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Comments by AntoineFourriere

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Antoine Fourrière wrote on Tue, Feb 22, 2005 02:45 PM UTC:
I think we should strive to enhance Chess rather to make it more dull. A
huge branching factor is desirable, but not at any price. And the game
could welcome a few extra pieces of secondary interest (that is, secondary
only to the Orthochess pieces), such as the Chancellor and the Cardinal,
the Champion and the (Omega) Wizard, the Falcon, pieces of the
Cannon/Grasshopper family or pieces of the Ultima/Rococo family including
the Reducer and Halfling variants. But shifting to Optima would destroy
the feel of Chess when simply exchanging the Knights and the Bishops
already hurts the game as we know it. It is true that someone decided to
introduce the Bishop and the Queen, but the game wasn't as good in 1475
as it is now. The six current pieces should retain a special status.

The huge branching factor exists in Shogi and Go, but Chessgi has three
flaws in my view.
1)A Knight in hand is stronger than a Bishop in hand, and doubled Pawns
are also very bad, so the players, and particularly Black, might simply
become unable to trot out their Knights.
2)Chessgi may be a theoretical win for White, much more than Chess.
3)There is too much material on the Board. And although the possibility of
a problemist's mate is a distinctive plus, the impossibility of an endgame
as in Chess is a distinctive minus.
On the other hand, Mortal Chessgi gives a Knight for the capture of a
Bishop, and a Pawn for the capture of a Knight (a Firz for the Bishop and
a Wazir for the Knight, with a Pawn for either a Firz or a Wazir and a
Bishop or a Knight for a Rook would make more sense). It keeps the high
branching factor, and it provides different type of endgames. King +
Rook + Pawn vs. King + Rook once in a while is fine, King + Rook +
Pawn vs. King + Rook at every other game becomes painful.
Another interesting idea is that of Stratomic, which features pieces which
can explode everywhere on the Board on a 3x3 square. I borrowed that idea
for Chess on a Larger Board with a few pieces dropped. (I added a
'Chinese' condition that the Kings can strike when they see each other,
provided both have moved and neither has hit the eighth row.) Zillions
also had a lot of difficulties with it.
(On an unrelated matter, it seems that Anti-King Chess is very unfriendly
to Zillions. The reason here is not an important branching factor, but a
difficulty to grasp the exact value of a piece.)

Rules are desirable as long as they correct flaws or enhance interest. 
Castling brings out the Rook faster, en passant strenghtens a Pawn on the
fifth row, the Palace and the rule forbidding Generals to see each other
are necessary to XiangQi. 
Allowing an unmoved Knight to swap with an adjacent unmoved Bishop and/or
two enemy adjacent Bishops to swap with each other (with a ko addendum) as
a move would introduce same-color Bishops (a nice possibility also offered
by Chessgi and Mortal Chessgi). 
If you shift to 10x10, you have problems with the Knights and the Pawns,
and you must introduce something as weird as castling to enhance them.
(Well, you can turn the Knights into (Knight+Wazir)s and allow the Pawns
to become Firzes on the eighth and ninth rows. Still, I don't like
10x10.)

There is the idea that Fischer Random Chess should replace Chess because
it allows the suppression of opening theory. I have nothing against FRC as
a variant among other variants (I voted for it in the poll), but I view the
lack of an opening theory as an impoverishment rather as an enhancement.
Mind you, the current opening theory offers some interest. If you part
with it, nearly all players with an ELO above 1800 won't accept the loss
of their favourite opening, which may be theoretically wrong, but
intellectually rewarding and practically fruitful. Indeed, there are a lot
of books devoted to unsound openings which have a core of enthusiasts and a
mass of disbelievers. I suspect the Grandmasters to be somewhat too open to
the idea of doing away with the favorite openings of weaker players which
would be even weaker without these openings.

I think the future of Chess rather lies in introducing a whole batch of
arbitrary, though finely and relentlessly tuned, rules. These rules should
allow the casual introduction of a few no-nonsense fairy pieces, the
infrequent modification of the Board, or some other remote change. It
would be Knightmare Chess without cards and sometimes without any change
at all. (It is advisable to relate these rules to the positions of the
Kings, because the Kings stay on throughout the game.) 
Cylindrical Chess is poorer than Chess for want of a center, but Chess
with the possibility of branching into Cylindrical Chess is richer than
Chess without that possibility, not unlike Chess with stalemate is richer
than Chess without stalemate, and we should devise a rule which would
provide for that possibility (for instance, moving one's King between two
enemy Pawns), so that it doesn't happen neither soon nor often, but that
there *are* games which become cylindrical, an outcome which the weaker
(or richer in Bishops, since a cylindrical Bishop commands as many squares
as a cylindrical Rook) side may be willing to invest material for. Chess on
10x10 (12x12, 14x14...) is also poorer (esthetically, not mathematically)
than Chess on 8x8, but allowing the Board to become 10x10 (12x12,
14x14...) with two brand new Pawns for each side when a King moves at a
(4,4) (then (5,5), then (6,6)...) distance on an 8x8 (10x10, 12x12...)
Board of its opposite number and the other King doesn't flee might also
enhance Chess. 
Of course, we need also a situation which would branch into Mortal
Chessgi, (or perhaps Chessgi if there are fairy pieces), and another one
which would branch into Marseillais. Another relative position would give
both players two or three Terrain squares to drop on the Board or to
create outside the Board...
Now the poor computer has to take into account these infrequent
possibilities which only human minds could come up with.

Introducing fairy pieces isn't easy. You cannot start with them, as I did
in Chess on a Larger Board, without spoiling the whole opening theory, so
you must allow their introduction only after some delayed and uncertain
event. Here's an idea. When both Kings have moved, a player who hasn't
lost his Queen, or his two Rooks..., that is, who hasn't lost by
Extinction Chess rules yet, can decide to bring in fairy pieces of his
choice (among a predetermined no-nonsense lot) for *both* players at the
cost of his move. They are worth that price only when the game cools down
and becomes more positional. The player usually introduces one or two
pairs of pieces on the imaginary y1, z1, i1, j1 for White and y8, z8, i8,
j8 for Black, and the pieces will have to move from these imaginary
positions to real empty squares on the 8x8 Board with their actual moves.
(There should be variations according to strength: only one Chancellor and
one Cardinal would appear for each side, without any other fairy piece, the
Grasshoppers would also enter the fray alone, but by packs of six.) The
other player may then (and only then) choose to forfeit himself a move if
he wishes to replace all the existing Pawns with Berolinas. More often
than not, he won't. But if it is clear than he would (because he has
tripled Pawns, because all the Pawns of his opponent are on same-color
squares, or because he has Rook and Pawn(s) for Bishop and Knight), then
neither player will be willing to do anything, which also keeps more of
the flavour of Chess. 
Fairy pieces should appear only at roughly every other game.

Such an extension would keep the opening theory as we (don't) know it for
at least ten or fifteen moves, save the endings as we (don't) know them
more often than not, yet branch at times into a more exciting and
prolonged middle game. And although the knowledge of the opening theory
(and particularly the knowledge of gambits, except against the computer)
would still give the book player some advantage, his opponent would have
only to concede a tempo to transpose into a more uncertain game. Or the
book player might avoid the fairy test by capturing a species quickly, but
for that too there would usually be a price to pay. 
Lots of uncertainty, for masters, patzers and computers alike.

Game Courier Tournament #2. Sign up for our 2nd multi-variant tournament to be played all on Game Courier.[All Comments] [Add Comment or Rating]
Antoine Fourrière wrote on Tue, Mar 1, 2005 02:49 AM UTC:
Since Great Chess is *very* similar to Grand Chess, I think it is wise to
add at least another game for those who dislike both. Great Chess
wouldn't have been accepted last year. And even without Great Chess, 12 +
5 is more reasonable than 12 + 3.
I also don't see anything wrong with two players choosing another game
for their match, provided the referee finds the replacement game suitable.

Antoine Fourrière wrote on Tue, Mar 8, 2005 08:13 PM UTC:
I would also prefer the white marble board for Shogi. My second choice would be the uncheckered board, since the sodalite blue board doesn't fit well with my favourite 'black' Alfaerie pieces.

Rococo. A clear, aggressive Ultima variant on a 10x10 ring board. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
Antoine Fourrière wrote on Tue, Mar 29, 2005 12:36 AM UTC:
The current Tournament game between Michael Madsen and Thomas McElmurry needs a ruling. Can a Long-Leaper on x9 capture an enemy piece on x2 by jumping to x0, or is stopping on x1 mandatory? Since both x0 and x1 are edge squares, the former seems consistent with the rules (and with my preset), the latter is consistent with the zrf (which wouldn't even accept a jump to x1 if the enemy piece were on x3).

[Subject Thread] [Add Response]
Antoine Fourrière wrote on Mon, May 23, 2005 05:08 AM UTC:
Indeed there is a bug. When your Mage captured Michael's Immobilizer on e3, it didn't set the I variable to null. So his dead Immobilizer is still immobilizing your Long Leaper (and your Immobilizer). <p>I have tried to update the preset by adding <i><br>if equal I old; <br>set I null; <br>endif;</i> <br>just before <br><i>elseif equal moved k;</i> <br>(and the equivalent for White, and also for the Kings) <p>But I have got <p><b>Warning: fopen(/home/chessvar/public_html/play/pbmsettings/maxima/Galactic.php): failed to open stream: Permission denied in /home/chessvar/public_html/play/pbm/save_settings.php on line 31 <p>Failed to write to the file /home/chessvar/public_html/play/pbmsettings/maxima/Galactic.php</b> <p>I also couldn't log directly into the system (invalid password). I guess it has something to do with the recent server events.

Antoine Fourrière wrote on Mon, May 23, 2005 04:08 PM UTC:
I have updated the file. It seems to be working now.

Les Règles des Échecs. Missing description[All Comments] [Add Comment or Rating]
Antoine Fourrière wrote on Thu, May 26, 2005 05:22 AM UTC:
Oui, on peut roquer après que le Roi ait été mis en échec, et que l'échec ait été paré par interposition ou par la capture de la pièce qui faisait échec (sauf par le Roi ou la Tour du roque bien sûr).

Antoine Fourrière wrote on Mon, May 30, 2005 11:35 PM UTC:
On emploie parfois le terme partie-éclair (avec ou sans trait d'union),
mais blitz est plus fréquemment usité.
Une recherche sur yahoo! donne 47 et 95 occurrences pour 'partie éclair'
et 'parties éclair', contre 24000 occurences pour blitz AND échecs (qui
permet d'exclure les pages anglaises et allemandes).
Le plus souvent, chaque joueur dispose de cinq minutes.

Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
Antoine Fourrière wrote on Sun, Jul 10, 2005 11:23 PM UTC:
My checking-for-check (not checking for checkmate or stalemate) presets for
Chess on a Longer Board with a few pieces added and Maxima managed to reach
the 30-second time limit within 40 moves (from each side).
I had to limit myself to move-checking presets which do not check for
check. (Anyway, the checking-for-check preset for Maxima also has bugs
which are related to baroque capture and the form of the board, and whose
resolution would require even more time from Game Courier).

Game Courier Tournament #2. Sign up for our 2nd multi-variant tournament to be played all on Game Courier.[All Comments] [Add Comment or Rating]
Antoine Fourrière wrote on Sun, Jul 24, 2005 07:38 AM UTC:
I won't be available in August (no internet connection), so I am asking for a report of my game of Hostage Chess.

Shatranj of Troy. A Shatranj variant with Shogi-like drops, a Trojan Horse (with 6 pieces inside),. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Antoine Fourrière wrote on Sat, Nov 26, 2005 12:28 AM UTC:
It seems to be working now (as a non move-enforcing preset).

Color Square Shogi. Shogi with color squares you place at beginning of game. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Antoine Fourrière wrote on Wed, Dec 7, 2005 12:34 PM UTC:
Ralph Betza proposed a somewhat similar game with Pied Color Chess

Recognized Chess Variants. Index page listing the variants we feel are most significant. (Recognized!)[All Comments] [Add Comment or Rating]
Antoine Fourrière wrote on Sat, Dec 10, 2005 11:02 PM UTC:
In case candidates are still added by proposition (and not only by making it to a Game Courier Tournament), I would suggest to add Berolina Chess. It is played on Brainking and the Berolina Pawn looks as natural as the Cardinal and the Marshall.

Centennial Chess. 10x10 Variant that adds Camels, Stewards, Rotating Spearmen and Murray Lions to the standard mix. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Antoine Fourrière wrote on Sun, Dec 11, 2005 12:24 AM UTC:Excellent ★★★★★
I have just added the GC code for the above game between the inventor and
Ben Good. There seems to be a contradiction between this game and the zrf
and GC Preset. Do the Queens face each other?
(I have also changed the illegal 18... Le5 to 18... Le6; there may be
other errors in the transcription, since some moves look a bit strange.)

Mir Chess. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Antoine Fourrière wrote on Thu, Dec 22, 2005 03:54 AM UTC:
Contrary to what I wrote in Jacks and Witches (regarding King, Knight and Cannon), it seems that KNC, KNE, KEC and KEE are all wins vs. a bare King. KNE and KEE are not really different from KNB and KBB. With a Cannon you must first confine the King to a file by keeping the Cannon besides the two other pieces until you get something like Cb1 Kb2 vs. ka4, then you limit the other King to two squares (Cb1, Kb5 vs. ka7/a8). With KNC, you play Na6 when the enemy King is on a7 and it goes ka8 Kc6 ka7 Nb4 ka8 Kc7 ka7 Ca1 ka8 Na2 mate. With KEC, you play Ed5 when the enemy King is on a8, (the Elephant must be able to reach the corner square), followed by Kc6 and Eb7 (allowing ka7 and kb8), followed by Ec8 (allowing ka7, ka8 and kb8), followed by Ed7 when the enemy King isn't on a7, followed by Kc7 when the enemy King isn't on b8, followed by Eb5 limiting the enemy King to a7/a8, followed by Ca1 and Ea4 mate. Anyway, Zillions surrenders.

[Subject Thread] [Add Response]
Antoine Fourrière wrote on Tue, Jan 3, 2006 06:03 PM UTC:
I think one or two thematic Tournaments should be enough for a start. If
one, I would prefer Chess/Xiangqi/Shogi. If two, I would suggest an
Oriental Tournament and an Occidental Tournament, something like
Chess/Grand Chess/Fischer Random Chess (/Capablanca Chess?/ Berolina
Chess?/ Extinction Chess?/ Cylindrical Chess?). Or maybe an Oriental
Tournament one year and an Occidental Tournament the next one.

For the main Tournament, I would suggest to give 90 days to each player
and to begin all games simultaneously, even without a move-veryfing
preset.
And if there are too many players for everybody to meet everybody, I would
suggest to qualify the seven higher-ranked players of a round-robin into a
six-game final.

Computer help is illegal, of course, but I think we should state clearly
whether book help or Internet help (particularly for Chess opening theory)
is allowed once the games have started.

Antoine Fourrière wrote on Fri, Jan 6, 2006 10:12 PM UTC:
I may (try to) run the next Chess/Shogi/Xiangqi Tournament, under Fergus'
supervision. (I'll be fully available in a week's time.)

Game Courier Ratings. Calculates ratings for players from Game Courier logs. Experimental.[All Comments] [Add Comment or Rating]
Antoine Fourrière wrote on Tue, Jan 10, 2006 08:14 AM UTC:
I think only recognized variants or variants which have made it into one or
two Game Courier Tournaments should be considered for an overall rating
anyway.
(A game may need some fixing in the rules or in their writing. There have
been recent ambiguities about Rococo or Switching Chess. More annoyingly,
my own ill-considered Pocket Polypiece Chess setup gave me the opening
advantage of one Pawn against George Duke.)

[Subject Thread] [Add Response]
Antoine Fourrière wrote on Thu, Jan 12, 2006 05:53 AM UTC:
Here's what I'm proposing. Each player plays two games of Chess, Shogi
and Xiangqi in a round-robin. They're assigned a random number (privately
drawn by the organizer).

If there are nine players, it goes:

     1   2   3   4   5   6   7   8   9

1        C   X   S           s   x   c
2    c       C   X   S           s   x 
3    x   c       C   X   S           s      
4    s   x   c       C   X   S        
5        s   x   c       C   X   S    
6            s   x   c       C   X   S
7    S           s   x   c       C   X
8    X   S           s   x   c       C
9    C   X   S           s   x   c

(meaning that player 1 plays as White at Chess against player 2, and so
on.)  


The four higher-ranked players (ex aequo players being ranked as in
GC1/GC2 Tournament) will play three extra games.

     1   2   3   4  

1        S   C   X 
2    s       X   C
3    c   x       S 
4    x   c   s  

If two players have the same number of points (the round-robin doesn't
matter any more) and have drawn at Chess or Xiangqi, they play one extra
Shogi game.


Draws by mutual agreement at Shogi are not allowed. But in case a game of
Shogi takes too much time in the round robin, the referee (or a substitute
if the referee has some interest in the case) allows a draw by mutual
agreement, allows seven days to each player, or gives 0.25 to both players
or 0.5 to one player and 0 to the other (say, for being back on time and on
material after 100 moves), as he wishes.

Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]
Antoine Fourrière wrote on Tue, Jan 17, 2006 04:27 PM UTC:
The other is done too.

[Subject Thread] [Add Response]
Antoine Fourrière wrote on Thu, Jan 19, 2006 07:39 PM UTC:
So, assuming it's a Chess/Xiangqi/Shogi tournament, do you agree with my
formula or do you prefer three games for each round, like Fergus
suggested?
(and by the way, am I in charge?)

Antoine Fourrière wrote on Sun, Jan 22, 2006 01:27 AM UTC:
1)
Okay, draws will be allowed at Shogi.


2)
The problem which Thomas noticed is not merely a consequence that 9 is a
prime number, but more specifically that 3 is a divisor of 9. It is
avoided if there is no game between player1 and player4, player2 and
player5 and so on. So it works, because there are (exactly) six offsets
(1, 2, 4, 5, 7, 8) which are prime with 9


     1   2   3   4   5   6   7   8   9

1        C   X       S   s       x   c
2    c       C   X       S   s       x 
3    x   c       C   X       S   s          
4        x   c       C   X       S   s      
5    s       x   c       C   X       S   
6    S   s       x   c       C   X     
7        S   s       x   c       C   X
8    X       S   s       x   c       C
9    C   X       S   s       x   c 

(True, one could say that there are three groups of players which don't
meet each other, that is, player1, player4 and player7 don't meet, and so
on.)

However, with 8, 10 or 12 players, it won't be possible to find six
convenient offsets so I guess we'll have to make do with it.


3)
I think I have overlooked Fergus' idea of having a champion at each game.
Yes, it is possible to have a Chess champion, a Xiangqi champion and a
Shogi champion between the players who have scored two wins at each game.

If there are two players with two wins at one game, they play two games,
playing once as White and once as Black. In case of equality, they play
one game with the higher-ranked player playing as White (and then as Black
in case of a further draw, and then as White, and so on).
(If both players so choose, they can play only one game with the
higher-ranked player playing as White, and then as Black, and so on.)
If there are three players with two wins at one game, they meet each
other, playing once as White and once as Black. In case of equality, the
two better-ranked players play one game with the higher-ranked player
playing as White (and then as Black in case of a further draw, and then as
White, and so on).
If there are four players with two wins at one game, they meet each other,
the two higher ranked players playing twice as White and once as Black. In
case of equality, the two better-ranked players play one game with the
higher-ranked player playing as White (and then as Black in case of a
further draw, and then as White, and so on).
If there are five or more players with two wins at one game, they play
exactly two games, and the survivors will fight a subsequent round.

True, a player may get eliminated of a Chess, Xiangqi or Shogi playoff
because of a poor overall ranking in the other games, but only in
combination with one loss or two draws in that playoff.

Let's say there are nine participants:


     1   2   3   4   5   6   7   8   9

1        C   X       S   s       x   c
         =   1       0   1       1   1    4.5, two wins at Xiangqi
                                      
2    c       C   X       S   s       x 
     =       0   1       0   0       1    2.5, two wins at Xiangqi
                                      
3    x   c       C   X       S   s          
     0   1       0   =       1   1        3.5, two wins at Shogi  
                                      
4        x   c       C   X       S   s      
         0   1       1   1       1   0    4 (BS=11), two wins at Chess  
                                      
5    s       x   c       C   X       S   
     1       =   0       =   0       1    3, two wins at Shogi
                                      
6    S   s       x   c       C   X        
     0   1       0   =       0   0        1.5
                                      
7        S   s       x   c       C   X
         1   0       1   1       0   1    4 (BS=10.5), two wins at
Xiangqi
                                      
8    X       S   s       x   c       C
     0       0   0       1   1       1    3, two wins at Chess
                                      
9    C   X       S   s       x   c        
     0   0       1   0       0   0        1


player1, player3, player4 and player7 enter the general play-offs (1 is
always White, 3 is always Black).
The Chess title is played between player4 (White) and player8 (Black). If
they have one win (or two draws) each, player8 will become White. Let's
say Player8 wins.
The Shogi title is played between player3 (White) and player5 (Black). If
they have one win each, player5 will become White. Let's say player3
wins.
The Xiangqi title is played between player1, player2 and player7. Let's
say they score one win and one loss each, player1 is White and wins,
player7 is Black and loses, player2 only has some reason for complaining.


4) 
It is possible to qualify a Chess champion, a Xiangqi champion, a Shogi
champion and an overall round-robin champion (plus replacement players in
case of overlap, which means the second-ranked player will probably
qualify) for the final round of four, like Thomas suggested, but then, the
general play-off will have to follow the other play-offs. 
Maybe it is just as well.

If we proceed this way, player8, player3, player1 and the higher-ranked
remaining player (player4, thanks to a better Buchholz-Sokoloff index) vie
for the combined title, with player1 is always playing as White and player3
always playing as Black. 
(Of course player7 won't be happier than player2 before, but he also blew
several chances.)


5)
So there should be three rounds. Do you agree, and if so, how much time
should take each round?


6)
That formula requires at least seven players. Are there enough volunteers?

[Subject Thread] [Add Response]
Antoine Fourrière wrote on Mon, Jan 23, 2006 01:41 AM UTC:
I think both tricks are useful.

Move priorities ensure that the AI needs not look at all for the extra
moves.
But the bogus square (mine are defined with a position of (-1 -1 -1 -1))
and the verify diminish the value of each add and thus allow more
precision in the points you intend to give.

(For my recent Dual Chess, which uses them both, I also defined several
pieces twice, so that the AI values them according to position, while
identical graphics and the use of the translate command make them appear
similar.)

Coordinator. Takes in `coordination' with king.[All Comments] [Add Comment or Rating]
Antoine Fourrière wrote on Mon, Jan 23, 2006 12:26 PM UTC:
Yes, it would be a capture. (At Maxima, a Coordinator on e9 in front of his King on e10 may fend off a Long Leaper check on a10 by going to a9, provided there is no piece in the way.)

Antoine Fourrière wrote on Mon, Jan 23, 2006 01:38 PM UTC:
Oops, sorry. Yes, it would still be a capture, regardless of whether the departure square would have been a capture square if the Coordinator landed there instead. (And that's the way it is implemented in the Ultima/Maxima zrfs.)

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