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Comments by vickalan

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Fairy-Max: an AI for playing user-defined Chess variants. A chess engine configurable for playing a wide variety of chess variants.[All Comments] [Add Comment or Rating]
V. Reinhart wrote on Wed, Jan 25, 2017 06:20 PM UTC:

I'm trying to use fairy max to play a game with 4 new pieces at the corners (the new piece is a hawk and it jumps 2 or 3 squares in any direction). The game definition is below (in fmax.ini). When I run this game black's pieces are shown in wrong locations, and the game immedietly results in a stalemate. (I have legality checking turned off, but I get errors either way). Can anyone let me know what I'm doing wrong? thanks.

// variant - [new piece at corners]
Game: fun01 # PNBRQ.....AKpnbrq.....ak # fairy
8x8
8 4 5 7 3 5 4 8
8 4 5 7 3 5 4 8
p:74 -16,24 -16,6 -15,5 -17,5
p:74  16,24 16,6 15,5 17,5
k:-1  1,34 -1,34 1,7 16,7 15,7 17,7 -1,7 -16,7 -15,7 -17,7
n:259 14,7 31,7 33,7 18,7 -14,7 -31,7 -33,7 -18,7
b:296 15,3 17,3 -15,3 -17,3
R:444 1,3 16,3 -1,3 -16,3
Q:851 1,3 16,3 15,3 17,3 -1,3 -16,3 -15,3 -17,3
H:900 -16,7 -32,7 1,7 2,7 16,7 32,7 -1,7 -2,7 -15,7 -30,7 17,7 34,7 15,7 30,7 -17,7 -34,7
 


Man. Moves to any adjacent square, like a King, but not royal.[All Comments] [Add Comment or Rating]
V. Reinhart wrote on Sun, Jan 29, 2017 05:51 AM UTC:

The Mann is also used in Waterloo Chess and Amsterdam Medieval Chess (called spy) and "Chess on an Infinite Plane" and "Bulldog Chess" (called guard). I'm in a few games using a guard but no one is sure what it's worth. Fair exchange for a bishop or knight, or is it worth more than that?
 


V. Reinhart wrote on Sun, Jan 29, 2017 03:54 PM UTC:

But the icon we're using for the Mann (Guard) doesn't look anything like the images shown on this page. Is there any way I can submit an image to this forum, and someone can add it to this page? Or another idea is to make a new page dedicated just to the Guard. It's a very popular piece in chess variant games.


V. Reinhart wrote on Sun, Jan 29, 2017 10:02 PM UTC:
I agree the guard (mann) is probably worth less than 4, but how much less?
 
According to a table in Wikipedia "Chess Piece Relative Value" Emanuel Lasker (World Chess Champion for 27 years) and Larry Evans (chess Grandmaster) estimated the king is worth 4 points. If we say the guard is worth less, are we saying these guys are wrong?

V. Reinhart wrote on Mon, Jan 30, 2017 04:28 PM UTC:
Thanks for the information. The good news is that a guard (man) doesn't have the same value as any other classical chess piece. It fills a "hole" between knight and bishop, and the rook. So it's usually easy to decide if you should exchange it or not. Capturing a rook is worth the loss of a guard. If in melee with a knight or bishop, get support or flee.
 
Btw, I think that this discussion about the value of the guard provides an irrefutable basis for the inconsistency in naming this piece "Man". In an actual medieval war (not chess), a man is not superior to a knight or bishop. A man is the same thing as a peasant (pawn) and may or may not be well-fed and capable of fighting.
 
A guard is always fit and has martial arts training, and can be armed with weapons such as a dagger or spear, so has good chance when fighting with a knight. (In Waterloo chess the icon for the guard carries a very large stone for throwing, although in this game the guard is even stronger than a king - its inventor has also called him an "Elite" or "Elite Guard").
 
There is also a basis for judging a guard as superior to a bishop. A guard does not have theological training, but the sobering truth is this: the bishop's membership in the clergy will not protect him from an armed fighter trained in the martial arts.
 
Even 14 years ago there were comments that the name "man" might have problems.  (See comments below from 2003).
 
In my opinion this page should be re-titled "Guard", with a comment saying also known as "man".

V. Reinhart wrote on Mon, Jan 30, 2017 08:27 PM UTC:
Wikipedia shows the data (table in "Chess Piece Relative Value") for Lasker's and Evan's piece values as this(NBRQK):
Lasker 3  3   5 "9-10" 4
Evans  3½ 3½+ 5  10    4
 
Thanks George for showing the links to Waterloo and Amsterdam Medieval Chess. The later can also be played here:
http://hgm.nubati.net/variants/amsterdam
I've been looking for someone to play against in Amsterdam Medieval Chess. I'll be happy to play at either site. If anyone would like to play leave a message.:)

V. Reinhart wrote on Tue, Jan 31, 2017 04:45 AM UTC:
There's an interesting contradiction here. We trust Kaufman's data because it is based on games played by grandmasters. Grandmaster play is important because we are measuring the value of pieces when played with accuracy (not affected by poor play and blunders). Grandmasters say the king is worth 4. We say the king is worth only 3.1.
Conclusion: Grandmasters can win even more games if they knew a king's value is 3.1, not 4.0
 
On a side note, I wrote an article specifically about the guard (commoner/man) which interested readers can find here:
https://www.chess.com/forum/view/chess960-chess-variants/a-critical-analysis-of-the-guard-in-chess
The opening paragraph includes a total of 26 other names for this piece. I don't talk much about the value of the guard, but it does have a brief quote by the one "HGMuller". :)

V. Reinhart wrote on Sat, Feb 4, 2017 06:40 PM UTC:

Thanks Kevin for the information.

I recently started using Fairy-Max, and did a test to try to confirm HGMuller's information. Using guards on a 10 x 8 board, each test starts with at least 2 knights and 2 bishops for each side, and guards on only one side.

 

asymmetry: [2 guards vs. 2 bishops]
guards win (score) = 40/80 = 50.0%

 

asymmetry: [2 guards vs. 2 knights]
guards win (score) = 46/80 = 57.5%

 

asymmetry: [2 guards vs. 1 bishop and 1 knight]
guards win (score) = 101/200 = 50.5%

 

I think these tests confirm HGM's conclusions. A guard seems to be very nearly equal to a bishop, and slightly superior to a knight. When the game is [3 knights, 3 bishops] vs. [2 knights, 2 bishops, 2 guards] the guards are almost exactly equal to the average of knights and bishops.

 

note: this test started with an unknown value for the guard. By fine-tuning their value, they might be able to play slightly better, so the guards value might be even a little more than summarized here.

 

Btw, here's an updated image of a guard (what I see more often in variant chess games).

 


Chess on a Really Big Board. Chess on multiple chess boards. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
V. Reinhart wrote on Tue, Feb 7, 2017 11:39 PM UTC:

In the section "One Set, Four Boards" the author wrote "Seems like a silly idea, but the small number of pieces means that the game won't take so many moves, and the position of the Kings means that they will never be safe -- and so there will be many short games with exciting attacks.".

The king will never be safe? The king is next to some strong pieces that can defend him. He's next to a queen, and other pieces can easily move into positions to defend from all directions.
 
If the opponent tries to attack from the flanks or the rear, it seems to me that the king can be defended faster than the opponent can send new attackers. With good play I don't see how games will be shorter than normal chess.  And at the endgame, putting the king in checkmate would take longer because pushing him to a corner will take more moves.
So I don't think games will be shorter with exciting attacks. Well-played games will be slower with fewer and less-interesting attacks. Please let me know if I'm missing something. And has anyone played this?

Infinite Chess. Chess on on infinite board.[All Comments] [Add Comment or Rating]
V. Reinhart wrote on Wed, Feb 8, 2017 07:36 PM UTC:
I'm now experimenting with a version of chess which uses a board of infinite size. I call it "Chess on an Infinite Plane".
 
I didn't worry about any rules requiring pieces to not move to remote areas. I don't think this has to be worried about, because moving too far away would be poor play. It's self-regulating and therefore does not need to be in the rules. Pieces that move far away would lose their targets (and ability to create forks). I did add some other pieces and pawns so that each player has more attacking power, and help ensure there is enough material in the endgame for the winning side to create checkmate.
 
I'm currently in three games (playing about one move per day).
 
And, I also have a second version: "Chess on an Infinite Plane - Huygens Option". It adds the huygens, which is a piece which can jump a prime number of squares. It helps to protect some pieces in their starting positions. (As a side-effect it also makes it more difficult for computers to "solve" this game, because the set of prime numbers itself is unknown, and not easy to calculate).
 
Some discussion about the game is here:
If anyone would like to play either of these games, let me know.:)

Charge of the Light Brigade. Seven knights fight 3 queens, and usually win! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
V. Reinhart wrote on Mon, Feb 13, 2017 06:35 PM UTC:

This is interesting. It's one of the most extreme examples I've seen where piece values are not a good indicator of one side's advantage in chess.

Thanks for sharing.:)


Diagram testing thread[Subject Thread] [Add Response]
V. Reinhart wrote on Mon, Feb 13, 2017 06:40 PM UTC:

How do you post a diagram? I tried to post an image of the guard in one thread, but it doesn't show immediately on the page. An icon needs to be clicked again to see the graphic.


Marseillais Chess. Move twice per turn. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
V. Reinhart wrote on Mon, Feb 13, 2017 06:54 PM UTC:

Wow, this rule change makes a big difference to the game of chess!

The sample games were finished in 4, 7, 18, and 13 moves - each move certainly has much more influence on the game play.

I've been trying to think of ways to "add power" to the game "Chess on an Infinite Plane" without adding more or stronger pieces. This might be a good way to do it (but maybe with some limitations).

Is there anyone who would like to try such a game? I'm open to any new and innovative ideas. If you have any favorite pieces, we can try those also (but I'm looking for more than just a mix of new pieces).

The games in play for Chess on an Infinite Plane are going well so far. I'm just interested in a version which might somewhat amplify the game power a little.


Diagram testing thread[Subject Thread] [Add Response]
V. Reinhart wrote on Tue, Feb 14, 2017 01:29 PM UTC:

Ok, Thanks Kevin. I didn't know there was a diagram maker on this site. I'm impressed that it can make diagrams with hexagonal shapes. Your diagram also appears to be an interesting start to a new game. Thanks for the info.


V. Reinhart wrote on Wed, Feb 15, 2017 02:52 PM UTC:
That's really cool. You used vibrant colors with a good yellow/green theme which makes it very aesthetically pleasing.
Is the goal to eventually make this become a chess variant? I won't tell the moderators if you are just using this to make play art.;)
You're making me wonder if this Diagram Designer can be used to show the board set-up for "Chess on an Infinite Plane". The initial view is usually 20 files x 22 ranks. One minor problem is that the files are labeled by numbers rather than letters (to allow easier notation for when pieces move very far left or right).
The last steps would be to find replacement symbols for the guard, chancellor, and hawk. There's also a Huygens - but I have not found anyone who will play me in a game with that option yet. The huygens jumps prime numbers of squares (3, 5, 7, 11,...).
Thanks for sharing the diagrams. I'll check here again to see what else gets discovered!

V. Reinhart wrote on Thu, Feb 16, 2017 01:32 AM UTC:
I saw Diagram Designer, but I don't undersand where you go to practice making those diagrams.
It mentions adding diagrams to your own page, but I see no link where to do that.
Are you doing these on one of your own pages, or if not, where do you go to make such diagrams (prior to adding it to this thread)?

What is a Chess variant?. An essay on what distinguishes a Chess variant from other games.[All Comments] [Add Comment or Rating]
V. Reinhart wrote on Thu, Feb 16, 2017 08:20 PM UTC:
Great information. Thanks for sharing. That's interesting that you mentioned wargames, and how there you can move more than one piece per turn.
In "Chess on an Infinite Plane" I've been thinking of allowing some situations where more than one piece can be moved per turn (but rather infrequently, and mostly only when the two pieces are in distinctly different locations, i.e. different localized battles).
I haven't implemented it yet, but your mention of wargames makes me think that there may be a rather large upper bounds for this. Good article!

Diagram testing thread[Subject Thread] [Add Response]
V. Reinhart wrote on Thu, Feb 16, 2017 08:36 PM UTC:

Thanks Kevin, that helps a lot!

Here's my first chess diagram made by HTML code (which I'm pretty sure is an illegal position):

<IMG SRC="http://play.chessvariants.com/pbm/drawdiagram.php?code=RnbqkbnRpPpPpPpP32pPpPpPpPrNBQKBNr">

Your information is a big help.:)


V. Reinhart wrote on Thu, Feb 16, 2017 08:41 PM UTC:

It showed up correctly at Diagram Designer. Not sure what's missing here.

(That is, it showed correctly an illegal chess position).

Well, for now, at least I can make diagrams at the Designer page.:)


V. Reinhart wrote on Fri, Feb 17, 2017 04:21 PM UTC:

Here is the code which represents the starting position for "Chess on an Infinite Plane":

<IMG SRC="http://play.chessvariants.com/pbm/drawdiagram.php?code=1p1e1p8p1e1p3p1p10p1p5p12p86profnbqkbnforp7pppppppppppp88PPPPPPPPPPPP7PROFNBQKBNFORP86P12P5P1P10P1P3P1E1P8P1E1P1&cols=20&point=22&bcolor=FOFFFO&colors=D3D3D3+FFFACD+F5DEB3&tcolor=FFFACD">

Kevin: Thanks for your help with using Diagram Designer. (I'm still trying to learn how "colors" works, and if there is a reference somewhere that shows selections available with code to use).

I will submit this soon so it's shown here also in the ChessVariants Pages. It's already being played at the chess.com forum. (I recently lost a rook in one game, putting me behind):(

Also, can anyone tell me why the code does not display in these threads? It works at the Designer Page. Am I missing something to make it display here?

Thanks,


V. Reinhart wrote on Fri, Feb 17, 2017 06:51 PM UTC:

I have one more question I hope someone can help me with:

I would like to switch the colors of the black and white squares of the chessboard in this diagram:

<IMG SRC="http://play.chessvariants.com/pbm/drawdiagram.php?code=1p1e1p8p1e1p3p1p10p1p5p12p86profnbqkbnforp7pppppppppppp88PPPPPPPPPPPP7PROFNBQKBNFORP86P12P5P1P10P1P3P1E1P8P1E1P1&cols=20&point=22&bcolor=FOFFFO&colors=D3D3D3+FFFACD+F5DEB3&tcolor=FFFACD">
 

The pattern colors are specified by:

D3D3D3 FFFACD F5DEB3

But when I move sections around, I can't get the colors to switch as expected. Can anyone explain how this works?

It's just a minor detail, but I would prefer if I can make the diagram so that the queen is on her own color. (I like to keep with tradition, except for the variant rules that are actually being revised).

Thanks if anyone can help.:)
 


Chess on an Infinite Plane[Subject Thread] [Add Response]
V. Reinhart wrote on Fri, Feb 17, 2017 08:57 PM UTC:
I am posting the game instructions at this forum for comments, and to see if anyone would like to play. I also submitted the game to be posted on these pages, which I assume Fergus will do once he's finished with the review.
 

"Chess on an Infinite Plane"

 
Introduction:
 
"Chess on an Infinite Plane" is a chess variant played on a chessboard of infinite size. This version uses Fergus Duniho's innovative and abstract piece images.
 
The game starts with additional material not just for variety, but to help make enough material available in the endgame so that one player can force a win. Since there are no borders, pieces (and in particular the king) cannot be trapped at edges or in corners. The chancellors (R+N) provide immediate ability to create long distance attacks. There are also additional pawns, including some in rearward formations (called jäger units), which typically enter play late in the midgame, and can create the threat of additional promoted pieces. There are hawks centered in the jäger units, which protect the rearmost pawns, but can leave their formations and enter into spectacular play. Each player also has two guards, which can be used as king defenders or for other strategic play.
 
Setup:
 
 
Pieces:
 
Black and White each have the following pieces: 1 king, 1 queen, 2 chancellors, 2 rooks, 2 bishops, 2 knights, 2 guards, 2 hawks, and 24 pawns.
 
All pieces move as in classical chess, with the "extra" three piece types moving as follows:
 
Chancellor (C) - Moves and captures as rook + knight.


Hawk (H) - Leaps exactly 2 or 3 squares in any orthogonal or diagonal direction. The leaping move means it can jump over other pieces.


Guard (G) - Moves and captures the same as a king but is not affected by check.


Pawns play the same and promote at the same rank as in classical chess. (Using the board coordinates shown in the diagram, white pawns promote at rank 15, and black pawns promote at rank 8). Pawns can promote to chancellor, hawk, or guard in addition to queen, rook, bishop, or knight. Pawns may capture en passant with the same rules as in classical chess.
 
There is no castling.
 
There is no fifty-move rule. Draws can only occur from stalemate, threefold repetition, agreement, or a proven case of insufficient material to force checkmate.
 
All other rules are the same as in classical (FIDE) chess.
 
The Chessboard:
 
1. Board for OTB Play:
 
A playing area should be setup with at least 22 ranks and 20 files. Ensure provisions are available to expand the board if play requires. If this becomes inconvenient due to far-away pieces, a display board is used to indicate the location of remote pieces. If there is interesting play in small but remote areas, other playing areas can be labeled and used separately from the main board.
 
2. Diagram for Online Play:
 
A chess diagram is used to indicate the position of pieces either after each move by white, or each move by black. The diagram should include 22 ranks and 20 files. If any pieces are moved outside of this area, the diagram is expanded or notes are shared to indicate the location of far-away pieces.  If there is interesting play in small but remote areas, other diagrams can be used to show piece positions separately from the main diagram.
 
Ranks are numbered just as in classical chess; ranks 16 and higher are deeper into black's side; ranks 7 and less are deeper into white's side.
 
Files visible in the initial diagram are labeled a - t. From white's view, they continue to the right u - z, and then aa,ab,ac, and so on. The file immediately to the left of "a" is "phi" ("φ"). Files further to the left are -a,-b,-c, and so on to -z, and then -aa, -ab, -ac, and so on. For convenience, the "φ" file can be written "0". (The zero file = "φ" = "0")
 
Parenthesis are used around each square identification. Some examples of move notations are as follows (view from white):
 
1) A rook moving to the left from e8 to a8:
 
R(e8)-(a8) or R(a8)
 
(With a classical board, this would be "Ra8")
 
2) A rook moving to the left one square from the a8 square:
 
R(a8)-(φ8) or R(φ8) or R(08)
 
3) A rook moving to the left three squares from the a8 square:
 
R(a8)-(-b8) or R(-b8)
 
4) A rook moving vertically three squares from e8 farther back into white:
 
R(e8)-(e5) or R(e5)
 
(The game can also be played using numerical coordinates for both files and ranks, as is usually played at chess.com)
 
Notes:
 
Other sub-variants exist including:
 
1) Chess on an Infinite Plane with Huygens Option - The huygens is a piece which leaps 5, 7, 11, 13, and all larger prime numbers of squares in orthogonal directions. The huygens are initially located to protect one of the pawns in the jäger units, thus, making it safer for the hawks to leave their positions and join other battles. (as a side effect, the huygens may ensure that this variant of chess will never be "solved" by computers, as the complete set of prime numbers is itself unknown).
 
2) Formation Chess/Infinite Plane - The Battle of Kadesh - Each player starts with a large number of knights (usually twelve or more). The knights can join into 2x2 formations, gaining the ability to move together as a queen. The group must stop moving when at least one of the members encounters an occupied square. A group can capture an opponent’s piece, but only one and not more than one per move. If the group falls apart, or one member is captured, the remainder play again as knights. (This hybrid version was invented by EvertVB).
 
Thanks to Fergus Duniho for making Diagram Designer available, and also the abstract piece collection. Also thanks to Kevin Pacey for helping with Diagram Designer.
 
by Vickalan.
 
I will also be happy to consider other variations of the rules, or to play with other pieces. Please contact me if interested in playing a game.

Diagram testing thread[Subject Thread] [Add Response]
V. Reinhart wrote on Fri, Feb 17, 2017 09:14 PM UTC:

Thanks Kevin, you've been a big help! I just added the game to a new thread. I was even able to switch the square colors so the queens are now on her own color. Fergus Duniho's abstract (and cubist) piece images were also very helpful to make the chess diagram have a nice appearance.

I have many questions about this game, which I hope people on these forums might be able to answer. (For example what are some example of pieces required to checkmate on an infinite plane?)

And I also hope someone will play me in a game.

Thanks again!


Chess on an Infinite Plane with Huygens Option[Subject Thread] [Add Response]
V. Reinhart wrote on Sat, Feb 18, 2017 03:25 PM UTC:

I'm now posting the rules for a sub-variant of "Chess on an Infinite Plane:

"Chess on an Infinite Plane with Huygens Option"

 
Introduction:
 
"Chess on an Infinite Plane with Huygens Option" is a chess variant played on a chessboard of infinite size. This version uses Fergus Duniho's innovative and abstract piece images.
 
The game includes two huygens for each color. Huygens can jump 5, 7, 11 and other prime numbers of squares in orthogonal directions (i.e. 5, 7, 11, 13, 17, 19, 23, 29, 31...). Since it jumps in prime numbers, other jumpers such as the knight and hawk, need to make an inefficient maneuver when pursuing a huygens, causing wasted moves. The huygens do not add a lot of strength to the army, but may have some effect on play. They are initially located to protect one of the pawns in each of the rearward formations (jäger units). Thus, it is safer for the hawks to leave their positions and join other battles. (The huygens is named after Christiaan Huygens, a Dutch mathematician who studied the rings of Saturn and invented the pendulum clock).
 
As with the base version of this game, other new pieces are included not just for variety, but to help make enough material available in the endgame so that one player can force a win. Since there are no borders, the king cannot be trapped in a corner. The chancellors (R+N) provide immediate ability to create long distance attacks. There are also additional pawns, including those in the jäger units, which can create a threat of additional promoted pieces. A hawk is centered in each jäger unit, initially protecting the rearmost pawns, but can leave its formation and enter into spectacular play. Each player also has two guards, which can be used as king defenders or for other strategic play.
 
Setup:
 
 
Pieces:
 
Black and White each have the following pieces: 1 king, 1 queen, 2 chancellors, 2 rooks, 2 bishops, 2 knights, 2 guards, 2 hawks, 2 huygens, and 22 pawns.
 
All pieces move as in classical chess, with the "extra" four piece types moving as follows:
 
Chancellor - Moves and captures as rook + knight.


Hawk - Leaps exactly 2 or 3 squares in any orthogonal or diagonal direction. The leaping move means it can jump over other pieces.


Guard - Moves and captures the same as a king but is not affected by check.


 
Huygens - Jumps 5, 7, 11 and other prime numbers of squares in orthogonal directions (5, 7, 11, 13, 17, 19, 23, 29...).


Pawns play the same and promote at the same rank as in classical chess. (Using the board coordinates shown in the diagram, white pawns promote at rank 14, and black pawns promote at rank 7). Pawns can promote to chancellor, hawk, or guard in addition to queen, rook, bishop, or knight. Pawns may capture en passant with the same rules as in classical chess.
 
There is no castling.
 
There is no fifty-move rule. Draws can only occur from stalemate, threefold repetition, agreement, or a proven case of insufficient material to force checkmate.
 
All other rules are the same as in classical (FIDE) chess.
 
The Chessboard:
 
1. Board for OTB Play:
 
A playing area should be setup with at least 22 ranks and 20 files. Ensure provisions are available to expand the board if play requires. If this becomes inconvenient due to far-away pieces, a display board is used to indicate the location of remote pieces. If there is interesting play in small but remote areas, other playing areas can be labeled and used separately from the main board.
 
2. Diagram for Online Play:
 
A chess diagram is used to indicate the position of pieces either after each move by white, or each move by black. The diagram should include 22 ranks and 20 files. If any pieces are moved outside of this area, the diagram is expanded or notes are shared to indicate the location of far-away pieces.  If there is interesting play in small but remote areas, other diagrams can be used to show piece positions separately from the main diagram.
 
Ranks are numbered just as in classical chess; ranks 15 and higher are deeper into black's side; ranks 6 and less are deeper into white's side.
 
Files visible in the initial diagram are labeled a - t. From white's view, they continue to the right u - z, and then aa,ab,ac, and so on. The file immediately to the left of "a" is "phi" ("φ"). Files further to the left are -a,-b,-c, and so on to -z, and then -aa, -ab, -ac, and so on. For convenience, the "φ" file can be written "0". (The zero file = "φ" = "0")
 
Parenthesis are used around each square identification. Some examples of move notations are as follows (view from white):
 
1) A rook moving to the left from e8 to a8:
 
R(e8)-(a8) or R(a8)
 
(With a classical board, this would be "Ra8")
 
2) A rook moving to the left one square from the a8 square:
 
R(a8)-(φ8) or R(φ8) or R(08)
 
3) A rook moving to the left three squares from the a8 square:
 
R(a8)-(-b8) or R(-b8)
 
4) A rook moving vertically three squares from e8 farther back into white:
 
R(e8)-(e5) or R(e5)
 
(The game can also be played using numerical coordinates for both files and ranks, as is usually played at chess.com)
 
Notes:
 
Thanks to Fergus Duniho for making Diagram Designer available, and also the abstract piece collection. Also thanks to Kevin Pacey for helping with Diagram Designer.
 
by Vickalan.
 
I will also be happy to consider other variations of the rules, or to play with other pieces. Please contact me if interested in playing a game.

Chess on an Infinite Plane[Subject Thread] [Add Response]
V. Reinhart wrote on Sat, Feb 18, 2017 04:18 PM UTC:

Thanks Aurelian! I read about your variant Enep. I like the short and succint name. I know it means Enhanced Knight Exrtra Pawn, but the name also sounds Norse or Scandanavian (I think that might be where gnomes came from).

I also like the simplicity of the game. Chess can already be very complicated, so only a minor rule change is needed to make a good variant. Your variant sounds intriguing. When I finish one or two other games (I'm usually playing about 5-7 games concurrently, one move per day), I might want to play Enep.:)


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