I really like these experiments with reducing the size of Tenjiku Shogi with H. G. Muller's Nutty Shogi and Dr Eric Silverman's Makyou Shogi.
Thanks for mentioning Makyou Shogi, I'm glad someone noticed it :) It's a work-in-progress still, but I do enjoy it as a smaller, rapid-fire introduction to Tenjiku Shogi.
I have never played Tenjiku.
Give it a try before you go for even weaker pieces :) The original, full-power Demon is still usable even on 12x12. Personally I'd rather see this game with a stronger Demon than an even weaker one.
Hence my rating for this game -- I love the use of the Microshogi promotion rule, and the overall goal of a less brutal Tenjiku/Nutty Shogi is an admirable one. My one issue is that the Demon is so weak in the Suzumu family of games that the flavour of Tenjiku is mostly absent; Tenjiku is almost defined by the terrifying presence of the Demon, much like the Lion in Chu Shogi. If the Demon were powered up to something in between the original and this one, I think this game would be even more interesting.
Thanks for mentioning Makyou Shogi, I'm glad someone noticed it :) It's a work-in-progress still, but I do enjoy it as a smaller, rapid-fire introduction to Tenjiku Shogi.
Give it a try before you go for even weaker pieces :) The original, full-power Demon is still usable even on 12x12. Personally I'd rather see this game with a stronger Demon than an even weaker one.
Hence my rating for this game -- I love the use of the Microshogi promotion rule, and the overall goal of a less brutal Tenjiku/Nutty Shogi is an admirable one. My one issue is that the Demon is so weak in the Suzumu family of games that the flavour of Tenjiku is mostly absent; Tenjiku is almost defined by the terrifying presence of the Demon, much like the Lion in Chu Shogi. If the Demon were powered up to something in between the original and this one, I think this game would be even more interesting.