Nine elder (아홉 장로)
Setup
I - - - - - - - I - J S C C V N A - - S G - P P P P P P P P P - - - - - - - - - - - - - - - - - - - P P P P P P P P P - G S - - A N V C C S J - I - - - - - - - I
Pieces
Jade(J) : King. It moves 1 square orthogonally or diagonally.
- When your Jade has no way of avoiding the enemy's attack(that is, checkmate), you are defeated.
Incense(I) : It moves any number of squares orthogonally.
- Dragon : Promoted Incense. It moves as a Rook or moves 1 square orthogonally.
Angle(A) : It moves any number of squares diagonally.
- Horse : Promoted Angle. It moves as a Incense or moves 1 square diagonally.
Cannon(N) : It moves as a Rook but it must hop over a intervening piece.
- Iron : Promoted Cannon. It moves as a Cannon or as a Van.
Van(V) : It moves as a Rook but it must hop over a intervening piece to capture enemy.
- Copper : Promoted Van. It moves as a Cannon or as a Van.
Gold(G) : It moves 1 square orthogonally or moves 1 square diagonally forward.
Silver(S) : It moves 1 square diagonally or moves 1 square orthogonally forward.
- Promoted Silver : It moves 1 square orthogonally or moves 1 square diagonally forward.
Cassia(C) : It moves 1 square orthogonally and then 1 square further diagonally. it can leap over piece, but if there is a piece in the path, it cannot move in that direction.
- Promoted Cassia : It moves 1 square orthogonally or moves 1 square diagonally forward.
Pawn(P) : It moves 1 square orthogonally forward.
- Gilding : Promoted Pawn. It moves 1 square orthogonally or moves 1 square diagonally forward.
Rules
<<Promotion>>
1. Pieces that reach the enemy camp (7th to 9th rank) are promoted.
2. When a Promoted piece is captured, its promotion disappears.
<<Drop>>
1. You can drop a piece you captured on any empty square.
- Only one piece may be dropped on the board per turn, and this must be done instead of moving a piece on the board.
2. The piece cannot be promoted as soon as it is dropped to the enemy camp. the piece can be promoted by moving in the enemy camp after being dropped.
- Therefore, the Pawn cannot be dropped at the end of the enemy camp.
3. You can drop a piece to give an opponent a check but it shouldn't be a checkmate.
4. You cannot drop a Pawn on a file where another Pawn is already standing.
1. Both players can change the positions of Cannon and Van before the start of the match. The second player can change first, and the first player can change afterward.
2. Cannon, Van, Incense, and Angle are counted as 5 points and the remaining pieces are counted as 1 point each. When becoming Jishogi, the player with a total score of less than 35 loses.
- Other rules are same as Shogi.
Notes
There is no passing a turn.
Stalemated player is defeated.
If the same phase occurs 4 times in a row, it is a draw. but if you make the same shape 4 times as a consecutive check, you are defeated.
- If a draw is made due to repetition or other reasons, the match is played again by swapping first player and second player. (naturally, Highground can be placed in a different place than the previous match.
Other rules are same as Shogi.
<<Estimated Piece Value>>
Pawn : 1
Rook : 7
- Dragon : 9
Incense : 7
- Horse : 7.5
Silver : 3
Cassia : 3
Cannon : 4
- promoted Cannon : 5
Van : 4
- promoted Van : 5
Gold : 3.5
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By Daphne Snowmoon.
Last revised by Daphne Snowmoon.
Web page created: 2020-09-04. Web page last updated: 2020-10-10