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A Game Courier Preset for Modern Chaturanga

R N E K C E N R P P P P P P P P p p p p p p p p r n e c k e n r

Modern Chaturanga

Rules enforced. Legal moves displayed.

Welcome to Game Courier, where you can play Modern Chaturanga and many other Chess variants through online correspondence.

This preset enforces the rules and displays legal moves. It detects when a King has been captured, which ends the game. There are no: check, checkmate, stalemate or castling rules in this variation of Chaturanga.


Rules of Modern Chaturanga

Modern Chaturanga:
Modern Chaturanga is based on Henry A. Davidson's variation of Chaturanga, as described in his 1949 book: A Short History of Chess, but with new promotion rules:
  1. Pawns promote to Counselors (Ferz) upon reaching their 6th rank, like they would promote in Makruk.
  2. Counselors themselves promote to Generals (like a Man from Courier Chess) when they arrive to their 8th rank. This rule is inspired by the stronger promotion rule in Joe Joyce's Modern Shatranj.


This preset enforces all rules.

Summary of the rules:
Why in the world would Kings be allowed to put themselves into "check" and risk being captured?

Henry A. Davidson must have believed that this option was available in India for at least four possible reasons:

1. Blunders - A player making such a mistake, carelessly putting his/her King into check deserves to lose the game. Plain and simple!

2. Surrender - Instead of resigning, players whose position is hopeless may choose to surrender their forces with honor by sacrificing their King.

3. and 4. are that since (according to Davidson) checkmate and stalemate were Persian concepts previously unknown in India, there had to be a way for games to continue to an end when either of these two "Persian" situations arose in play. See the diagrams below:


Sample "Persian" checkmate and stalemate situations in Chaturanga

Should the above situations arise in Chaturanga, according to Davidson, the game would need to carry on, and black would be forced to play on. Therefore:

In the board on the left, black (who is in check) would need to play with any of his pieces (including the King), and white would formally end the game with his/her next move: QxK# (if black played Ka7 or Kc7) or RxK# (for any other black move).

In the case of the diagram in the right, black is not in check, but given that he/she is forced to move (stalemates didn't exist according to Davidson), then any King move will put him in check, and white will promote to queen and win with either PxK=Q# (if black played Kd8 or Kf8), or KxK# (should black play Kd7, Kxe7 or Kf7).

In the notation above, the checkmate symbol "#" is used to represent a King's capture.

In the diagram above left (which is after 1.Rf8+) since in this variation the Kings can remain in check, black might as well play: 1... Qc2+! Now both Kings are in check, and should white blunder and not capture the enemy king, black could have the 2... QxK# option available.


Notes about this preset:
Read more about Chaturanga here.

Game Courier Logs

Game Courier Logs for Games of Chaturanga Variations

How to Move Pieces

Full Algebraic Notation

Algebraic notation identifies each space by a coordinate that begins with its file label and ends with its rank label. On the Chess board, files go up and down from one player to the other, and ranks go from left to right. In most games, files are represented by letters, and ranks are represented by numbers, but there is no fixed rule requiring this for all games, and some games, such as Shogi, reverse this convention. If you look at the diagram, you will usually see the file labels going from left to right and the file labels going up and down. And if you hover your mouse over a space, you will normally see the name of the coordinate appear in a tooltip.

It is not uncommon to see algebraic notation being used for Chess, but it is often in an abbreviated format that requires you to know both the rules of the game and the current position to know exactly which piece moves where. For example, the notation "Ne6" indicates that a Knight is moving to e6, but it doesn't indicate which Knight, and it doesn't specify where the Knight is coming from. To figure this out, you need to know how a Knight moves and which Knight on the board can make a legal move to e6.

Although rules may be programmed for individual games, Game Courier itself does not know the rules of any game, and it is unable to parse abbreviated algebraic notation. Therefore, it relies on full algebraic notation, which completely specifies the move without requiring any knowledge of the game's rules or the current position. The most usual type of full algebraic notation indicates the piece that is moving by its label, the space it is moving from, and the space it moving to. In Chess, a typical first move might be written as "P e2-e4". When you hover your mouse over a piece, you will normally see the piece label followed by the coordinate for the space, and when you hover it over an empty space, you will normally see the coordinate label. Including the piece label in your notation allows Game Courier to check that the piece you're moving is the right one, and it makes game notation easier to follow, but it is not mandatory.

You may promote a piece by including a promotion move after your regular move. A promotion move has a piece go directly to a coordinate. Here is an example: "p e7-e8; q-e8".

You may remove a piece from a space by adding an @ to the space or by omitting the destination coordinate. For example, both "@-e4" and "e4-" would remove the piece on "e4". This is useful for en passant when you are playing a game that does not handle this automatically. For example, "P d5-e6; e5-" removes the Pawn on e5 after a Pawn moves from d5 to e6.

You will not need to remove spaces for most games, but if you should need to, you can do this by omitting the first coordinate in a move. For example, "-e4" would remove e4 from the board. To add or return a space to the board, you may add an @ or any other piece to it.

Available Pieces

Pieces are represented by labels, usually using uppercase letters for White and lowercase letter for Black. When you enter a move or specify the starting position for a game, you should remember that piece labels are case-sensitive. Many piece sets are available for use with Game Courier, and this table shows you which pieces belong to the piece set you are currently using.

These pieces come from a set containing more pieces, but this preset has had the set of pieces reduced to those used in the game.

welephant.gif
E
wferz.gif
C
wking.gif
K
wknight.gif
N
wpawn.gif
P
wrook.gif
R
belephant.gif
e
bferz.gif
c
bking.gif
k
bknight.gif
n
bpawn.gif
p
brook.gif
r

Credits

This preset uses the Alfaerie2 settings file for Modern Chaturanga, which was made by Jose Carrillo.

Game Courier was created, programmed and written by Fergus Duniho.

Game Courier, Copyright © Fergus Duniho, 2001-2017


WWW Page Created: 15 August 2001