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A Game Courier Preset for Mirodoly Chess 12x12

12 a r n b s q k s b n r a
11 p p p p p p p p p p p p
10
9
8
7
6
5
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2 P P P P P P P P P P P P
1 A R N B S Q K S B N R A
a b c d e f g h i j k l

Mirodoly Chess 12x12

Uncoded. No rules enforced. No legal moves displayed.

Welcome to Game Courier, where you can play Mirodoly Chess 12x12 and many other Chess variants through online correspondence.


Introduction

The Mirodoly chess 12 by 12 is a variant of chess on a 144-cell board, which is the closest to classical chess. For the first time this variant of chess was described in 2017. Unlike classical chess, two new figures are introduced into the game: an Archer and a Chakravartin.

 

Setup

 

Mirodoly Chess 12×12, start positionAt the beginning of the game, the Archers stand on the flanks, and the Chakravartin stand next to the king and queen, as shown in the diagram.

Archer's moveArcher

The Archer's move is shown in the diagram. This is the third square from the Archer, except for the moves of the rook and bishop. That is, these are only those cells of the third square from him, to which he can go with an enlarged letter L.

The Archer always easily jumps over any array of other chess pieces (like by type a chess knight).

When moves are alphanumeric recorded, the Archer is denoted – A.

Chakravartin moveChakravartin

Chakravartin move. These are cells of the opposite color of the fourth perimeter from Chakravartin. That is, if Chakravartin stands on a black square, then he attacks all the white cells of the fourth perimeter from him. If Chakravartin is standing on a white square, then he attacks, respectively, all the black cells of the fourth perimeter from him.

Chakravartin always easily jumps over any array of other chess pieces (like by type a chess knight).

When moves are alphanumeric recorded, Chakravartin is denoted by – W.

 

Principle of non-repeat

In the way both these new pieces move, the main  principle of constructing the moves  of all paired pieces of classical chess is retained in these chess. The essence of the principle is that no paired piece, either partially or as a whole, does not repeat the move of any other paired piece without a single cell.

 

The principle of strict straightness

If you draw a straight line from the center of the outgoing cell of the chessboard to the center of the target cell of the chessboard, you will notice that this line will not pass through any other other centers. That's why Knight, Archer and Chakravartin always easily jumps over any array of other chess pieces.

Knight's moveKnight's move

In this chess there is a significant change in the course of the knight. The knight becomes a double. The horse becomes a two-jump piece. That is, a 144-cell horse walks up to two jumps in one straight direction.

Principle of straightness of the Knight's movePrinciple of straightness of the Knight's move

Therefore, if any figure is encountered on the straight path of the knight, the knight cannot jump over this figure.

 

 

Pawn's move G2-G5Notes

A pawn, as in classical chess, up to the middle line can go straight forward freely, for any number of squares. And, accordingly, the rule of taking a pawn on the pass is preserved.

Castling can move the king by ANY non-zero number of squares to the right or left. For alphanumeric notation, castling is indicated by: K–0–0–0 (the king moved it three squares towards the queenside by castling), or 0-0–K (the king moved it two squares to the left by castling).

Approximate cost of figures:

 

How to Move Pieces

Full Algebraic Notation

Algebraic notation identifies each space by a coordinate that begins with its file label and ends with its rank label. On the Chess board, files go up and down from one player to the other, and ranks go from left to right. In most games, files are represented by letters, and ranks are represented by numbers, but there is no fixed rule requiring this for all games, and some games, such as Shogi, reverse this convention. If you look at the diagram, you will usually see the file labels going from left to right and the file labels going up and down. And if you hover your mouse over a space, you will normally see the name of the coordinate appear in a tooltip.

It is not uncommon to see algebraic notation being used for Chess, but it is often in an abbreviated format that requires you to know both the rules of the game and the current position to know exactly which piece moves where. For example, the notation "Ne6" indicates that a Knight is moving to e6, but it doesn't indicate which Knight, and it doesn't specify where the Knight is coming from. To figure this out, you need to know how a Knight moves and which Knight on the board can make a legal move to e6.

Although rules may be programmed for individual games, Game Courier itself does not know the rules of any game, and it is unable to parse abbreviated algebraic notation. Therefore, it relies on full algebraic notation, which completely specifies the move without requiring any knowledge of the game's rules or the current position. The most usual type of full algebraic notation indicates the piece that is moving by its label, the space it is moving from, and the space it moving to. In Chess, a typical first move might be written as "P e2-e4". When you hover your mouse over a piece, you will normally see the piece label followed by the coordinate for the space, and when you hover it over an empty space, you will normally see the coordinate label. Including the piece label in your notation allows Game Courier to check that the piece you're moving is the right one, and it makes game notation easier to follow, but it is not mandatory.

You may promote a piece by including a promotion move after your regular move. A promotion move has a piece go directly to a coordinate. Here is an example: "p e7-e8; q-e8".

You may remove a piece from a space by adding an @ to the space or by omitting the destination coordinate. For example, both "@-e4" and "e4-" would remove the piece on "e4". This is useful for en passant when you are playing a game that does not handle this automatically. For example, "P d5-e6; e5-" removes the Pawn on e5 after a Pawn moves from d5 to e6.

You will not need to remove spaces for most games, but if you should need to, you can do this by omitting the first coordinate in a move. For example, "-e4" would remove e4 from the board. To add or return a space to the board, you may add an @ or any other piece to it.

Available Pieces

Pieces are represented by labels, usually using uppercase letters for White and lowercase letter for Black. When you enter a move or specify the starting position for a game, you should remember that piece labels are case-sensitive. Many piece sets are available for use with Game Courier, and this table shows you which pieces belong to the piece set you are currently using.

The inclusion of a piece does not indicate that it is used in the game you are playing. But if your game uses pieces not included here, you should choose a different piece set.

WKnightBishop.gif
A
WBishop.gif
B
WCamel.gif
C
WWarmachine.gif
D
WElephant.gif
E
WFers.gif
F
WGrasshopper.gif
G
WHorse.gif
H
WNightrider.gif
I
WGiraffe.gif
J
WKing.gif
K
WLion.gif
L
WKnightRook.gif
M
WKnight.gif
N
WKingRook.gif
O
WPawn.gif
P
WQueen.gif
Q
WRook.gif
R
WBerlinPawn.gif
S
WAmazon.gif
T
WNightPrincess.gif
U
WVao.gif
V
WWazir.gif
W
WKnightKing.gif
X
WKingBishop.gif
Y
WZebra.gif
Z
BKnightBishop.gif
a
BBishop.gif
b
BCamel.gif
c
BWarmachine.gif
d
BElephant.gif
e
BFers.gif
f
BGrasshopper.gif
g
BHorse.gif
h
BNightrider.gif
i
BGiraffe.gif
j
BKing.gif
k
BLion.gif
l
BKnightRook.gif
m
BKnight.gif
n
BKingRook.gif
o
BPawn.gif
p
BQueen.gif
q
BRook.gif
r
BBerlinPawn.gif
s
BAmazon.gif
t
BNightPrincess.gif
u
BVao.gif
v
BWazir.gif
w
BKnightKing.gif
x
BKingBishop.gif
y
BZebra.gif
z

Credits

This preset uses the mirodoly144 settings file for Mirodoly Chess 12x12, which was made by Lamai group.

Game Courier was created, programmed and written by Fergus Duniho.

Game Courier, Copyright © Fergus Duniho, 2001-2017


WWW Page Created: 15 August 2001