[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]
Comments/Ratings for a Single Item
I expect the Next Chess, if there ever is one, will be a static set of rules. As I understand it, the Next Chess would be a Chess variant that usurps the place of Chess in terms of popularity, tournament play, organizations of people dedicated to playing the game, and established book knowledge. I don't see this happening unless the game has a static set of rules. Moreover, with this kind of infrastructure in place, there would be strong forces of uniformity in play. The organizations would enforce strict tournament rules, the literature on the game would assume a fixed set of rules, and fixed rules would be required to underpin a meaningful rating system. To become as popular as Chess, most of the people the game would have to appeal to are those who are looking for a game that is simple to learn and difficult to master. A game with fixed rules is easier to learn than a game with fluid rules, and it is easier to measure mastery of a game when the rules are fixed. People who like Chess variants are the minority, and there is no need to appeal to our interest in variety and novelty to win over most of the people who might take to a Chess successor. What is needed is an organization dedicated to promoting the new game. The organizational efforts would work best if the game has fixed rules. If the organization allowed fluidity in the rules, it would likely splinter into factions that prefer different versions. A static set of rules, strictly enforced, would be what the organization needs to remain focused and unified in its strength while trying to challenge the place of Chess. With this said, I am not personally interested in trying to usurp the place of Chess. I am more interested in Chess variants, in part because they don't have the same kind of infrastructure behind them that Chess has. Expert Chess players depend a lot on book knowledge, and there is a whole lot of that to be had if you care to study it. I'm uninterested in studying book knowledge and mastering Chess. My interest is in playing games that remain games of skill, because neither player has access to any extensive book knowledge.
Greetings Fergus. I just wanted to comment on several things, based upon my reading over what has been written on here, and the history of chess variants, including abstract strategy games as a whole. 1. At any given time, I see there will be a set of rules that will represent a set way to play. There will be standardization in these rules. What I have suggested is that variants be factored in and standardized into this. Do you have objections to these being in the next chess: Reserve pieces (enter by drops and gating), variable set ups, shuffles, mutators, multiple board layouts? 2. Beyond just the current static set of rules, will be a framework for managing change, with the full expectation that the rules will adapt and change over time. Ignoring this reality ignores the reality of abstract strategy games as a whole: Any game with a static set of fixed rules, the moment the rules are written down and played, is putting an expiration date in place. The game will push to be solved, particularly when there isn't luck or hidden information that allows the game to map to the psyche of the players who play them. Any living game makes changes. If it didn't, then the world would still be playing Sharanj. 3. If you don't have crossover appeal to the FIDE chess community to offer something that would appeal to them, you aren't going to draw much of a crowd. And this will lead me up to my next point. There is NO WAY the Next Chess will even get remotely as popular as chess, without the current chess community picking it up. It just isn't going to happen. Next Chess is going to have to be able to be picked up by current chess players. I believe, in some sense, the Next Chess has to be an evolutionary next step for chess, that would be like the way FIDE chess is an extension of Shatranj. 4. If you want to create an organization with a limited shelf life, then create an organization dedicated exclusively to this new game. Look towards fighting an uphill battle to promote your game, and try to compete against commercial games out there that are funded better, and try to get the attention of the world. There are multiple examples of this happening, and the organization fading away. They had their 15 minute of fame and then they were gone, and the game become a non-played relic that now rests in here. The reason for IAGO being IAGO (and it is an extension of an idea in the 1990s to start a chess variants association) is to provide support and promotion for a WIDE RANGE of games, so they all stand a better chance of making. IAGO is about the best shot now of the Next Chess ever coming about. If the CV site, IAGO and the British Chess Variants Society get together and work on the Next Chess project, we can get something. 5. We are going to have to come up with a meaningful ratings system for people playing a range of games anyhow here. The single game approach, without cross-linking hasn't worked at all. 6. IAGO is fully dedicated to helping whatever the Next Chess is, and help it catch on. Only way we will get this is going a multigame organization, so that all the games have a shot to make it, and the best rise to the top. And only by having a large group who plays multiple games, will there be enough people to test what will work vs what won't. 7. The idea of 'multiple rules' is to have a single framework that allows for customizing of initial conditions and game conditions, as scenarios, they way they do in ASL. Unless you believe that you can somehow have a game with fixed positions, and no changes EVER in the board, and no mutators, and just some set of pieces hat never change, and no reserves, and no formations, and no shuffles, and that it would work and catch on and supplant FIDE chess some day, I believe you need to account for all this, in a standardized set of rules. I personally don't think something that is static everything isn't going to appeal to the variant community at all. It may get played sometime in a pool of games, but not be the main game people focus on. Among the FIDE folk, it would seem weird. And among people not playing chess now, it would seem odd. Of course, you can try to argue that it be easier than chess. But at what cost to depth will you do to have that happen? 8. Another reason for accounting for a range of things that modify games is to have an environment rich enough that play of a range of configurations can help the beer configurations rise to the top. Short of this by experience approach, you are looking a chess in an ivory tower with an egghead shouting out to the world how they have 'THE NEXT CHESS'. Yes, we are going to need standardization here, but this doesn't mean that one game is going to be it. In this hubris of people thinking they know best, I could argue 'Near Chess' and 'Near vs Normal' and other formations, are THE BEST thing to start with when doing The Next Chess. The opening book is more varied than FIDE, and the rules less complicated (there is a way for people chess faster by it). Besides this, you can mix formations to wreck book memorization, while having stability in line structure. And you can play it NOW without any need for special equipment. Now, you want me to stop shoveling the bull, and acknowledge other things that also lend to the experience: reserves, mutators, shuffles and different board types? I don't want to shovel bull. I will, however, say that Near Chess brings multiple formations to the mix, but it alone isn't the answer. Anyhow that is my take on this. And thanks for the feedback.
Larry, thanks for the feedback. I do believe the CV site does have the elements here needed for the Next Chess. I do think the next chess should be too weird.
Joyce constructs an interesting sentence, ''The concept of a next chess is fascinating, precisely because it cannot/will not occur.'' Resistance to change can be cliched or instructive. When Mad Queen emerged from Chaturanga-Shatranj, Europe still used Roman numerals exclusively. ''Those responsible for accounts wished to preserve the Roman system because, say 'v' added to 'iii' gave the sign 'viii', checkable for honesty or accuracy, whereas 5 plus 3 gave '8', which as a sign bore no similarity to '3' or '5'.'' Right after adoption of Hindu-Arabic numeral system, during the 1540's came the sign '=', chosen '''bicause noe 2. thynges, can be moare equalle' than such parallel lines.'' Switch from Roman to Hindu-Arabic occurred in Europe after Chaturanga-Shatranj had been transformed with Regina Rabiosa at Italy in 1490's. Chess may have led the way in some sense breaking cultural deadlock beyond her accepted purview. --both quotations from Ivor Grattan-Guinness 'Norton History of the Mathematical Sciences' 1997
Hopefully Joyce will analyze Eurasian also as he did Modern and Mastodon. The three are held up to nominate as troika to co-bill for theoretical next chess. Joyce asks at end of Mastodon critique, ''Are there any general design principles coming out of all this that are or can be generally agreed upon?'' How about Pawns? OrthoPawn that developed with the New Chess of the 1500's needs no tampering. Two-step one time only and diagonal capture have no possible improvement. If there are ten ranks, the Pawn just logically gets three-step option too. Everyone can agree on that, neither Berolina nor Rococo Pawns necessary for any new and fixed alteration of F.I.D.E. standard 8x8.
The 'two-step' rule for the Mad Queen Pawn was to speed up the opening game and the development of the Pawn structure on the field. Thus 'en passant' to return the right of capture to the opponent. It should not be necessary to give it a 'three-step' privilege if the Pawns are located to the third rank of the 10 rank field. In addition, with an increase of power pieces, especially leapers, any multiple-step privilege of the Pawn could be re-evaluated. And with a large number of power pieces, a developer might utilize the Shogi Pawn. Forcing the players to devote a number of pieces to protect them.
''Shatranj is a horrible game which drags on forever and ends in Draw 2 out of 3 times,'' says H. G. Muller at ''Camel'' piece definition only today. I agree, though obviously there would even be defenders of that very old style 8x8. (Do not forget GM Kramnik dramatically playing similar Makruk, that most of us would characterize like Muller does Shatranj, for all Makruk's historical content.) Likers of Shogi would tolerate Shatranj more than others, both being slow games. Usually, stronger pieces lead to designer's enhancing Pawns, from Morrison's Big Battle to Macdonald's Omega. OrthoChess was no exception. Besides speeding up the game, stronger Bishop and Queen meant instinctively they had immediately to strengthen Pawn too. For NextChess topic here, Hutnik is saying to think of what would appeal to OrthoChess regulars, who rule the world of Chess, and might even convince some of them. Unanalyzed-lately Eurasian, the third entry, is almost unique in balancing logical Cannon hopper with Canon hopper, called Arrow there. Important leapers beyond Knight number only Camel, Zebra, Trebouchet, and Tripper. What others are there to consider? So, either hoppers or bifurcation pieces may be more promising for Next Chesses track one. Anyway, Duniho once singled out Eurasian as it were Track One after ''NextChess,'' rather than Track Two (such as Rococo, Philosophers, Altair).
Outside of wanting NextChess to be an evolutionary next step off FIDE Chess, why should what is involved with NextChess just be 'one track'? Why not have a version that will handle western and eastern derivatives of Shatranj/Chaturanga, and enable players to pit their army of pieces of choice against another army, using a particular set of rules for balancing? In other words, why not let what people personally play be able to impact what the community does. Have something more like Magic: The Gathering than Bridge in regards to how things are handled. Something that helps integrate East and West would be of immense value here, as you could draw from players of both games.
Suit yourself. Actually, this very thread already lists my particular choice of ''track twos'' 25.September.2008: Rococo, Eight-Stone, Switching(I), Sissa(I), Altair, Giant King, Tetrahedral, Weave & Dungeon, Jetan, Quintessential(I), AltOrthHex, Philosophers, and Hanga Roa. However, the three with the symbol ''I'' could also be track one -- appealing at once to chess-smart outsiders. The argument would diverge from Hutnik's not in the class-one or -two distinction, but in saying it is time for specifics. It ought to be chess variantists prerogative for all the acquired knowhow to begin putting forth specifics more vis-a-vis general principles. The above are my 13 track 2; the 3 are my specific track 1, more the subject matter here: Modern, Mastodon, Eurasian.
If I waited a little longer, I wouldn't have to do this at all - most of what I'd say has already been said. My discussion of Fergus Duniho's Eurasian Chess will be a bit more subjective than those of Maura's or Winther's games. First, I like 10x10 boards. There's some more room to maneuver. Also, the advantage a 10x10 has over the 8x10 is that it's square. It maintains the same overall shape and balance as traditional chess. The board isn't 'funny-looking'. But it may be too big. The 10x10's disadvantage is that it's now 'too far' across the board. The 8x10 maintained the same separation between the sides as the standard 8x8, giving a comfort edge. But more on this below. Second, I like what Fergus has done with the setup. I believe he has properly used time and space on this board. * By moving the pawn rows up 1, the 4-square separation between the sides is returned. This is more important to chess than it appears at first glance. Count the pawn moves, most and least, to cross between the sides. Even with the 3-step, pawns back requires 4 steps to cross at least, and 6 at most. It may be 5 steps, too. Standard and Eurasian offer 2 identical options, either 3 [least] or 4 [most]. Generalized pawn play and number of pawn moves required remains the same. Conclusion: on 10x10, the better position for the pawns for a next chess is up on the 3rd rank of a 10x10. * The starting piece density and placement is good. Giving 2 rows to the pieces allows 2 pairs of 'Asian' pieces to be added to the standard chesspiece mix, when only 1 pair would fit with the pawns back. It allows the knights to be moved up one square at start, which to a good extent balances out the knight's being slower on 10x10. It allows far more tactical flexibility, both to the designer building setups and to the player maneuvering pieces. [grin! Also lets you hang your pawns out to dry easier.] Finally, I might quibble a little about the exact initial setup, but I've never played this game. And because it uses 4 pieces/side I don't design with and am not all that comfortable using in a game, I don't have a really great feel for how this game will play. Eight leapers running around in a game with 4 rooks, 4 bishops, and 2 queens is a lot of firepower. More than I'd personally want to use. I suspect that once the 'new players' get a bit of practice with the leapers, they should love the game. I think Fergus has achieved his purpose here. I don't think this is quite 'next chess', but it is a good step past the limitations now appearing in FIDE. Of the 3 games George has proposed, I find this one to be the best 'game after chess' as is.
Hello Rich, I was not stating my own preferences for what should go into a Next Chess. I was making predictions on what it would take for something to become a Next Chess. Moreover, I have strong doubts that a Next Chess will ever rise to prominence in the near future. You speak of Next Chess being an evolutionary change to Chess. Many evolutionists are uniformitarians, who believe that evolutionary change happens gradually. I'm an evolutionist but not a uniformitarian. I think catastrophic evolution, as argued for by Velikovsky, is more likely. On this view, evolution happens primarily after extinction events, which leaves niches for new species to evolve into. For example, other animals are not evolving to become as intelligent as humans, because we dominate that niche, but if the human race died out, another species would become more likely to evolve intelligence like ours. With regard to Chess, Chess has carved out a niche for itself that, by its occupation of its niche, makes it extremely hard for any other game to fill the same niche. I applaud any work you're doing toward testing and promoting quality Chess variants, but I think it would take an extinction event to knock Chess out of its niche and prepare the way for a Next Chess. Basically, if civilization collapsed to the point where most people forgot Chess, perhaps from nuclear war or the 'coming global superstorm' or something, then there would be room for a successor to make way. Of course, as much as I would be thrilled to see my own game of Eurasian Chess, which George Duke has mentioned as one of his top three picks for a successor, approach the popularity of Chess, I think the collapse of civilization would be too high a price to pay for that. The best way short of this is for an organization to promote some variant in much the same way that FIDE promotes Chess. I have serious doubts this would succeed, but I do think its the best shot at a Next Chess short of waiting for the collapse of civilization to kill off Chess.
I will add this to the conversation now: We are seeing the future of chess happening. It is happening in the form of Speed Chess, and also Chess960. There is Bughouse also as team play. These are playing and growing and happening. As the community gets tired of some things, and wants more, then more will be rolled out. It is going to happen, irregardless of what anyone thinks about it. It is happening. What matters here is whether or not the Variant community is going to have any input into this. My take regarding this is, unless they managed to get things coordinated and actually address issues and get standards, there will be a remaining on the margins. So, on this, the NextChess project is a chance for the variant community to have input, or get left to the wayside. As for some 'end of Civilization event', there as much of a chance of Go becoming the game, then some royal elimination, checkmate the King piece game. There is also chance it may not be in boardgame form at all. People may go straight digital here. As far as extinction goes, what will happen is eventual wear and tear on the game, and the words 'Chess is now SOLVED' coming about. Then people look for things to address these issues, and they are going on now. People have different things they look to revitalize the game. Even Seirawan and Harper have gotten into it. On the board size, I believe 12x12 should become standard, if you are going to declare anything as default.
FIDE has chosen to promote the Mad Queen variant. One of the goals of the organization was to advocate a standard form of play. They could chose to promote something else. Of course the organization is made up of a lot of people who have dedicated their lives to the Mad Queen variant, and they will be highly reluctant to place all that effort in jeopardy if they had to compete with a new form of play. If FIDE does not adapt, little by little they will discover that their tournaments are slowly becoming irrelevant. And simply 'fixing' the Mad Queen variant will not be sufficient. And since the rise of the video game, board games have seen a decrease among the general public. (It would be interesting to see the actual sales figures for the last twenty years, though CCGs might have countered any loss.) So, the expectation of the popular rise of a New Chess will not be easily realized. It will take a large organization, with a large advertising budget, to create the necessary trend in the short run. The superiority of the game will need to be demonstrated by highly ranked and popular Mad Queen players(and what's in it for them?). Is anyone here ready to publicly challenge a Grandmaster to a game of their favorite variant? (I have the image of a masked woodpusher screaming challenges at the camera.) It would be best if they were able to actually win the chosen game.
Next Chess is almost key topic in brief Anand interview. Vishy Anand interviewed 1.October.2008 at ChessBase is asked about Draw Death and answers: ''Actually I was always pessimistic. Ten years ago I said that 2010 would be the end, Chess would be exhausted. But it is not true, chess will not die so quickly. Will it happen in 2015? I don't think so. For every door the computers have closed they have opened a new one.''
For year 2009 I named Modern(9x9), Mastodon(8x10), and Eurasian(10x10). For trio of Next Chesses to be played as frequently as possible for year 2010, I nominate Centennial chess(10x10), Templar chess (72 squares), and Unicorn Great chess(10x10). What recommends all these is they are immediately learned by all levels, with only couple of them more difficult for someone not already somewhat familiar with Xiangqi or CVs.
Some more comments for today: 1. George, I did get your email, but did you get any reply back? I am not sure what is up. Please let me know. 2. In regards to having some organization, with large funds, that will somehow back a brand new campaign to covert large numbers over, anyone know where this organization is supposed to get money from? I understand the interest there in this, but where is it realistically? I would say the organizations on the planet now that MIGHT be able to approach what you have are: International Mind Sports Association (IMSA), the British Chess Variants Society, the CV Website, and IAGO. If you look at these, you see: A. IMSA is backed by FIDE. NO WAY you will get revolt organization supporting it. B. The British Chess Variants Society apparently has NO interest in the Next Chess project at all. Such discussions was seen as disruptive and horrible. C. The CV Website. Hello everyone here! Can anyone here see any form of consensus being formed over ANYTHING on here? If the CV website happens to act here, then it needs to actually get behind some project and come up with some standards that can be agreed to and used. If that doesn't manifest, then this site will just be a bunch of individuals who want to be creative 'Arteests' (Pinky up) who see creating games as a form of artistic expression. D. IAGO. And in his, you are talking as a driving force behind it and others. You have read my opinions on this, and seen my proposals. I also am aware of what it will take financially, and that will need to involve FIDE chess folks to even have a chance of making it. And the Next Chess is going to have to play nice with the FIDE version, the way Chess960 and others do. IAGO will look to be working with FIDE, the USCF and the entire FIDE Chess audience, so I don't see where disruption will come out of this. 3. Also note that FIDE Chess does represent where the community as a whole has settled. They do have things now that address different issues with the game, so FIDE chess will live on. How long? Well, not sure. But, the mechanics are in place for it to remain so for a LONG time. Support has built around this game. And slight tweaks have given new life, to address issues. These issues being (and their solution): A. Chess takes too long to play, and has to many draws. Speed chess addresses this. B. The opening book is stale. Chess960 addresses this. C. What about team play? There is bughouse. And you can throw in a mix of large numbers of variants here if you want more. I will say you could get a Next Chess project working and have it make progress and be sustainable. However, it isn't going to happen via disruptive evolution. Only way that MIGHT happen is that we get enslaved and some dictator on top forces people to play something else. Anyone want to go for this? I will need to pass here. A simple project would be to come up with a classification and taxonomy system for chess variants, that would work. This may be a place to start.
Example of organizations that were supposed to peddle the 'Next Chess'. Here are some. Study from these and explain how a new organization would be different: 1. FEMDAM. This organization pushed Modern Chess: http://www.chessvariants.org/large.dir/modern.html They had a run during the 1970s and disappeared. 2. The Name that shall not be named. This is the patented version of the Capablanca chess games. How is that doing now? How does a game that ticks off the CV website stand a chance of having any success? Other ones out there, and various commercial games. How are they doing and how have they done? Contrast that to Bughouse and Chess960, which don't have organizations promoting them. They still grow and have a following. These have done better than the other two. On the commercial front, Navia Dratp comes to mind as another game that maybe could replace normal chess. Why is it no longer in production?
Rich Hutnik wrote:
'... then this site will just be a bunch of individuals who want to
be creative 'Arteests' (Pinky up) who see creating games as a form of
artistic expression...'
Firstly, I find the tone of this remark somewhat offensive.
Secondly, what is wrong with artistic expression? It could be argued that chess is an art and that this art in common with other arts such as dance or music or literature can be expressed in many ways:
- playing a game of chess
- composing a chess problem
- composing a fairy chess problem
- designing a chess variant
Creating Chess variants is a form of artistic expression, but it is more analogous to architecture than to the more purely expressive arts, such as painting. Architecture is constrained by the need for buildings to be stable, livable shelters, and game design is constrained by the need for games to be fun, balanced, and playable, among other considerations. But beyond the utilitarian purposes behind architecture and game design there remains room for artistic expression. As one of the individuals with games on this site, I find Hutnick's 'Arteests' comment offensive. Personally, I don't see how coming up with standards would contribute in any way to bringing about the Next Chess. Perhaps it has something to do with Hutnick's own vision of the Next Chess as a framework rather than a strict set of rules, but as I already explained, I don't share that vision. If he wants us to do something, he should explain why it is important rather than insult us for not doing it.
The word 'Architecture' is actually a good one to use here, particularly if the intention of what is being made intends to be used. My comment regarding the 'arteest' is a case where the person isn't thinking in terms of what they are making actually being played by people in a meaningful way, but rather was just an idea someone has, that they pen down, as a form of expression on their part. They aren't thinking in terms of the player, but their own needs. If it is done from an architect standpoint, then it is good. If it is done as a painter, for just self-expression, that is another thing. As for what I want, I am taking this from a perspective of a person running an organization that seeks to promote abstract strategy games, rather than a person who is a game designer (and yes, I have done that, and have done the 'arteest' thing myself). What I want is there to be a way for Chess variants to work together and lend to a greater community experience that will increase the numbers of people playing them, and lend to a dialog between the FIDE crowd and the variant crowd. I want something that will be lived in, rather than looked at as some oddities in a museum somewhere. That is my goal. If I were writing from a designer standpoint, I would be wanting people to play my games, and create more as a basis for personal expression. I am of the belief that whatever the NextChess is, it isn't going to be one of these self-satisifying interests projects. Instead, it will be something that is a mix of personal insighs, and discovers, a part accident, and a whole LOT of playing and testing by a community of players. And as for standards, my belief is that, if you want a community of people to take to whatever comes out from the NextChess project, the game is going to need a bunch of people to input, and the community to be able to communicate and expect things. The standards provide a framework for adoption. Standards agreed to by a community enable things to evolve and adapt. Let me give you an example of a game that totally disregards the idea of standards (and creating for one's own interest): Seirawan Chess. Yes, the game has cool features. Gating, which is how the pieces get in (and a name I had come up with to describe it), is cool. But it didn't have a name, thus the concept couldn't be used by anyone else. The take the name of the pieces: Hawk and Elephant. Is there ANYONE on this planet who had used such pieces before with that name and those type of movement? No, Seirawan and Harper didn't like the conventions that had been used for CENTURIES and decided to do it their own way. They also don't want anyone else to touch it. It is their game and theirs alone. They own it, and decide what to do with it. They don't want it to be anything but their game, and that is that. And you aren't supposed to use their pieces for any other purpose but what they intended to. The Elephant from their game is a Knight+Rook combination, and that is it. In this, if there were conventions and standards, then whatever the pieces were used in Seirawan Chess could be used by the Chess variant community for is own games, and there is a market for equipment created that is sustainable. And, in this, is what I describe as the need for standards. Without them, you produce a million different Seirawan Chess games, each of which are their own deadends and don't represent anything to be adopted by he players, and allowing them, through their play, to make the needed changes to keep the game alive. Without standards, every few years yet another person comes along and creates the same piece, or same twist on things, and then adds YET ANOTHER name for the same piece to the mix. Look at what has happened with 4 player chess. The game gets reinvented by large numbers of people, each with their own twists and variants, and each by the creator thinking they are the one. In all this, because you haven't established and standards and conventions, results in fragmentation and a selection process of picking a game that might become the next one, to be like lottery, with each person dipping into a bag to pull something out and hoping all the selections line up. And in this, every item is something with the word 'Chess' after it. Well, what I am suggestion here is different. Work on a way for players to 'roll their own' for some extent, to experiment, and then see what works, and by the use of standards and conventions, communicate their findings. Have a way for he variance to fit into the ecosystem whatever the Next Chess will be. Have it so that people know what the heck is being talked about. This is standards and conventions. Lack these, and you are doing a personalized lottery system where games played are ends unto themselves, with everyone having their own preference and nothing contributing to the collective whole. On this front, I am looking at a spreadsheet of over 500 chess variants that are playable NOW on, all cataloged, described and indexed which I will look to get into a database. Not exactly sure how this pick one of 500 everyone and play, will lead to the Next Chess. Ok, I have rambled enough. I hope my 'arteest' comment makes sense now, and is not seen as offensive as it first appeared.
If we are talking about organizations promoting what they consider the successor of Chess, again Superchess comes to mind. ( http://www.superchess.nl ) Although this is pretty much a one-person organization, they do organize tournaments, sell piece sets, and advertize their activities in Chess clubs all around the country. Due to my involvement they now also can offer on their website a PC program that can play Superchess (so far only on the Dutch pages; they are still updating the English part of their website). They only operate in a limited geographical region, though: The Netherlands and Belgium. A FIDE IM is participating in the upcoming Dutch Open Championship, (Oct 12), and indeed won the event 2 years ago. I have registered for the Championship to see how it fares.
Do you see any chance of SuperChess becoming a giant success worldwide if it is merely a one man operation? While I can commend the success it has had, I am curious how far its approach would get. This being said, if SuperChess does offer a sufficient foundation for the NextChess, I would be interested in having IAGO help back it. At the least, I am interested in getting it on the IAGO World Tour schedule.
Names of pieces have changed constantly, whether shifting languages or being applied thematically. Even the Mad Queen variant does not utilize the original names of its pieces. Creating a nomeclature standard will not guarantee absolute compliance. How will such be enforced? The Chess Police? If this is simply the fear that another developer will take a proprietary item and, just by re-naming it, attempt to lay claim, vigilance is the answer. Part of owning a copyright or patent is enforcing it. The paperwork does not magically force the world into acceptance, it merely provides a reference point of legal proof. And some countries do not fully honor the copyrights and patents of others. And obtaining a copyright or patent does not guarantee the ability to capitalize. That is the sole responsibility of the holder. Keeping track of the various names of pieces, not to mention the vast potential of movement types, will prove to be an arduous task. Hopefully there will not be those who simply take an un-used form of movement and give it a name, without regard to actual application in a game. But there really is nothing to prevent this.
Sorry to post off-topic here, but I have been trying to send e-mail to Fergus, but it seems that the POP-server at chessvariants.org is no longer working. So as Fergus was posting here, I hope to catch his attention. I wanted to submit an entry for the piececlopedia. A second question that I am not sure where to direct: I am looking for the e-mail address of Bill Angell, the author of the Capablanca version of GNU Chess (of which the executable is available from the CV website). This because I wanted to ask him for the source code. But the CVpage says 'contact us' for Bill's e-mail address. Does CVpages still have a valid e-mail address for Bill Angell? The cais.cais.com address was not working.
25 comments displayed
Permalink to the exact comments currently displayed.