Hyperspace Chess
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Joao Pedro Neto, Feb. 2000. Pieces moving more than 1 square travel through hyperspace at the rate of one square per turn. If a unit finds its destination square occupied by one of the same side, both pieces, and all neighboring units, are destroyed.
You are responsible for noticing pieces about to move out of hyperspace, and protecting your king.
These are simple illustrations rather than strong opponents.
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Written by Ed Friedlander
WWW Page Added: Sunday, December 30, 2001