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A Game Courier Preset for Wildest Kingdom Chess Test

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11 f f f f f f f f f f
10 f f f f f
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8 c c
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Wildest Kingdom Chess Test

Uncoded. No rules enforced. No legal moves displayed.

Welcome to Game Courier, where you can play Wildest Kingdom Chess Test and many other Chess variants through online correspondence.


Rules

The rules have not been provided on this page, but you may find them in the Related menu.

If you are the author of this preset, you may add written rules here in Edit mode. You may write the rules in HTML. Note that this is only for a brief presentation of the rules as a reference to the players. This is not the place to discuss history or strategy. That can be left for the rules page. Nor is it the place to simply link to the rules page. That is a low-effort misuse of this section that defeats its purpose.

You may use the [pc] shortcode to display pieces from the currently selected piece set. Within the square brackets, follow the pc by a space and then by the same piece label used in the FEN code. To display the name with the piece, follow the label by another space, and enter the name before the closing bracket. To include a piece description, write it between the opening [pc] tag and a closing [/pc] tag.

How to Move Pieces

Full Algebraic Notation

Algebraic notation identifies each space by a coordinate that begins with its file label and ends with its rank label. On the Chess board, files go up and down from one player to the other, and ranks go from left to right. In most games, files are represented by letters, and ranks are represented by numbers, but there is no fixed rule requiring this for all games, and some games, such as Shogi, reverse this convention. If you look at the diagram, you will usually see the file labels going from left to right and the file labels going up and down. And if you hover your mouse over a space, you will normally see the name of the coordinate appear in a tooltip.

It is not uncommon to see algebraic notation being used for Chess, but it is often in an abbreviated format that requires you to know both the rules of the game and the current position to know exactly which piece moves where. For example, the notation "Ne6" indicates that a Knight is moving to e6, but it doesn't indicate which Knight, and it doesn't specify where the Knight is coming from. To figure this out, you need to know how a Knight moves and which Knight on the board can make a legal move to e6.

Although rules may be programmed for individual games, Game Courier itself does not know the rules of any game, and it is unable to parse abbreviated algebraic notation. Therefore, it relies on full algebraic notation, which completely specifies the move without requiring any knowledge of the game's rules or the current position. The most usual type of full algebraic notation indicates the piece that is moving by its label, the space it is moving from, and the space it moving to. In Chess, a typical first move might be written as "P e2-e4". When you hover your mouse over a piece, you will normally see the piece label followed by the coordinate for the space, and when you hover it over an empty space, you will normally see the coordinate label. Including the piece label in your notation allows Game Courier to check that the piece you're moving is the right one, and it makes game notation easier to follow, but it is not mandatory.

You may promote a piece by including a promotion move after your regular move. A promotion move has a piece go directly to a coordinate. Here is an example: "p e7-e8; q-e8".

You may remove a piece from a space by adding an @ to the space or by omitting the destination coordinate. For example, both "@-e4" and "e4-" would remove the piece on "e4". This is useful for en passant when you are playing a game that does not handle this automatically. For example, "P d5-e6; e5-" removes the Pawn on e5 after a Pawn moves from d5 to e6.

You will not need to remove spaces for most games, but if you should need to, you can do this by omitting the first coordinate in a move. For example, "-e4" would remove e4 from the board. To add or return a space to the board, you may add an @ or any other piece to it.

Available Pieces

Pieces are represented by labels, usually using uppercase letters for White and lowercase letter for Black. When you enter a move or specify the starting position for a game, you should remember that piece labels are case-sensitive. Many piece sets are available for use with Game Courier, and this table shows you which pieces belong to the piece set you are currently using.

The inclusion of a piece does not indicate that it is used in the game you are playing. But if your game uses pieces not included here, you should choose a different piece set.

WCrocodile.gif
C
WFrog.gif
F
WGiraffe.gif
G
WHippo.gif
H
WLion.gif
L
WPoisonDartFrog.gif
P
PWCrocodile.gif
PC
PWFrog.gif
PF
PWGiraffe.gif
PG
PWHippo.gif
PH
PWLion.gif
PL
PWRhino.gif
PR
PWSpider.gif
PS
PSWGiraffe.gif
PSG
PSWHippo.gif
PSH
PSWLion.gif
PSL
PSWRhino.gif
PSR
PSWWGiraffe.gif
PSWG
PSWWHippo.gif
PSWH
PSWWLion.gif
PSWL
PSWWRhino.gif
PSWR
PWWCrocodile.gif
PWC
PWWFrog.gif
PWF
PWWGiraffe.gif
PWG
PWWHippo.gif
PWH
PWWLion.gif
PWL
PWWRhino.gif
PWR
WRhino.gif
R
WSpider.gif
S
SWGiraffe.gif
SG
SWHippo.gif
SH
SWLion.gif
SL
SWRhino.gif
SR
SWWGiraffe.gif
SWG
SWWHippo.gif
SWH
SWWLion.gif
SWL
SWWRhino.gif
SWR
WWCrocodile.gif
WC
Web.gif
WEB
WWFrog.gif
WF
WWGiraffe.gif
WG
WWHippo.gif
WH
WWLion.gif
WL
WWPoisonDartFrog.gif
WP
WWRhino.gif
WR
BCrocodile.gif
c
BFrog.gif
f
BGiraffe.gif
g
BHippo.gif
h
BLion.gif
l
BPoisonDartFrog.gif
p
PBCrocodile.gif
pc
PBFrog.gif
pf
PBGiraffe.gif
pg
PBHippo.gif
ph
PBLion.gif
pl
PBRhino.gif
pr
PBSpider.gif
ps
PSBGiraffe.gif
psg
PSBHippo.gif
psh
PSBLion.gif
psl
PSBRhino.gif
psr
PSWBGiraffe.gif
pswg
PSWBHippo.gif
pswh
PSWBLion.gif
pswl
PSWBRhino.gif
pswr
PWBCrocodile.gif
pwc
PWBFrog.gif
pwf
PWBGiraffe.gif
pwg
PWBHippo.gif
pwh
PWBLion.gif
pwl
PWBRhino.gif
pwr
BRhino.gif
r
BSpider.gif
s
SBGiraffe.gif
sg
SBHippo.gif
sh
SBLion.gif
sl
SBRhino.gif
sr
SWBGiraffe.gif
swg
SWBHippo.gif
swh
SWBLion.gif
swl
SWBRhino.gif
swr
WBCrocodile.gif
wc
WBFrog.gif
wf
WBGiraffe.gif
wg
WBHippo.gif
wh
WBLion.gif
wl
WBPoisonDartFrog.gif
wp
WBRhino.gif
wr
0.gif
0
1.gif
1
2.gif
2
3.gif
3
4.gif
4
5.gif
5
6.gif
6
7.gif
7
8.gif
8
9.gif
9

Credits

This preset uses the WKC3 settings file for Wildest Kingdom Chess Test, which was made by Nicholas Wolff.

Game Courier was created, programmed and written by Fergus Duniho.

Game Courier, Copyright © Fergus Duniho, 2001-2017


WWW Page Created: 15 August 2001