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Antoine Fourrière wrote on Mon, Jan 23, 2006 01:41 AM UTC:
I think both tricks are useful.

Move priorities ensure that the AI needs not look at all for the extra
moves.
But the bogus square (mine are defined with a position of (-1 -1 -1 -1))
and the verify diminish the value of each add and thus allow more
precision in the points you intend to give.

(For my recent Dual Chess, which uses them both, I also defined several
pieces twice, so that the AI values them according to position, while
identical graphics and the use of the translate command make them appear
similar.)

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