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A Game Courier Preset for Mighty Lion 10x10

This rule-enforcing preset was created through the Play-Test Applet

10 r l n b q k b n l r
9 p p p p p p p p p p
8
7
6
5
4
3
2 P P P P P P P P P P
1 R L N B Q K B N L R
a b c d e f g h i j

Mighty Lion 10x10

Legal moves displayed. Might enforce rules.

Welcome to Game Courier, where you can play Mighty Lion 10x10 and many other Chess variants through online correspondence.


Rules of Mighty Lion 10x10

How to Move Pieces

Full Algebraic Notation

Algebraic notation identifies each space by a coordinate that begins with its file label and ends with its rank label. On the Chess board, files go up and down from one player to the other, and ranks go from left to right. In most games, files are represented by letters, and ranks are represented by numbers, but there is no fixed rule requiring this for all games, and some games, such as Shogi, reverse this convention. If you look at the diagram, you will usually see the file labels going from left to right and the file labels going up and down. And if you hover your mouse over a space, you will normally see the name of the coordinate appear in a tooltip.

It is not uncommon to see algebraic notation being used for Chess, but it is often in an abbreviated format that requires you to know both the rules of the game and the current position to know exactly which piece moves where. For example, the notation "Ne6" indicates that a Knight is moving to e6, but it doesn't indicate which Knight, and it doesn't specify where the Knight is coming from. To figure this out, you need to know how a Knight moves and which Knight on the board can make a legal move to e6.

Although rules may be programmed for individual games, Game Courier itself does not know the rules of any game, and it is unable to parse abbreviated algebraic notation. Therefore, it relies on full algebraic notation, which completely specifies the move without requiring any knowledge of the game's rules or the current position. The most usual type of full algebraic notation indicates the piece that is moving by its label, the space it is moving from, and the space it moving to. In Chess, a typical first move might be written as "P e2-e4". When you hover your mouse over a piece, you will normally see the piece label followed by the coordinate for the space, and when you hover it over an empty space, you will normally see the coordinate label. Including the piece label in your notation allows Game Courier to check that the piece you're moving is the right one, and it makes game notation easier to follow, but it is not mandatory.

You may promote a piece by including a promotion move after your regular move. A promotion move has a piece go directly to a coordinate. Here is an example: "p e7-e8; q-e8".

You may remove a piece from a space by adding an @ to the space or by omitting the destination coordinate. For example, both "@-e4" and "e4-" would remove the piece on "e4". This is useful for en passant when you are playing a game that does not handle this automatically. For example, "P d5-e6; e5-" removes the Pawn on e5 after a Pawn moves from d5 to e6.

You will not need to remove spaces for most games, but if you should need to, you can do this by omitting the first coordinate in a move. For example, "-e4" would remove e4 from the board. To add or return a space to the board, you may add an @ or any other piece to it.

Available Pieces

Pieces are represented by labels, usually using uppercase letters for White and lowercase letter for Black. When you enter a move or specify the starting position for a game, you should remember that piece labels are case-sensitive. Many piece sets are available for use with Game Courier, and this table shows you which pieces belong to the piece set you are currently using.

The inclusion of a piece does not indicate that it is used in the game you are playing. But if your game uses pieces not included here, you should choose a different piece set.

wcardinal.png
A
waxe.png
AXE
wbishop.png
B
wbanner.png
BANNER
wbishop.png
BISHOP
wbishop2.png
BISHOP2
wbutterfly.png
BUTTERFLY
wcannon.png
C
wcamel.png
CAMEL
wcannon.png
CANNON
wcardinal.png
CARDINAL
wchampion.png
CHAMPION
wchancellor.png
CHANCELLOR
wchip.png
CHIP
wclaw.png
CLAW
wcobra.png
COBRA
wcommoner.png
COMMONER
wcrownedbishop.png
CROWNEDBISHOP
wcrownedbishop2.png
CROWNEDBISHOP2
wcrownedrook.png
CROWNEDROOK
wcrownedrook2.png
CROWNEDROOK2
wcub.png
CUB
wdragon.png
D
wdolphin.png
DOLPHIN
wdragon.png
DRAGON
wduck.png
DUCK
wducky.png
DUCKY
welephant.png
E
welephant.png
ELEPHANT
whawk.png
F
wferz.png
FERZ
wgnu.png
GNU
wgold.png
GOLD
what.png
HAT
whawk.png
HAWK
wcamel.png
J
wking.png
K
wking.png
KING
wknight.png
KNIGHT
wlion.png
L
wlance.png
LANCE
wleopard.png
LEOPARD
wlion.png
LION
wchancellor.png
M
wmarshall.png
MARSHALL
wknight.png
N
wpawn.png
P
wpawn.png
PAWN
wprincess.png
PRINCESS
wprincessR.png
PRINCESSR
wqueen.png
Q
wqueen.png
QUEEN
wrook.png
R
wrook.png
ROOK
wrook2.png
ROOK2
wsword.png
SWORD
wsword2.png
SWORD2
wswordR.png
SWORDR
wswordR2.png
SWORDR2
wtokin.png
TOKIN
wtower.png
TOWER
wunicorn.png
U
wunicorn.png
UNICORN
wviking.png
VIKING
wgnu.png
W
wwazir.png
WAZIR
wwizard.png
WIZARD
wwolf.png
WOLF
wlance.png
Z
wzebra.png
ZEBRA
bcardinal.png
a
baxe.png
axe
bbishop.png
b
bbanner.png
banner
bbishop.png
bishop
bbishop2.png
bishop2
bbutterfly.png
butterfly
bcannon.png
c
bcamel.png
camel
bcannon.png
cannon
bcardinal.png
cardinal
bchampion.png
champion
bchancellor.png
chancellor
bclaw.png
claw
bcobra.png
cobra
bcommoner.png
commoner
bcrownedbishop.png
crownedbishop
bcrownedbishop2.png
crownedbishop2
bcrownedrook.png
crownedrook
bcrownedrook2.png
crownedrook2
bcub.png
cub
bdragon.png
d
bdolphin.png
dolphin
bdragon.png
dragon
bduck.png
duck
bducky.png
ducky
belephant.png
e
belephant.png
elephant
bhawk.png
f
bferz.png
ferz
bgnu.png
gnu
bgold.png
gold
bhat.png
hat
bhawk.png
hawk
bcamel.png
j
bking.png
k
bking.png
king
bknight.png
knight
blion.png
l
blance.png
lance
bleopard.png
leopard
blion.png
lion
bchancellor.png
m
bmarshall.png
marshall
bknight.png
n
bpawn.png
p
bpawn.png
pawn
bprincess.png
princess
bprincessR.png
princessr
bqueen.png
q
bqueen.png
queen
brook.png
r
brook.png
rook
brook2.png
rook2
bsword.png
sword
bsword2.png
sword2
bswordR.png
swordr
bswordR2.png
swordr2
btokin.png
tokin
btower.png
tower
bunicorn.png
u
bunicorn.png
unicorn
bviking.png
viking
bgnu.png
w
bwazir.png
wazir
bwizard.png
wizard
bwolf.png
wolf
blance.png
z
bzebra.png
zebra

Credits

This preset uses the alfaerie settings file for Mighty Lion 10x10, which was made by J Paleja.

Game Courier was created, programmed and written by Fergus Duniho.

Game Courier, Copyright © Fergus Duniho, 2001-2017


WWW Page Created: 15 August 2001