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Comments by AntoineFourriere
Oops! I was indeed unaware of that rule. But I'm going to claim a draw myself at next move if Carlos repeats the position, since my only voluntary retreat from perpetual check would be a loss. (Or would that be unethical from me now? Please, don't comment on the position itself.) I do not mind playing as Black in my two remaining games, especially considering the fact that Michael Howe's withdrawal has spared me the obligation to play a game I do not like (Cavalier Chess - sorry, Fergus) against a good player.
The game looks quite interesting. A couple of remarks: The Bishop is weaker than the Knight even on the 49-square center (a Bishop cannot slide more than six squares in any direction, and a Knight isn't at all hampered by the limits of the board). A Chancellor is also much stronger than a Queen. Maybe the Terrain should be a bit more Bishop-friendly, but I don't really see how. The Serpent is a very nice piece, and I would suggest to disallow the capture of a Serpent by a Serpent to keep them longer into play.
At both Chess and Alice Chess, the Bishops are restricted to one half of the squares. But at Alice Chess, this holds true also for the Knights, and for the Pawns once they've completed their first move. So you can paint the squares in eight different colors, each color meaning: This square will not accept: 1) the dark-square Bishops (OR the light-square Bishops) 2) the Knights which started on a dark square (OR the Knights which started on a light square) 3) the white Pawns whose first advance was of two squares and the black Pawns whose first advance was of one square (OR the white Pawns whose first advance was of one square and the black Pawns whose first advance was of two squares) This amounts to eight different square types. Something like: 1 2 1 2 1 2 1 2 3 4 3 4 3 4 3 4 5 6 5 6 5 6 5 6 7 8 7 8 7 8 7 8 1 2 1 2 1 2 1 2 3 4 3 4 3 4 3 4 5 6 5 6 5 6 5 6 7 8 7 8 7 8 7 8 1 2 1 2 1 2 1 2 3 4 3 4 3 4 3 4 5 6 5 6 5 6 5 6 7 8 7 8 7 8 7 8 1 2 1 2 1 2 1 2 3 4 3 4 3 4 3 4 5 6 5 6 5 6 5 6 7 8 7 8 7 8 7 8 Or you can have three ways of painting the squares: light and dark as usual, in two colors I'm referring to as B-colors, to separate the Bishops in two classes (1368 vs 2457) reversing the colors of one chessboard, in two N-colors, to separate the Knights in two classes (1467 vs 2358) even-numbered rows of one chessboard and odd-numbered rows of the other chessboard, and vice versa, in two P-colors, to separate the Pawns in two classes (1278 vs 3456) However, a Bishop can be captured only by a Bishop of the same B-color, while a Knight can be captured only by a Knight of the other N-color and a Pawn only by a Pawn of the other P-color.
Thanks again for the congratulations, Roberto, but there is little doubt that having one hour for each move reflected in the outcome, especially when I ended up sacrificing my Rook in our game of Anti-King Chess. Most participants (and non-participants) had several other things to do, such as work, family, studying or maintaining this site. In my view, the only fair equalizing methods are 1) to give all players enough time to think between each move, that is, allowing them a pace of only one move per week at times in a given game. For next year, I would suggest a January to June round-robin of six or eight games, and a seven-player September to November final of six games because these seven players might have enough time. (I would also allow two players to replace their assigned game with any game that has been played in any yearly tournament such as this one or last year's tournament.) And I think you need a more lenient pace at the beginning of the games, not merely to avoid blunders, but also to assess the possible strategies, and because after twenty moves, half the games are already more or less decided and you can drop them anyway if you're losing. 2) to play each game in four hours, or by slices of ten moves by hour with one player playing a secret move at the end of the slice, like in FIDE-Chess. Of course you need to have both players connected at the same time (probably feasible on Saturdays and Sundays), but there is also the problem of your Internet connection. It is one thing to lose an independent game because of a technical problem, but I wouldn't like to lose a Tournament that way. (Now, the penalty for not playing within the clock in the middle of a ten-move slice in a given game could be the piece of your choice (unless your opponent doesn't want it) the first time, that same piece to drop for your opponent the second time and loss of the match the third time. But it sounds overly complicated.) Nevertheless, the implementation of that kind of device might be useful.
You can edit the preset and create a new one (different colors, different numbers of files/rows, different piece locations, another set of pieces...). Then you must update the new preset and paste its new FORM block on a web page on your own hard disk to issue an invitation. I think you should use a slightly different name if you do not simply change the colors, like Viking Chess on 108 squares as opposed to Viking Chess. Otherwise your log will end up in the original directory.
Même si la Dame adverse est clouée, elle peut encore prendre votre Roi avant que vous ne preniez le Roi adverse. Donc vous ne pouvez jamais mettre votre Roi en échec.
There is an inconsistency between David's animated illustration for the Chameleon and Peter's Zillions file. Is a Chameleon allowed to capture a Long-Leaper and/or a Withdrawer and/or an Advancer and swap with an enemy Swapper in the same move, as shown on the animated illustration but not allowed by the zrf? Besides, is a Chameleon allowed to swap with its own Swapper? (The zrf allows it, though it is not formally equivalent to the Swapper swapping with its own Chameleon, since the Swapper may be immobilized. For the record, a similar rule would be unplayable for a variant with Chameleons and Shields. The Chameleon and Shield would protect each other, and the Shield would protect the King.) If the answer to both questions is yes, is a Chameleon allowed to capture a Long-Leaper and/or a Withdrawer and/or an Advancer and swap with a friendly Swapper in the same move?
White/Black piece on e1 is immobilized and commits suicide: @-e1 (the preset wouldn't accept it as move 1, because of comparisons between this move's parameters and last move's parameters, but Rococo features no suicide at move 1 anyway) White Swapper on e1 moves to unoccupied square e2: S e1-e2 White Swapper on e1 trades positions with White/Black piece on e2: S e1-e2 White Swapper on e1 explodes with Black piece on e2: S e1-e2; @-e2 White Archer on e1 moves to unoccupied square e2: B e1-e2 White Archer on e1 kills Black piece on e2: B e1-e2 I chose B/b (Bowman) for Archers (and later D/d for Birds) and read Peter's comment only after Michael and Roberto started a game of Fugue, so I haven't corrected that inconsistency.
Regarding game creation, I think I am of both schools. I tried firstly with Bilateral Chess (obviously flawed), then with Chess on a Larger Board with not so few pieces dropped (perhaps too unbalanced) to come up with a satisfactory extention for Chess, but the games I am most happy with came to my mind randomly, usually out of an external contraint such as the number of squares (Jacks and Witches, Pocket Polypiece Chess) or Roberto's idea of a game without capture (Bifocal Chess). I think we should use Game Courier to revive Glenn Overby's Invent-and-Play formula on a yearly basis, with no other time limit. Games which are to a large extent the juxtaposition of a number of somewhat contrived pieces, or which threaten to last for about a hundred moves, like Achernar/Deneb, Chess on a Larger Board with not so few pieces dropped, Optima, Heroes Hexagonal Chess or Chess with Terrain should start there rather than on a Game Courier Tournament. I would suggest to allow comments on a position, either from the players or from the kibitzes, only five moves later. Otherwise it will taint the game needlessly. The World against Kasparov is also a nice idea, however I think we should enrol several Kasparovs, again on a yearly basis, because the Kasparovs may be unavailable at times. On the other hand, the World should have a definite answer period, say three days for choosing their move by a poll, with ties broken randomly, which means Fergus would have to implement such a device. Maybe a higher Kasparov in the GC Tournament should not participate against a lower Kasparov.
Thanks to Fergus for a well thought-out Tournament, and for having devised Game Courier. Thanks to Michael and Carlos for their congratulations. Actually, although I won three of them, my games of Pocket Mutation Chess (my first choice) against Carlos, of Anti-King Chess (my second choice) against Roberto, of Alice Chess (my third or fourth choice) against Fergus and particularly of Chessgi against Michael Madsen were all far from easy, and could each have ended into a defeat. As for blunders, I doubt there will be many of them in next year's Tournament, at least from the players who participated this year.
Slide Chess, Symmetron and Toddler appear twice in the poll, once alphabetically and once between Fusion Diamond and Gast Chess. Thus Slide Chess has five votes and three votes, although it probably doesn't amount to eight.
How about five moves without computer analysis or ten moves with computer analysis? Let the kibitzers take some deep thinking by themselves too!
I have written a comprehensive postauto1 and postauto2 code (with perhaps a few bugs) which covers the 16 possibilities for Chess With Different Armies. (All there is to change in each preset is the title in 'game', the initial setup in 'code' and two arrays for possible promotions in 'pregame'.) Would it be possible to refer to a common postauto1 entry and a common postauto2 entry, instead of having to maintain 16 identical postauto1 entries and 16 identical postauto2 entries? It would also be useful when there are several presets for a same game.
Sorry, I forgot to correct. Pat is French for stalemate.
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I have replaced the Lion and the Deer by the Elephant and the Man in Galactic-1 (I don't know if it impacts other games), but it seems to have no effect on transparency. Why is there only one of the two Black Flyer-Elephants -- whether alfaerie/elephant.gif, galactic/elephant.gif or galactic/lion.gif -- which is transparent?
If a player advances a Pawn by two squares, then plays a piece on the intermediary square, e.g. c2-c4; N b1-c3, can/must an enemy Pawn take both the piece and the Pawn en passant, e.g. d4xc3xc3?
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I also wish to compete in this Tournament. Please count me in. Regarding time limits, I have no strict formula in head, but I'm on the side of leniency. Yes, 14 days of spare time does seem an improvement. I'm also in favor of giving the players the possibility to allow each other more time through a command (rather through repeating idle moves). I would suggest to state that the referee may start a new round of games without the agreement of the players which haven't completed all their previous games (but not without two-week advance notice). Another problem might be: what if there are more participants than last time? How do you decide who is going to face whom? Through a random draw of the opponents (alphabetical order is as good as any the first time, but might become bothersome the following year), and game assignment only later? (Perhaps Fergus might then propose an exchange of opponents to a group of four players in order to meet their preferences.) If and when such a problem occurs (and I hope it eventually does), I would suggest some kind of play-off (say, a round of four/six games between the top five/seven, with ties broken through the round-robin ranking) at the end of the year to mitigate the luck factor.
I would suggest to play Balanced Marseillais according to the ECV's rule which states that you may capture a Pawn en passant only when that Pawn advanced in the second part of your opponent's move.
It should have been s a1-b2; @-a1 or s a1-b2; @-b2 (I don't remember which), but it seems Game Courier doesn't recognize the @ symbol any more.
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