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A Game Courier Preset for Cellular Chess

GU_o GU_o GU_o GU GU GU GU_o NN_o B_o NN_o GU_o GU NN B NN GU GU_o NN_o R_o B_o R_o NN_o GU_o GU NN R B R NN GU GU_o NN_o R_o Q_o Q_o Q_o R_o NN_o GU_o GU NN R Q Q Q R NN GU GU_o B_o B_o Q_o K_o Q_o B_o B_o GU_o GU B B Q K Q B B GU GU_o NN_o R_o Q_o Q_o Q_o R_o NN_o GU_o GU NN R Q Q Q R NN GU GU_o NN_o R_o B_o R_o NN_o GU_o GU NN R B R NN GU GU_p GU_p GU_p GU_o NN_o B_o NN_o GU_o GU_g GU_g GU_g GU NN B NN GU GU_p NN_p B_p NN_p GU_p GU_o GU_o GU_o GU_g NN_g B_g NN_g GU_g GU GU GU GU_p NN_p R_p B_p R_p NN_p GU_p GU_g NN_g R_g B_g R_g NN_g GU_g GU_p NN_p R_p Q_p Q_p Q_p R_p NN_p GU_p GU_g NN_g R_g Q_g Q_g Q_g R_g NN_g GU_g GU_p B_p B_p Q_p K_p Q_p B_p B_p GU_p GU_g B_g B_g Q_g K_g Q_g B_g B_g GU_g GU_p NN_p R_p Q_p Q_p Q_p R_p NN_p GU_p GU_g NN_g R_g Q_g Q_g Q_g R_g NN_g GU_g GU_p NN_p R_p B_p R_p NN_p GU_p GU_g NN_g R_g B_g R_g NN_g GU_g GU_p NN_p B_p NN_p GU_p GU_y GU_y GU_y GU_g NN_g B_g NN_g GU_g GU_gr GU_gr GU_gr GU_p GU_p GU_p GU_y NN_y B_y NN_y GU_y GU_g GU_g GU_g GU_gr NN_gr B_gr NN_gr GU_gr GU_y NN_y R_y B_y R_y NN_y GU_y GU_gr NN_gr R_gr B_gr R_gr NN_gr GU_gr GU_y NN_y R_y Q_y Q_y Q_y R_y NN_y GU_y GU_gr NN_gr R_gr Q_gr Q_gr Q_gr R_gr NN_gr GU_gr GU_y B_y B_y Q_y K_y Q_y B_y B_y GU_y GU_gr B_gr B_gr Q_gr K_gr Q_gr B_gr B_gr GU_gr GU_y NN_y R_y Q_y Q_y Q_y R_y NN_y GU_y GU_gr NN_gr R_gr Q_gr Q_gr Q_gr R_gr NN_gr GU_gr GU_y NN_y R_y B_y R_y NN_y GU_y GU_gr NN_gr R_gr B_gr R_gr NN_gr GU_gr gu gu gu GU_y NN_y B_y NN_y GU_y GU_r GU_r GU_r GU_gr NN_gr B_gr NN_gr GU_gr gu nn b nn gu GU_y GU_y GU_y GU_r NN_r B_r NN_r GU_r GU_gr GU_gr GU_gr gu nn r b r nn gu GU_r NN_r R_r B_r R_r NN_r GU_r gu nn r q q q r nn gu GU_r NN_r R_r Q_r Q_r Q_r R_r NN_r GU_r gu b b q k q b b gu GU_r B_r B_r Q_r K_r Q_r B_r B_r GU_r gu nn r q q q r nn gu GU_r NN_r R_r Q_r Q_r Q_r R_r NN_r GU_r gu nn r b r nn gu GU_r NN_r R_r B_r R_r NN_r GU_r gu nn b nn gu GU_r NN_r B_r NN_r GU_r gu gu gu GU_r GU_r GU_r

Cellular Chess

Uncoded. No rules enforced. No legal moves displayed.

Welcome to Game Courier, where you can play Cellular Chess and many other Chess variants through online correspondence.


Rules of Cellular Chess

Read them here.

How to Move Pieces

Full Algebraic Notation

Algebraic notation identifies each space by a coordinate that begins with its file label and ends with its rank label. On the Chess board, files go up and down from one player to the other, and ranks go from left to right. In most games, files are represented by letters, and ranks are represented by numbers, but there is no fixed rule requiring this for all games, and some games, such as Shogi, reverse this convention. If you look at the diagram, you will usually see the file labels going from left to right and the file labels going up and down. And if you hover your mouse over a space, you will normally see the name of the coordinate appear in a tooltip.

It is not uncommon to see algebraic notation being used for Chess, but it is often in an abbreviated format that requires you to know both the rules of the game and the current position to know exactly which piece moves where. For example, the notation "Ne6" indicates that a Knight is moving to e6, but it doesn't indicate which Knight, and it doesn't specify where the Knight is coming from. To figure this out, you need to know how a Knight moves and which Knight on the board can make a legal move to e6.

Although rules may be programmed for individual games, Game Courier itself does not know the rules of any game, and it is unable to parse abbreviated algebraic notation. Therefore, it relies on full algebraic notation, which completely specifies the move without requiring any knowledge of the game's rules or the current position. The most usual type of full algebraic notation indicates the piece that is moving by its label, the space it is moving from, and the space it moving to. In Chess, a typical first move might be written as "P e2-e4". When you hover your mouse over a piece, you will normally see the piece label followed by the coordinate for the space, and when you hover it over an empty space, you will normally see the coordinate label. Including the piece label in your notation allows Game Courier to check that the piece you're moving is the right one, and it makes game notation easier to follow, but it is not mandatory.

You may promote a piece by including a promotion move after your regular move. A promotion move has a piece go directly to a coordinate. Here is an example: "p e7-e8; q-e8".

You may remove a piece from a space by adding an @ to the space or by omitting the destination coordinate. For example, both "@-e4" and "e4-" would remove the piece on "e4". This is useful for en passant when you are playing a game that does not handle this automatically. For example, "P d5-e6; e5-" removes the Pawn on e5 after a Pawn moves from d5 to e6.

You will not need to remove spaces for most games, but if you should need to, you can do this by omitting the first coordinate in a move. For example, "-e4" would remove e4 from the board. To add or return a space to the board, you may add an @ or any other piece to it.

Available Pieces

Pieces are represented by labels, usually using uppercase letters for White and lowercase letter for Black. When you enter a move or specify the starting position for a game, you should remember that piece labels are case-sensitive. Many piece sets are available for use with Game Courier, and this table shows you which pieces belong to the piece set you are currently using.

These pieces come from a set containing more pieces, but this preset has had the set of pieces reduced to those used in the game.

wbishop.gif
B
gbishop.gif
B_g
../alfaeriemisc/color/grbishop.gif
B_gr
../alfaeriemisc/color/obishop.gif
B_o
../alfaeriemisc/color/pbishop.gif
B_p
../alfaeriemisc/color/rbishop.gif
B_r
../alfaeriemisc/color/ybishop.gif
B_y
wguard.gif
GU
../alfaeriemisc/color/gguard.gif
GU_g
../alfaeriemisc/color/grguard.gif
GU_gr
../alfaeriemisc/color/oguard.gif
GU_o
../alfaeriemisc/color/pguard.gif
GU_p
../alfaeriemisc/color/rguard.gif
GU_r
../alfaeriemisc/color/yguard.gif
GU_y
wking.gif
K
gking.gif
K_g
../alfaeriemisc/color/grking.gif
K_gr
../alfaeriemisc/color/oking.gif
K_o
../alfaeriemisc/color/pking.gif
K_p
../alfaeriemisc/color/rking.gif
K_r
../alfaeriemisc/color/yking.gif
K_y
wnightrider.gif
NN
../alfaeriemisc/color/gnightrider.gif
NN_g
../alfaeriemisc/color/grnightrider.gif
NN_gr
../alfaeriemisc/color/onightrider.gif
NN_o
../alfaeriemisc/color/pnightrider.gif
NN_p
../alfaeriemisc/color/rnightrider.gif
NN_r
../alfaeriemisc/color/ynightrider.gif
NN_y
wqueen.gif
Q
gqueen.gif
Q_g
../alfaeriemisc/color/grqueen.gif
Q_gr
../alfaeriemisc/color/oqueen.gif
Q_o
../alfaeriemisc/color/pqueen.gif
Q_p
../alfaeriemisc/color/rqueen.gif
Q_r
../alfaeriemisc/color/yqueen.gif
Q_y
wrook.gif
R
grook.gif
R_g
../alfaeriemisc/color/grrook.gif
R_gr
../alfaeriemisc/color/orook.gif
R_o
../alfaeriemisc/color/prook.gif
R_p
../alfaeriemisc/color/rrook.gif
R_r
../alfaeriemisc/color/yrook.gif
R_y
bbishop.gif
b
bguard.gif
gu
bking.gif
k
bnightrider.gif
nn
bqueen.gif
q
brook.gif
r

Credits

This preset uses the Cell-Chess settings file for Cellular Chess, which was made by Carlos Cetina.

Game Courier was created, programmed and written by Fergus Duniho.

Game Courier, Copyright © Fergus Duniho, 2001-2017


WWW Page Created: 15 August 2001