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Octopus Chess

This is a rules file for Zillions of Games, a Windows program that will let you play any puzzle or strategy board game you can feed it the rules to. With Zillions-of-Games installed, this rules file will let you play this game against your computer.

The game is played on a larger 100 Square board  and features the following pieces:


The Octopus takes one of two unobstructed paths:

The Octopus makes diagonal step followed by two or more orthogonally outward steps.
Or  1 orthogonal step followed by 2 or more diagonally outward steps
The Octopus captures by replacement only. It cannot jump and must travel via vacant squares along the specified paths.

The Sorcerer Snake takes either 1 diagonal step followed by 1 orthogonally outward step 
Or take one orthogonal step followed by 1 diagonally outward step 

It also can  take 2 diagonal steps followed by one orthogonally outwards.

or take one orthogonal step followed by 2 diagonally outward steps.


 The Ferz-Knight - moves like a knight or makes one step diagonally. 

The Wazir-Knight - moves like a knight or makes one step orthogonally. 



The Ninja Pawns: 
This special pawn can move/capture like a regular pawn as well as move 1 space sideways. When in enemy territory it also captures 1 space sideways.
It can move 1-multiple spaces toward the center and en-passant does not apply. 
From the middle it moves 1 space into enemy half of board after which it can move forward either 1 or 2 spaces forward. 

Up to 5 Ninja Pawns can be dropped (1 per turn) to an empty space on the 2nd rank, and you can optionally make the forward thrust in the same move. 

Clicking on an empty square in 2nd rank will drop a ninja pawn. The program then waits for you to make the forward thrusting move. 
If you choose not to make the forward move, CLICK ON the ICON for PASS MOVE or from the menu: Select PLAY and then choose PASS MOVE.

See the piece help/description for more info.






Rule Changes: 
--------------
1. Flexible Castling - The king can castle by moving 1 to 3 (or 4 on Q-side) squares towards rook. The rook always ends up next to the king on the other side as in standard chess. 

Note: When carrying out 1 step castling, Zillions pops up a box asking to choose a move. 
The second move indicating kings move AND the rook to move to king square is the castling move. 


2. The standard pawn move is modified slightly –  it can now move multiple spaces towards the center (rank 5 for white rank 6 for black). Then it moves forward just 1 space to reach the enemy half of board, after which it can move forward 1 or 2 empty spaces at a time 

En-passant is modified to accommodate this. A pawn that attempts to bypass an enemy pawn by making a double or triple move is captured En-passant. 

This En-passant only applied to standard pawns. Ninja pawns cannot capture or be captured this way. 


3. Pawns and ninja pawns promote in the last rank to any piece.

Download Instructions

Instructions on downloading this Zillions file:


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By Charles Daniel.
Web page created: 2009-05-26. Web page last updated: 2009-05-26