocket Knight Chess III | Two pocket knights. | |
Portuguese Progressive Chess | You can move each unit once at most in a series. Not really a Portuguese regional game. |
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Power Chess | Seven queens on each side. | |
Power Chess II | Eight extra pieces | |
Pre-Chess | Place your first rank as you choose before the game begins | |
Prisechec | Proprietary game with prison squares | |
Presto Chess | First check by a unit which cannot be captured wins | |
Progressive Absorption Chess | Very popular in Italy. |
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Progressive Fischer Random Chess | Progressive chess with random setups |
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Progressive Losing Chess | Captures are mandatory; try to lose all your units. Number of moves per turn increases. |
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Progressive Mutation Chess | Units transform into the kind captured. Number of moves per turn increases. |
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Progressive Take-All Chess | Very popular in Italy. |
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Progressive 007 Chess | Move opponent's units alternately with yours. |
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Promethean Chess | Units visiting the home squares of others leave behind duplicates. | |
Provocation Chess | Getting checked gets you an extra move. Getting a unit captured gets you an extra move. These can be additive. | |
Proximity Chess | You must move one of the closest units to the destination of the last opponent's unit. | |
Push Chess | Capture only by pushing units off the edge. More people play Dynamo Chess nowadays. | |
Quantum Chess | Move any non-observed unit to any non-observed empty square. | |
Quatrechess | Score by getting units to the opposite edge. |
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Queen Odds Chess | White starts without the queen. | |
Quest Chess | Sides make ten moves in a sequence. Each unit moves a maximum of one time. The opponent gets one move to respond to captures or checks. | |
QuickChess | Proprietary game from Amerigames. | |
Racetrack Chess | Rooks and queens can follow concentric tracks on an expanded board. |
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Racing Kings Chess | Kings race from Rank 1 to Rank 8 | |
Rainbow Chess | Each side must occupy at least one square of each of six colors. | |
Rampage Chess | Any unit may move to any square that is guarded. | |
Random Files Chess I | Move from a random file if you can | |
Random Files Chess II | Move to or from a random file if you can | |
Random Pieces Chess | Best of 20 rounds with armies of varying strengths | |
Ranson's Chess | Classic variant with an amazon which may move only four times. | |
Rapid Fire Chess | A unit captures all the units it attacks, without moving | |
Re | Load units, only captures permitted, scored by surviving units. |
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Re2 | No capturing until all units are loaded. |
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Ready Chess | Take a turn to recharge a unit that has captured. | |
Recaptureless Chess | A unit which has just captured is itself invulnerable to capture for the move. | |
Recruiter Chess | Capturer recruits on adjacent squares | |
Recycle Chess | You may capture your own units and replace them on the board |
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Red Castle Chess | Red king and QR cannot move except to castle, which wins for Red | |
Reflex Chess | Force your opponent to checkmate. | |
Reform Chess I | Load your own units | |
Reform Chess II | King and Queen Pawns are special | |
Refusal Chess | You may refuse one enemy move per turn. | |
Refuse Once Chess | You may refuse one enemy move per game. | |
Reinforcements Chess | Captured units change sides and are replaced immediately. | |
Removal Chess | Remove an enemy knight after move 6, a bishop after move 12, etc. | |
Renezans Chess | Proprietary game, 9x9, in which the occupant of the center square can move as any piece. | |
Repatriation Chess | Pairs of captured units are returned to the board. | |
Reserve Chess | Units may be removed from the board and dropped back in later. | |
Rettah Chess | King can move as any piece but must capture its attacker. | |
Revelation Chess | The object is to obtain four knights of your color on the board. | |
Reverso Chess | White king and queen are reversed in the initial position. | |
Richard Goode's 3D Chess | Three-Dimensional Chess | |
Rifle Chess | Units capture without moving | |
Riga Chess | Escort King and Queen to the opposite side of the board. Not really a regional variant. | |
Riley's Four Army Chess | Several ways to win. |
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Rolling Kings Chess | Kings move by themselves. | |
Roman Chess | 10x10 variant available commercially | |
Romanchenko's Chess | New chessboard with sides displaced | |
Rook Odds Chess | White starts without the queen's rook. | |
Rook Square Chess | Enemy rook squares are royal | |
Rotary Chess | Christian Freeling's game, offered as a development of "Ploy". | |
Rotation Chess | Every ten turns, you switch and play the other player's units. | |
Round Chess III | Queens and rooks may move around concentric tracks. | |
Royal Stables | Seven Knights | |
Rubble Chess | Clear squares by moving. | |
Russian Fortress Chess | Old four-handed chess game, with a considerable following in pre-communist Russia as well as elsewhere. |
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Russian Progressive Chess | End odd turns by moving an enemy unit |
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Russian Stacking Chess | Revival of a classic Russian variant. Stack units rather than capturing. | |
Russian Symmetric Chess | Russian 9x9 variant. Each bishop can make one orthogonal king's move. | |
Rutland's Chess | 14x10 version | |
Schachdame Chess | Pawns, a bishop, and a royal queen. | |
(Paul) Schooling's Chess | Units transform when they capture | |
Scorpion King Chess | King can also move as grasshopper |
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Scotch Chess
| Number of moves increases each turn. Popular variant. |
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Scotch Modern Chess | A check or move to a guarded square ends the series. Not really a Scotch regional game. | |
Secret Agent Chess | You may take control of a predesignated opposing minor piece. | |
Secret Service Chess | If the king in in check, a secret service agent must exchange places with him if possible. | |
Self Eliminator | You may capture your own units | |
Sentinel Chess | The sentinel becomes a secondary army of up to eight pawns. | |
Seven Knights Chess | Unusual army for Red | |
Shafran's Hexagonal Chess | A classic hexagonal variant from Russia. | |
Shakti | Christiaan Freeling's simple, elegant game with disappearing squares. | |
Shatranj | Arabian chess, ancestral to the Western forms. |
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Shoot Chess | Rifle chess with mandatory captures. | |
Shrapnel Chess | Nearest units at 45 degree angles from line of capture are also destroyed. | |
Shrink Chess | Emptied rows and columns vanish permanently | |
Shrink Chess II | Emptied edge rows and edge columns vanish permanently | |
Shuffle Chess 1 | Normal sets, king and rooks on their usual squares, white and black need not match, bishops balance |
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Shuffle Chess 2 | Normal sets, randomly placed, no castling, white and black match, bishops need not balance |
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Shuffle Chess 3 | Random units, white and black match, no castling, bishops need not balance. |
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Shuffle Chess 4 | Random pieces, bishops (if any) balance, white and black need not match, no castling. |
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Siberian Chess | Very nice chess variant with jump captures, from Altai in Siberia. |
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Skirmish Chess | Armies start one rank forward each. | |
Slater's Chess | Fast four-player game using the standard board. | |
Slippery Center Chess | Units slide over the center squares. | |
Sniper Chess | Rooks, bishops, and knights do not capture as they move. | |
Snowplow Chess | Rooks, bishops, and queens may continue moving in the same direction after they capture. | |
Soccer Chess | Kick the ball into the enemy goal. | |
Spanish Rules 1283 | ||
Spanish Rules 1500 | ||
Speed Game | 6x5 variant from Holland | |
Sphinx Chess | Four dimensions. | |
Split Board Chess | Swap halves of the board every 5 moves | |
Sputnik Chess | Rooks, bishops, and knights on the enemy half of the board get free moves. | |
Standoff Chess | A check only works if it could be carried out by the defender without the attacker then being in check. | |
Start-Again Chess I | Each unit may return to its original square if unoccupied. | |
Start-Again Chess II | Each unit may return to its original square if unoccupied, or (unless it is a pawn) the starting square of its enemy counterpart. | |
Static Chess | Take turns placing a unit so that none attacks another. | |
Stealth Chess | You must guess which opponent unit is which. |
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StereoSchach | One of the most popular 3D chess games. | |
Stochastic Chess | Place or move squares in addition to units. |
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Stratomic Chess | Tactical nuclear missiles may be deployed after a piece is captured in the ordinary way. | |
Strip Chess I | Remove an article of clothing each time you are checked. Rated PG-13. |
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Strip Chess II | Remove or replace articles of clothing as units are captured. Rated PG-13. |
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Strong Pawns Chess | Pawns move and promote as minor versions of the pieces they represent. | |
Sudden Death Chess | If you do not capture, you must remove one of your own units. | |
Super Chess I | Big proprietary game for four. Pawns meet their opponents as in orthochess. |
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Super Chess II | Proprietary game from the 1970's. | |
Super Chess III | Big proprietary game with archers and cyclopses. | |
Super King | King moves as queen but cannot move across a square under attack | |
Super Knights | If a knight does not check on its first move, it may make a second move during a turn. | |
Swarm Chess | Each of your units must move each turn if possible. | |
Swap Chess I | Friendly units may swap places | |
Symmetry Breaking Chess | Units become defined as they are selected and moved | |
Synchronous Chess | The two sides truly move simultaneously. | |
Syrian Chess 1850 | ||
Tag Chess | Units which attack the mover are captured | |
Take Me Chess | You may require that your last-moved unit be captured by a particular opposing unit, when possible. Object is to lose your units and be unable to move. | |
Tamerlane Chess | Old Persian large-board game, widely-played in medieval times |
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Tandem Chess | Bughouse variant where both boards score and a dropped unit may not give check. |
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Tank Chess
| Tanks, bombs, and nukes. My favorite. |
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Tank Chess II | Only the Queen's Rook is a tank. | |
Taurus Free-For-All Chess | Chess for four, no partners. | |
Taurus Three-Way Chess | Chess for three on a four-way board. | |
Taurus Two-Team Chess | Chess for four, with partners. | |
Teamster Chess | Pawns pull the friendly piece behind them. |
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Tedco Chess | Three-Dimensional Chess | |
Teleport Chess | Each piece (not king or pawn) may teleport once to any vacant square. | |
Termination Chess | Each side must move once with a piece and once with a pawn each turn. | |
Tesche Chess for Three | Survivor wins. | |
Thai Chess
| Usual variant played in Thailand |
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Three Check Chess | If you deliver check for the third time, you win. | |
Three-Dimensional Chess
| 5 x 5 x 5 board, the most popular of the 3D variants |
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Tibetan Chess | Non-royal black capturers assume the identities of the captured white units. No relationship to real Tibetan culture. | |
Tiger Hunt | White army, complete except for its queen, against a lone Q+Kt | |
Tile Chess | Popular chess game with tiles which must remain connected. |
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Tim's 3D Chess
| Two kings on each side
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Toilet Roll Chess | Disguise your units. If challenged, they must be revealed. If it moved illegally, the move must be withdrawn. If it moved legally, challenger forfeits the move. | |
Too Many Bishops | Place an enemy bishop after your own move | |
Toystore Chess | Five pieces, no pawns. |
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Transcendent Chess | Random ordering of first ranks. | |
TransChess | CoChess variant. You must move any non-royal unit on a cosquare to an empty square of your choosing. | |
Transpose Chess | Sideways board, promote your pawns quickly | |
Trap Door Chess | Once moved, a unit disappears if it is not moved again within 5 moves | |
Trap Door Chess II | Two boards, with trap doors and mattresses | |
Triangular Chess | George Dekle Sr., 1986. | |
Rooks and bishops run in only three directions. | ||
Runners have more extended movements. | ||
TriC | Chess for three on a hexagonal board. Large proprietary game. |
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TriChezz | Chess for three on a circular board. Classic proprietary game. | |
Trigon Chess | Chess for three on a board of triangles. Modern proprietary game. |
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Triplet Chess | Each turn, move a king, a pawn, and another piece; win when opponent cannot | |
Triscacia | Chess for three. | |
Triscacia II | Chess for three on a 10 x 10 board. | |
Tritabul | Progressive chess in three boards. Units may transfer. | |
Troy | Hexagonal variant from a Dutch game club. | |
Tsunami Chess | Variant of Avalanche Chess, pawns move toward your side | |
Tula Chess | Russian local variant | |
Turncoat Chess | Random units turn traitor. | |
Turnstyle Chess | Four player variant. Each team member controls half the board. |
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Tutti Frutti Chess | Eight different pieces. | |
Twenty Knights Chess | Red's 20 knights must mate White within 50 moves. | |
Twenty-First Century Chess | George Jelliss's elaborate game with runners and hoppers. | |
TwiKnight Chess | Once per game, you can move a single knight twice. | |
Twilight Chess | Win by mate, stalemate, taking all pawns, taking all rooks and queens, or taking all bishops and knights. | |
Twin Chess | Two of each kind of piece. | |
Twin Chess II | Two of each kind of piece. Another setup. | |
Twinkle Chess | Alternately remove and replace an enemy pawn after each move. | |
Twinkle Chess II | Remove and replace enemy pawns. | |
Twin Orthodox | Two kings on a 10x10 board. | |
Twins Chess | Units of a kind move and are captured together. |
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Two Fisted Chess | Double-move chess. You must move different pieces of the same kind. King and queen are of the same kind. No penalty if you cannot make the second move. | |
Two Kings Chess | Win by checkmating either one. | |
Ultima Chess | Popular game using the same units, with one rook upside-down | |
Unachess | Add your units when and where you choose. | |
Unachess II | Landing units may not check. | |
Uncertainty Chess | Omnidirectional pawns promote at will to the pieces. | |
Union Chess | Pieces can fuse into stronger units. | |
Unirexal Chess | Which player can win faster, given a queen in place of a king? | |
Upside Down Chess | Based on promoting pawns | |
UrChess | Some likely primitive features are restored | |
Valdskak | Icelandic version. Supported units cannot be captured. |
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Verney's Four-Handed Chess | The original popular four-handed version |
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Viennese Chess | Free placement with a screen | |
Warp Chess | Ranks 3 and 6 mirror each other, as do 4 and 5. | |
Warlord Chess | Knights move as gryphons; queens move as gryphons or bishops | |
Wellisch's Hexagonal Chess | Hexagonal chess for three players. |
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Welschen Schach | Unusual setup and promotion rules. |
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Wild Chess 7 | King and three pawns. | |
Wild Chess 8 | Leads to an open position. | |
Wild Chess 9 | Royalty passes between the king and his guard | |
Wildebeest Chess | Game with several kinds of jumpers; one of the more-often played large-board variants. | |
Wolf Chess | Older European game with unusual pieces. | |
Xenophobic Chess | Win by penetrating enemy territory | |
Xadrez Rex | Hexagonal variant from Brazil. | |
Yeoman Chess | Pawns can move diagonally backwards and capture straight back | |
Zen Chess | Capture enemy units according to their moves. Checkmate king as usual. | |
Zip Chess | Pawns may move any number of square forward. | |
Zombie Co-Chess | Co-Chess variant | |
Zoo Chess | Capture four kinds of opposing units |
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