Edward Webb wrote on Sun, Jun 27, 2021 10:22 PM UTC:Excellent ★★★★★
I really like these experiments with reducing the size of Tenjiku Shogi with H. G. Muller's Nutty Shogi and Dr Eric Silverman's Makyou Shogi.
What I like about this version is that the powers of the super pieces are more limited and the weaker pieces have been boosted. The board is also about the right size and the prmotion rule is intriguing.
The original powers of the Fire Demon and Generals were such that they could cause devastation and that any mistakes could be punished very quickly.
In fact I would like to see a version with even more limited pieces, where generals can only leap one piece and area movers are limited to two king moves.
I have never played Tenjiku. Me and a friend spent an hour setting up the game for the first time in a cafe and had to pack it away, just admiring the pieces all set up. I'll metion this game to him and see what he thinks of it.
A couple of things I am curious about is the lack of symmetry with the Phoenix and Kirin which looks a bit odd, and if it would be a good idea to have a Dog on g5 and g9 to prevent the early trading of Rook Generals.
Also a couple of issues with the page: in the piece table it currently it has a Rook General promote to a Free Eagle, and the King promotes to a Vice General in the interactive diagram.
The page is really well thought through and presented and must have taken a lot of work, well done.
I really like these experiments with reducing the size of Tenjiku Shogi with H. G. Muller's Nutty Shogi and Dr Eric Silverman's Makyou Shogi.
What I like about this version is that the powers of the super pieces are more limited and the weaker pieces have been boosted. The board is also about the right size and the prmotion rule is intriguing.
The original powers of the Fire Demon and Generals were such that they could cause devastation and that any mistakes could be punished very quickly.
In fact I would like to see a version with even more limited pieces, where generals can only leap one piece and area movers are limited to two king moves.
I have never played Tenjiku. Me and a friend spent an hour setting up the game for the first time in a cafe and had to pack it away, just admiring the pieces all set up. I'll metion this game to him and see what he thinks of it.
A couple of things I am curious about is the lack of symmetry with the Phoenix and Kirin which looks a bit odd, and if it would be a good idea to have a Dog on g5 and g9 to prevent the early trading of Rook Generals.
Also a couple of issues with the page: in the piece table it currently it has a Rook General promote to a Free Eagle, and the King promotes to a Vice General in the interactive diagram.
The page is really well thought through and presented and must have taken a lot of work, well done.