Martian Chess
Keys "s"=save "l"=load "b"=back once
Martian Chess comes from Edgar Rice Burroughs. Description from Hans Bodlaender's site on Martian Chess, which the Martians call Jetan
Win by:
- Capturing the enemy chief with your chief;
- Capturing the enemy princess with any piece.
I set this up to checkmate. This way, stalemate is a loss.
No piece may cross the same square twice in a single move.
When each side is down to three or fewer pieces, the final countdown starts. If nobody wins in 10 moves (5 per side), the game is a draw.
Chief | Three squares in any direction or combination of directions, orthogonal or diagonal. Cannot jump over intervening pieces. | |
Princess | Three squares in any direction or combination of directions, orthogonal or diagonal. Can jump over intervening pieces. Cannot capture. | |
Dwar | Three squares horizontally or vertically or in a combination of these directions. Cannot jump over intervening pieces. | |
Flier | Three squares diagonally or in a combination of diagonal directions. Does not promote. Can jump over intervening pieces. | |
Padwar | Two squares diagonally or in a combination of diagonal directions. Cannot jump over intervening pieces. | |
Warrior | Two squares horizontally or vertically or in a combination of these directions. Cannot jump over intervening pieces. | |
Thoat | One straight and one diagonal in any direction. Can jump over intervening pieces. | |
Pawn | One square in any direction except vertically backwards or diagonally backwards. Cannot jump over intervening pieces. |
Hans
Bodlaender's Chess Variants
Hans Bodlaender's
Chess Applet
These are simple illustrations rather than strong opponents.
Bug Reports -- Thank you! Keep them coming!
Written by Ed Friedlander
WWW Page Added: Sunday, December 30, 2001
On August 24, 2007, "Steve"
Hello,
In your java program for the Jetan game you have allowed the Chiefs
to be captured by enemy pieces other than a rival Chief. This means that
in a game where one Chief is captured by a non-Chief enemy no can win (sic.) by the game
by the Chief capturing the other Chief rule. I know from reading about Jetan
elsewhere that the Chief in the original rules was supposed to be only
capturable by the enemy chief, which makes the rule of winning by chief capturing
a chief possible. Why did you ignore the original, seemingly sensible, rule of
Burroughs and allow any pieces to capture the chief (making a nonsense (sic.) of the
rule that says one wins if a chief captures a chief) ? Once one chief is captured by a non-chief
piece the other chief becomes irrelevant for victory determination purposes,
and thus the remaining chief can therefore be sacrificed like any other piece,
which is absurd given that the chief is the leader of his army.
This surely is not what Burroughs intended. He regarded the chiefs as very
important, certainly not to be sacrificied for the sake of his other troops
to win a battle. This was why he insisted that ONLY a chief could take another
chief.
As a result every game I have played on your java program ends up being decided
by which side captures the other side's princess first. As I said: this surely
is not what the author of the game intended.
Also, you have described the move of the thoat piece as being able to jump over
intervening pieces but, as I seem to remember, Burroughs specifically says that
this piece could NOT jump. Why did you therefore say that it could ?
Steve
sjgf@bigpond
I am sorry Steve didn't enjoy his visit, but I'm pleased that chess variants can arouse such passion. I was following the outline
of the rules cited on the Chessvariants website, to which I'd already
linked,
and have referred my
correspondent to these.