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Comments by JaredMcComb
All dragons move exactly as they did in the third zone before promotion. Promotion to a dragon effectively allows third-zone moves to be made outside of said zone.
Oh neat, someone made a preset for this! :) I'd appreciate it if people who try this out could post their thoughts on how well it plays.
Yes, pawns may make a double-step opening. In fact, en passant is disallowed for this very reason - since the board is 7x7 instead of 8x8, it could happen much more frequently, and I did not want this.
Yes, that is correct. Only Shogi pieces can be held and dropped.
Do squares become painted-over as pieces move off of them multiple times?
If a Diplomat reaches the other side when the opponent has no pieces in reserve, then nothing happens.
What would be the point? Half the squares would be useless because the pieces on them wouldn't be able to attack the King, which leaves a game which is topologically equivalent to an orthogonal-only one.
The pawns are FIDE pawns. They may only promote to lost pieces. So, in that case, you could only promote to silver.
I have to wonder whether this game would benefit from adapting Yonin's ruleset (specifically, when a player is checked, it's their turn next). If you did this, then I guess whoever checkmated either player first would win, since in free-for-all Yonin you have to be in control of three out of four armies to win. Alternatively, instead of just passing the turn to a checked player - if a player is checked "out of order" simply reverse the turn order. But that might be too confusing in the long run. Also, I haven't ever played any games that use this other particular option, but I like it in principle: without using either of the above rules, what if you won if the player to your left (the one after you) was checkmated?
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