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Comments by JaredMcComb

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Dai-Ryu Shogi. Large Shogi variant with new pieces. (9x16, Cells: 144) [All Comments] [Add Comment or Rating]
💡📝Jared McComb wrote on Sat, Jan 10, 2009 02:40 AM UTC:
All dragons move exactly as they did in the third zone before promotion. Promotion to a dragon effectively allows third-zone moves to be made outside of said zone.

Little Trio. Missing description[All Comments] [Add Comment or Rating]
💡Jared McComb wrote on Mon, Jun 8, 2009 07:05 AM UTC:
Oh neat, someone made a preset for this!  :)

I'd appreciate it if people who try this out could post their thoughts on how well it plays.

Little Trio. Small variant combining Chess, Shogi, and Xiang-Qi. (7x7, Cells: 49) [All Comments] [Add Comment or Rating]
💡📝Jared McComb wrote on Mon, Jun 8, 2009 07:17 PM UTC:
Yes, pawns may make a double-step opening. In fact, en passant is disallowed for this very reason - since the board is 7x7 instead of 8x8, it could happen much more frequently, and I did not want this.

💡📝Jared McComb wrote on Sun, Jun 14, 2009 04:07 AM UTC:
Yes, that is correct. Only Shogi pieces can be held and dropped.

Colour Chess. Pieces paint the squares they leave, allowing other pieces to move as them. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Sat, Jul 25, 2009 01:05 AM UTC:
Do squares become painted-over as pieces move off of them multiple times?

Border Wars. Game played on the 42 edges of a grid, with elements of Shogi and XiangQi. (Cells: 42) [All Comments] [Add Comment or Rating]
💡📝Jared McComb wrote on Mon, Mar 1, 2010 04:36 PM UTC:
If a Diplomat reaches the other side when the opponent has no pieces in reserve, then nothing happens.

Rook Mania. Game where all pieces have different sorts of Rook-like moves. (7x7, Cells: 43) [All Comments] [Add Comment or Rating]
💡📝Jared McComb wrote on Wed, Mar 10, 2010 08:11 PM UTC:
What would be the point? Half the squares would be useless because the pieces on them wouldn't be able to attack the King, which leaves a game which is topologically equivalent to an orthogonal-only one.

Little Trio. Small variant combining Chess, Shogi, and Xiang-Qi. (7x7, Cells: 49) [All Comments] [Add Comment or Rating]
💡📝Jared McComb wrote on Mon, Apr 26, 2010 05:48 PM UTC:
The pawns are FIDE pawns. They may only promote to lost pieces. So, in that case, you could only promote to silver.

Three Player Hex Shogi 91. a hexagonal Shogi variant for three players. (Cells: 91) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Tue, Jun 10, 2014 11:12 PM UTC:
I have to wonder whether this game would benefit from adapting Yonin's ruleset (specifically, when a player is checked, it's their turn next).  If you did this, then I guess whoever checkmated either player first would win, since in free-for-all Yonin you have to be in control of three out of four armies to win.

Alternatively, instead of just passing the turn to a checked player - if a player is checked "out of order" simply reverse the turn order.  But that might be too confusing in the long run.

Also, I haven't ever played any games that use this other particular option, but I like it in principle: without using either of the above rules, what if you won if the player to your left (the one after you) was checkmated?

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