A Game Courier Preset for Mirodoly Cheskers 10x10
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Uncoded. No rules enforced. No legal moves displayed.
Mirodoly Cheskers
Mirodoly Cheskers is an interesting version for combining chess and checkers in one game. This version allows you to significantly diversify the traditional game.
Mirodoly Cheskers 10x10
A row of checkers is placed before a row of pawns. The goal of the game is the same as that of chess. Chess pieces, including pawns, move according to the rules for chess. Draughts play according to the rules for draughts.
There is a change regarding the draughts course: it is not necessary to hit with a checker if there is a possibility of capture; a checker can hit, as in normal draughts, with a chain, but the chain can be interrupted at any place at will.
For reference. When playing checkers, a checker has the right to capture both forward and backward. When taking a chain, if the checker has been on the the kings row, then it continues its movement as a draughts king. The draughts king can move an unlimited number of squares, both forward and backward, when taken and without taking. When capturing, the draughts king does not required to stop right behind the jumped piece.
The diagram shows the initial position of cheskers for a variant based on Mirodoly chess on a 10×10 chessboard.
Rules Mirodoly chess (for reference)
The game is a logical development of classic chess. Mirodoly chess differs from classical chess only by the introduction of one new piece, that is, by introducing only one piece with a new name. The new figure is called the Archer. At the beginning of the game, a new piece stands on the corner squares of the board, as shown in the diagram. All other rules of classic chess remain unchanged.
Archer
The new figure is called the Archer. The archer walks as shown in the diagram. The archer's move is an enlarged L, in it's both versions at the same time. The archer's move recorded as a code will look like «3-1...3-2» (by analogy, the knight's move written as a code will look like «2-1»). An ellipsis means that you can walk either «3-1» or «3-2» as you choose.
In the archer's course, the main principle of constructing moves of all paired pieces of classical chess is retained. The essence of the principle is that no paired piece, either partially or as a whole, does not repeat the move of any other paired piece without a single cell.
The archer always easily jumps over any array of other chess pieces (like by type a chess knight).
When alphanumeric moves are recorded, the Archer is denoted – A.
Notes
In world table chess, the principle of constructing a pawn's move is also maintained, that the pawn is allowed to move forward freely, up to the middle line, by any number of squares.
Castling can move the king by ANY non-zero number of squares to the right or left. For alphanumeric notation, castling is indicated by: K–0–0–0 (the king moved it three squares towards the queenside by castling), or 0-0–K (the king moved it two squares to the left by castling).
Approximate cost of figures:
- Queen – 12 pawns
- Rook – 6 pawns
- Archer – 6 pawns
- Bishop – 4 pawns
- Knight – 3 pawns
How to Move Pieces
Full Algebraic Notation
Algebraic notation identifies each space by a coordinate that begins with its file label and ends with its rank label. On the Chess board, files go up and down from one player to the other, and ranks go from left to right. In most games, files are represented by letters, and ranks are represented by numbers, but there is no fixed rule requiring this for all games, and some games, such as Shogi, reverse this convention. If you look at the diagram, you will usually see the file labels going from left to right and the file labels going up and down. And if you hover your mouse over a space, you will normally see the name of the coordinate appear in a tooltip.
It is not uncommon to see algebraic notation being used for Chess, but it is often in an abbreviated format that requires you to know both the rules of the game and the current position to know exactly which piece moves where. For example, the notation "Ne6" indicates that a Knight is moving to e6, but it doesn't indicate which Knight, and it doesn't specify where the Knight is coming from. To figure this out, you need to know how a Knight moves and which Knight on the board can make a legal move to e6.
Although rules may be programmed for individual games, Game Courier itself does not know the rules of any game, and it is unable to parse abbreviated algebraic notation. Therefore, it relies on full algebraic notation, which completely specifies the move without requiring any knowledge of the game's rules or the current position. The most usual type of full algebraic notation indicates the piece that is moving by its label, the space it is moving from, and the space it moving to. In Chess, a typical first move might be written as "P e2-e4". When you hover your mouse over a piece, you will normally see the piece label followed by the coordinate for the space, and when you hover it over an empty space, you will normally see the coordinate label. Including the piece label in your notation allows Game Courier to check that the piece you're moving is the right one, and it makes game notation easier to follow, but it is not mandatory.
You may promote a piece by including a promotion move after your regular move. A promotion move has a piece go directly to a coordinate. Here is an example: "p e7-e8; q-e8".
You may remove a piece from a space by adding an @ to the space or by omitting the destination coordinate. For example, both "@-e4" and "e4-" would remove the piece on "e4". This is useful for en passant when you are playing a game that does not handle this automatically. For example, "P d5-e6; e5-" removes the Pawn on e5 after a Pawn moves from d5 to e6.
You will not need to remove spaces for most games, but if you should need to, you can do this by omitting the first coordinate in a move. For example, "-e4" would remove e4 from the board. To add or return a space to the board, you may add an @ or any other piece to it.
Available Pieces
Pieces are represented by labels, usually using uppercase letters for White and lowercase letter for Black. When you enter a move or specify the starting position for a game, you should remember that piece labels are case-sensitive. Many piece sets are available for use with Game Courier, and this table shows you which pieces belong to the piece set you are currently using.
The inclusion of a piece does not indicate that it is used in the game you are playing. But if your game uses pieces not included here, you should choose a different piece set.
Credits
This preset uses the Cheskers100 settings file for Mirodoly Cheskers 10x10, which was made by Lamai group.
Game Courier was created, programmed and written by Fergus Duniho.
Game Courier, Copyright © Fergus Duniho, 2001-2017
WWW Page Created: 15 August 2001