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Edit the Settings File for Chu Seireigi

a G G G G K
b
c P
d
e
f
g P fk p
h
i p
j
k
l k
12 11 10 9 8 7 6 5 4 3 2 1

Chu Seireigi

If this looks different than the preset you clicked on the Edit button for, this is because that was a customization, and this is for editing the settings file that customization was based on. This form is for defining the game and for giving it a default appearance. You should define a game only once, then go back and click on the Customize button to provide options for how the game looks. Changing the Settings Name will create a clone of this preset that will not inherit subsequent bug fixes or improvements made to it. If all you want to do is change the appearance, go back and click on the Customize button

Identification:
Game: Rules URL:
Settings: Redirect:
Userid: Password:
Structure:
FEN Code:
Files: Rank Labels:
Max Columns: Sides:
Checker Pattern:
Positions:
Appearance:
Shape: Render as:
Set Group Set
Custom Sets
Colors:
Patterns:
Background: Same Size
Border Color: Border Size:
Highlight Color: Text Color:
Exclude Pieces not in Setup:
Next File: Next Rank:
Font:Point Size:
Scale:JPG Quality:
Max Colors:
Advanced:
Bypass Error Check on Piece Label: Skip First Move: Do Not Include Moves in Code:
Rules and Automation, Programmed in the GAME Code Language:
View include files here
Pre-Game:
Pre-Move 1:
Pre-Move 2:
Post-Move 1:
Post-Move 2:
Post-Game 1:
Post-Game 2:
Initial Moves:
Rules, Written in HTML for Players to Read:



Rules

The rules have not been provided on this page, but you may find them in the Related menu.

If you are the author of this preset, you may add written rules here in Edit mode. You may write the rules in HTML. Note that this is only for a brief presentation of the rules as a reference to the players. This is not the place to discuss history or strategy. That can be left for the rules page. Nor is it the place to simply link to the rules page. That is a low-effort misuse of this section that defeats its purpose.

You may use the [pc] shortcode to display pieces from the currently selected piece set. Within the square brackets, follow the pc by a space and then by the same piece label used in the FEN code. To display the name with the piece, follow the label by another space, and enter the name before the closing bracket. To include a piece description, write it between the opening [pc] tag and a closing [/pc] tag.

How to Move Pieces

Full Algebraic Notation

Algebraic notation identifies each space by a coordinate that begins with its file label and ends with its rank label. On the Chess board, files go up and down from one player to the other, and ranks go from left to right. In most games, files are represented by letters, and ranks are represented by numbers, but there is no fixed rule requiring this for all games, and some games, such as Shogi, reverse this convention. If you look at the diagram, you will usually see the file labels going from left to right and the file labels going up and down. And if you hover your mouse over a space, you will normally see the name of the coordinate appear in a tooltip.

It is not uncommon to see algebraic notation being used for Chess, but it is often in an abbreviated format that requires you to know both the rules of the game and the current position to know exactly which piece moves where. For example, the notation "Ne6" indicates that a Knight is moving to e6, but it doesn't indicate which Knight, and it doesn't specify where the Knight is coming from. To figure this out, you need to know how a Knight moves and which Knight on the board can make a legal move to e6.

Although rules may be programmed for individual games, Game Courier itself does not know the rules of any game, and it is unable to parse abbreviated algebraic notation. Therefore, it relies on full algebraic notation, which completely specifies the move without requiring any knowledge of the game's rules or the current position. The most usual type of full algebraic notation indicates the piece that is moving by its label, the space it is moving from, and the space it moving to. In Chess, a typical first move might be written as "P e2-e4". When you hover your mouse over a piece, you will normally see the piece label followed by the coordinate for the space, and when you hover it over an empty space, you will normally see the coordinate label. Including the piece label in your notation allows Game Courier to check that the piece you're moving is the right one, and it makes game notation easier to follow, but it is not mandatory.

You may promote a piece by including a promotion move after your regular move. A promotion move has a piece go directly to a coordinate. Here is an example: "p e7-e8; q-e8".

You may remove a piece from a space by adding an @ to the space or by omitting the destination coordinate. For example, both "@-e4" and "e4-" would remove the piece on "e4". This is useful for en passant when you are playing a game that does not handle this automatically. For example, "P d5-e6; e5-" removes the Pawn on e5 after a Pawn moves from d5 to e6.

You will not need to remove spaces for most games, but if you should need to, you can do this by omitting the first coordinate in a move. For example, "-e4" would remove e4 from the board. To add or return a space to the board, you may add an @ or any other piece to it.

Available Pieces

Pieces are represented by labels, usually using uppercase letters for White and lowercase letter for Black. When you enter a move or specify the starting position for a game, you should remember that piece labels are case-sensitive. Many piece sets are available for use with Game Courier, and this table shows you which pieces belong to the piece set you are currently using.

The inclusion of a piece does not indicate that it is used in the game you are playing. But if your game uses pieces not included here, you should choose a different piece set.

JBishop_W.gif
B
JPBishop_W.gif
B$
JTiger_W.gif
BT
JCopper_W.gif
C
JPrince_W.gif
CP$
JElephant_W.gif
DE
JPElephant_W.gif
DE$
JHorse_W.gif
DH
JPHorse_W.gif
DH$
JDragon_W.gif
DK
JPDragon_W.gif
DK$
JBoar_W.gif
FB$
JFreeKing_W.gif
FK
JPFreeKing_W.gif
FK$
JLeopard_W.gif
FL
JOx_W.gif
FO$
JStag_W.gif
FS$
JGold_W.gif
G
JGoBetween_W.gif
GB
JFalcon_W.gif
HF$
JKing_W.gif
K
JKylin_W.gif
KY
JLance_W.gif
L
JLion_W.gif
LN
JPLion_W.gif
LN$
JPawn_W.gif
P
JTokin_W.gif
P$
JPhoenix_W.gif
PH
JRook_W.gif
R
JPRook_W.gif
R$
JReverse_W.gif
RC
JSilver_W.gif
S
JEagle_W.gif
SE$
JSide_W.gif
SM
JPSide_W.gif
SM$
JVertical_W.gif
VM
JPVertical_W.gif
VM$
JWhale_W.gif
W$
JWHorse_W.gif
WH$
JBishop_B.gif
b
JPBishop_B.gif
b$
JTiger_B.gif
bt
JCopper_B.gif
c
JPrince_B.gif
cp$
JElephant_B.gif
de
JPElephant_B.gif
de$
JHorse_B.gif
dh
JPHorse_B.gif
dh$
JDragon_B.gif
dk
JPDragon_B.gif
dk$
JBoar_B.gif
fb$
JFreeKing_B.gif
fk
JPFreeKing_B.gif
fk$
JLeopard_B.gif
fl
JOx_B.gif
fo$
JStag_B.gif
fs$
JGold_B.gif
g
JGoBetween_B.gif
gb
JFalcon_B.gif
hf$
JKing_B.gif
k
JKylin_B.gif
ky
JLance_B.gif
l
JLion_B.gif
ln
JPLion_B.gif
ln$
JPawn_B.gif
p
JTokin_B.gif
p$
JPhoenix_B.gif
ph
JRook_B.gif
r
JPRook_B.gif
r$
JReverse_B.gif
rc
JSilver_B.gif
s
JEagle_B.gif
se$
JSide_B.gif
sm
JPSide_B.gif
sm$
JVertical_B.gif
vm
JPVertical_B.gif
vm$
JWhale_B.gif
w$
JWHorse_B.gif
wh$

Credits

This preset uses the stingmovetest2 settings file for Chu Seireigi, which was made by Gus Duniho.

Game Courier was created, programmed and written by Fergus Duniho.

Game Courier, Copyright © Fergus Duniho, 2001-2017


WWW Page Created: 15 August 2001