V. Reinhart wrote on Wed, Jan 25, 2017 06:20 PM UTC:
I'm trying to use fairy max to play a game with 4 new pieces at the corners (the new piece is a hawk and it jumps 2 or 3 squares in any direction). The game definition is below (in fmax.ini). When I run this game black's pieces are shown in wrong locations, and the game immedietly results in a stalemate. (I have legality checking turned off, but I get errors either way). Can anyone let me know what I'm doing wrong? thanks.
I'm trying to use fairy max to play a game with 4 new pieces at the corners (the new piece is a hawk and it jumps 2 or 3 squares in any direction). The game definition is below (in fmax.ini). When I run this game black's pieces are shown in wrong locations, and the game immedietly results in a stalemate. (I have legality checking turned off, but I get errors either way). Can anyone let me know what I'm doing wrong? thanks.
// variant - [new piece at corners]
Game: fun01 # PNBRQ.....AKpnbrq.....ak # fairy
8x8
8 4 5 7 3 5 4 8
8 4 5 7 3 5 4 8
p:74 -16,24 -16,6 -15,5 -17,5
p:74 16,24 16,6 15,5 17,5
k:-1 1,34 -1,34 1,7 16,7 15,7 17,7 -1,7 -16,7 -15,7 -17,7
n:259 14,7 31,7 33,7 18,7 -14,7 -31,7 -33,7 -18,7
b:296 15,3 17,3 -15,3 -17,3
R:444 1,3 16,3 -1,3 -16,3
Q:851 1,3 16,3 15,3 17,3 -1,3 -16,3 -15,3 -17,3
H:900 -16,7 -32,7 1,7 2,7 16,7 32,7 -1,7 -2,7 -15,7 -30,7 17,7 34,7 15,7 30,7 -17,7 -34,7