Enter Your Reply The Comment You're Replying To Antoine Fourrière wrote on Mon, Jan 23, 2006 01:41 AM UTC:I think both tricks are useful. Move priorities ensure that the AI needs not look at all for the extra moves. But the bogus square (mine are defined with a position of (-1 -1 -1 -1)) and the verify diminish the value of each add and thus allow more precision in the points you intend to give. (For my recent Dual Chess, which uses them both, I also defined several pieces twice, so that the AI values them according to position, while identical graphics and the use of the translate command make them appear similar.) Edit Form You may not post a new comment, because ItemID Maxima new ZRF does not match any item.