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Comments by AntoineFourriere
Since Great Chess is *very* similar to Grand Chess, I think it is wise to add at least another game for those who dislike both. Great Chess wouldn't have been accepted last year. And even without Great Chess, 12 + 5 is more reasonable than 12 + 3. I also don't see anything wrong with two players choosing another game for their match, provided the referee finds the replacement game suitable.
I would also prefer the white marble board for Shogi. My second choice would be the uncheckered board, since the sodalite blue board doesn't fit well with my favourite 'black' Alfaerie pieces.
The current Tournament game between Michael Madsen and Thomas McElmurry needs a ruling. Can a Long-Leaper on x9 capture an enemy piece on x2 by jumping to x0, or is stopping on x1 mandatory? Since both x0 and x1 are edge squares, the former seems consistent with the rules (and with my preset), the latter is consistent with the zrf (which wouldn't even accept a jump to x1 if the enemy piece were on x3).
Indeed there is a bug. When your Mage captured Michael's Immobilizer on e3, it didn't set the I variable to null. So his dead Immobilizer is still immobilizing your Long Leaper (and your Immobilizer).
<p>I have tried to update the preset by adding
<i><br>if equal I old;
<br>set I null;
<br>endif;</i>
<br>just before
<br><i>elseif equal moved k;</i>
<br>(and the equivalent for White, and also for the Kings)
<p>But I have got
<p><b>Warning: fopen(/home/chessvar/public_html/play/pbmsettings/maxima/Galactic.php): failed to open stream: Permission denied in /home/chessvar/public_html/play/pbm/save_settings.php on line 31
<p>Failed to write to the file /home/chessvar/public_html/play/pbmsettings/maxima/Galactic.php</b>
<p>I also couldn't log directly into the system (invalid password). I guess it has something to do with the recent server events.
I have updated the file. It seems to be working now.
Oui, on peut roquer après que le Roi ait été mis en échec, et que l'échec ait été paré par interposition ou par la capture de la pièce qui faisait échec (sauf par le Roi ou la Tour du roque bien sûr).
On emploie parfois le terme partie-éclair (avec ou sans trait d'union), mais blitz est plus fréquemment usité. Une recherche sur yahoo! donne 47 et 95 occurrences pour 'partie éclair' et 'parties éclair', contre 24000 occurences pour blitz AND échecs (qui permet d'exclure les pages anglaises et allemandes). Le plus souvent, chaque joueur dispose de cinq minutes.
My checking-for-check (not checking for checkmate or stalemate) presets for Chess on a Longer Board with a few pieces added and Maxima managed to reach the 30-second time limit within 40 moves (from each side). I had to limit myself to move-checking presets which do not check for check. (Anyway, the checking-for-check preset for Maxima also has bugs which are related to baroque capture and the form of the board, and whose resolution would require even more time from Game Courier).
I won't be available in August (no internet connection), so I am asking for a report of my game of Hostage Chess.
It seems to be working now (as a non move-enforcing preset).
Ralph Betza proposed a somewhat similar game with Pied Color Chess
In case candidates are still added by proposition (and not only by making it to a Game Courier Tournament), I would suggest to add Berolina Chess. It is played on Brainking and the Berolina Pawn looks as natural as the Cardinal and the Marshall.
I have just added the GC code for the above game between the inventor and Ben Good. There seems to be a contradiction between this game and the zrf and GC Preset. Do the Queens face each other? (I have also changed the illegal 18... Le5 to 18... Le6; there may be other errors in the transcription, since some moves look a bit strange.)
Contrary to what I wrote in Jacks and Witches (regarding King, Knight and Cannon), it seems that KNC, KNE, KEC and KEE are all wins vs. a bare King. KNE and KEE are not really different from KNB and KBB. With a Cannon you must first confine the King to a file by keeping the Cannon besides the two other pieces until you get something like Cb1 Kb2 vs. ka4, then you limit the other King to two squares (Cb1, Kb5 vs. ka7/a8). With KNC, you play Na6 when the enemy King is on a7 and it goes ka8 Kc6 ka7 Nb4 ka8 Kc7 ka7 Ca1 ka8 Na2 mate. With KEC, you play Ed5 when the enemy King is on a8, (the Elephant must be able to reach the corner square), followed by Kc6 and Eb7 (allowing ka7 and kb8), followed by Ec8 (allowing ka7, ka8 and kb8), followed by Ed7 when the enemy King isn't on a7, followed by Kc7 when the enemy King isn't on b8, followed by Eb5 limiting the enemy King to a7/a8, followed by Ca1 and Ea4 mate. Anyway, Zillions surrenders.
I think one or two thematic Tournaments should be enough for a start. If one, I would prefer Chess/Xiangqi/Shogi. If two, I would suggest an Oriental Tournament and an Occidental Tournament, something like Chess/Grand Chess/Fischer Random Chess (/Capablanca Chess?/ Berolina Chess?/ Extinction Chess?/ Cylindrical Chess?). Or maybe an Oriental Tournament one year and an Occidental Tournament the next one. For the main Tournament, I would suggest to give 90 days to each player and to begin all games simultaneously, even without a move-veryfing preset. And if there are too many players for everybody to meet everybody, I would suggest to qualify the seven higher-ranked players of a round-robin into a six-game final. Computer help is illegal, of course, but I think we should state clearly whether book help or Internet help (particularly for Chess opening theory) is allowed once the games have started.
I may (try to) run the next Chess/Shogi/Xiangqi Tournament, under Fergus' supervision. (I'll be fully available in a week's time.)
I think only recognized variants or variants which have made it into one or two Game Courier Tournaments should be considered for an overall rating anyway. (A game may need some fixing in the rules or in their writing. There have been recent ambiguities about Rococo or Switching Chess. More annoyingly, my own ill-considered Pocket Polypiece Chess setup gave me the opening advantage of one Pawn against George Duke.)
Here's what I'm proposing. Each player plays two games of Chess, Shogi and Xiangqi in a round-robin. They're assigned a random number (privately drawn by the organizer). If there are nine players, it goes: 1 2 3 4 5 6 7 8 9 1 C X S s x c 2 c C X S s x 3 x c C X S s 4 s x c C X S 5 s x c C X S 6 s x c C X S 7 S s x c C X 8 X S s x c C 9 C X S s x c (meaning that player 1 plays as White at Chess against player 2, and so on.) The four higher-ranked players (ex aequo players being ranked as in GC1/GC2 Tournament) will play three extra games. 1 2 3 4 1 S C X 2 s X C 3 c x S 4 x c s If two players have the same number of points (the round-robin doesn't matter any more) and have drawn at Chess or Xiangqi, they play one extra Shogi game. Draws by mutual agreement at Shogi are not allowed. But in case a game of Shogi takes too much time in the round robin, the referee (or a substitute if the referee has some interest in the case) allows a draw by mutual agreement, allows seven days to each player, or gives 0.25 to both players or 0.5 to one player and 0 to the other (say, for being back on time and on material after 100 moves), as he wishes.
So, assuming it's a Chess/Xiangqi/Shogi tournament, do you agree with my formula or do you prefer three games for each round, like Fergus suggested? (and by the way, am I in charge?)
1) Okay, draws will be allowed at Shogi. 2) The problem which Thomas noticed is not merely a consequence that 9 is a prime number, but more specifically that 3 is a divisor of 9. It is avoided if there is no game between player1 and player4, player2 and player5 and so on. So it works, because there are (exactly) six offsets (1, 2, 4, 5, 7, 8) which are prime with 9 1 2 3 4 5 6 7 8 9 1 C X S s x c 2 c C X S s x 3 x c C X S s 4 x c C X S s 5 s x c C X S 6 S s x c C X 7 S s x c C X 8 X S s x c C 9 C X S s x c (True, one could say that there are three groups of players which don't meet each other, that is, player1, player4 and player7 don't meet, and so on.) However, with 8, 10 or 12 players, it won't be possible to find six convenient offsets so I guess we'll have to make do with it. 3) I think I have overlooked Fergus' idea of having a champion at each game. Yes, it is possible to have a Chess champion, a Xiangqi champion and a Shogi champion between the players who have scored two wins at each game. If there are two players with two wins at one game, they play two games, playing once as White and once as Black. In case of equality, they play one game with the higher-ranked player playing as White (and then as Black in case of a further draw, and then as White, and so on). (If both players so choose, they can play only one game with the higher-ranked player playing as White, and then as Black, and so on.) If there are three players with two wins at one game, they meet each other, playing once as White and once as Black. In case of equality, the two better-ranked players play one game with the higher-ranked player playing as White (and then as Black in case of a further draw, and then as White, and so on). If there are four players with two wins at one game, they meet each other, the two higher ranked players playing twice as White and once as Black. In case of equality, the two better-ranked players play one game with the higher-ranked player playing as White (and then as Black in case of a further draw, and then as White, and so on). If there are five or more players with two wins at one game, they play exactly two games, and the survivors will fight a subsequent round. True, a player may get eliminated of a Chess, Xiangqi or Shogi playoff because of a poor overall ranking in the other games, but only in combination with one loss or two draws in that playoff. Let's say there are nine participants: 1 2 3 4 5 6 7 8 9 1 C X S s x c = 1 0 1 1 1 4.5, two wins at Xiangqi 2 c C X S s x = 0 1 0 0 1 2.5, two wins at Xiangqi 3 x c C X S s 0 1 0 = 1 1 3.5, two wins at Shogi 4 x c C X S s 0 1 1 1 1 0 4 (BS=11), two wins at Chess 5 s x c C X S 1 = 0 = 0 1 3, two wins at Shogi 6 S s x c C X 0 1 0 = 0 0 1.5 7 S s x c C X 1 0 1 1 0 1 4 (BS=10.5), two wins at Xiangqi 8 X S s x c C 0 0 0 1 1 1 3, two wins at Chess 9 C X S s x c 0 0 1 0 0 0 1 player1, player3, player4 and player7 enter the general play-offs (1 is always White, 3 is always Black). The Chess title is played between player4 (White) and player8 (Black). If they have one win (or two draws) each, player8 will become White. Let's say Player8 wins. The Shogi title is played between player3 (White) and player5 (Black). If they have one win each, player5 will become White. Let's say player3 wins. The Xiangqi title is played between player1, player2 and player7. Let's say they score one win and one loss each, player1 is White and wins, player7 is Black and loses, player2 only has some reason for complaining. 4) It is possible to qualify a Chess champion, a Xiangqi champion, a Shogi champion and an overall round-robin champion (plus replacement players in case of overlap, which means the second-ranked player will probably qualify) for the final round of four, like Thomas suggested, but then, the general play-off will have to follow the other play-offs. Maybe it is just as well. If we proceed this way, player8, player3, player1 and the higher-ranked remaining player (player4, thanks to a better Buchholz-Sokoloff index) vie for the combined title, with player1 is always playing as White and player3 always playing as Black. (Of course player7 won't be happier than player2 before, but he also blew several chances.) 5) So there should be three rounds. Do you agree, and if so, how much time should take each round? 6) That formula requires at least seven players. Are there enough volunteers?
I think both tricks are useful. Move priorities ensure that the AI needs not look at all for the extra moves. But the bogus square (mine are defined with a position of (-1 -1 -1 -1)) and the verify diminish the value of each add and thus allow more precision in the points you intend to give. (For my recent Dual Chess, which uses them both, I also defined several pieces twice, so that the AI values them according to position, while identical graphics and the use of the translate command make them appear similar.)
Yes, it would be a capture. (At Maxima, a Coordinator on e9 in front of his King on e10 may fend off a Long Leaper check on a10 by going to a9, provided there is no piece in the way.)
Oops, sorry. Yes, it would still be a capture, regardless of whether the departure square would have been a capture square if the Coordinator landed there instead. (And that's the way it is implemented in the Ultima/Maxima zrfs.)
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