TigerPad
TigerPad is one word
Listings in order:
The following lists some of the items appearing in Steps along the way of Chess
First steps
Of the book, of the author
Of the Median-lands, of Merridonia
Indented contents
Forward
“.....the most exciting game in the world”
General
A brief note regarding the origin and history of Chess
The Steps Tapestry, and cloaks and scarves
Chess – Game or Sport
Interpretation of rules etc.
Standard points of note, rules and procedures etc.
A note on direction pointers
Of changes to Kings and Queens.....and of Pikemen and Lancers
The trapping of a Queen
Deployment determinations – Pre-set, Played and Random
Other names for Checkmate including the reserved name of Surrounding, and a note on additional objectives to and other objectives than Checkmate, and other strategies
Castling renamed
Saying Check
A note on placement of captured pieces
The Standard moving pattern
Boards with decoration and ornamentation, Piece types - representational, symbolic, standard and gothic Staunton, traditional, and role-played; also variation designations and game notation
Referees and additional services
Player and team identification
Game type examples - a Maze game and Convergence games
Types of moves - Switching, Sliding, Jumping, Leaping, Threading, and Flying
Special moves - Protecting the Queen, En passant, a Magic carpet Ride and Boarding, Teleportation and Amulets, Stepping and Stepping over, Compulsory and continuing captures, and Promotions
Different names in different games for participating characters (pieces)
Further descriptive terms
There is no à outrance and a note on captured participants (pieces) after games
Scoring and currency and tax, also incomes and prices, and A Rider…..types of points – Satellite game, Satellite nominal and Satellite token
A New Hope
Role playing and productions and game adventure holidays
Game recording and story telling
Live game commentating and analysis
Post play comments and analysis
Part one: The Games
A Chess Set: a Handful of Games
The Cornerstone of Steps
Base Games
Western chess
Chinese chess
Arabian chess
Mongolian chess
Capablanca chess
Matched games and Bridge games
LancerChess
LancerChess with Lancers.....and a New balance
Mysterious times
Underpromotions
Game transpositions and Opening line transpositions
Kingside protection and the King's Lancer, and a mention of comparisons to queenside protection
A note on the compass points
The Game called International Chess and the Royal Game
Adjournment to:
Mystery Quest: a Magic-carpet Ride
‘No game has surpassed Chess to the extent that it has commanded a following in all countries…..’
Iraq 847: The Arabian chess World Championship Match
‘…..an international contest that seems to carry a hint of the classic Fisher/Spassky clashes.’
A Horseman’s Journey by al’Adli
Momentous Times I
A Secret Sealed – But What Revealed
Patterns in the Force
Brooklyn 1876: The English draughts World Championship Match
Not so Bonnie over the Ocean
St Petersburg 1914: The Western chess Grandmaster Tournament
‘….. the Czar named the first five players the Grandmasters of Chess…..’
Momentous Times II
A Mystery Opening
Return to Reykjavík 1972: The Western chess World Championship Match
‘Quick as a flash came Bobby’s move’
‘Then, without thinking very long over it, Bobby made his notorious twenty-ninth move…..’
Back to Slovenia I
A Simulation
New York 1997: A Different chess World Championship Match
‘I still remember the days of the world championship match between Bobby Fischer and Boris Spassky in 1972.’
Back to Slovenia II
Continuation of LancerChess:
Of Towers and Siege towers
A Clash of Knights and Lancers
Basic values of Base game pieces, also Lancers and the Jini
Checkmate with the Adjacent, the Leading Swordsman and the King’s Lancer…..and a move outside the box
Chess Demonstrations, Chess Puzzles and Chess Problems
A beginner's puzzle - the King's Lancer's circuit 2D
A further puzzle - the King's Lancer's circuit 3D
Rhunich journeys with example piece-capturing route
A note on current tournament type and size of Western chess pieces and boards
Pictures of Staunton chess pieces and Gothic variation pieces
QiPlacements
A Game within a Game
The Magic stream of the Rainbow territories
The Placement phase with Alternate placing and the Engagement phase
The Forbidden squares and their ethos
Traditional placement - an offer and acceptance
Accelerated placement - an offer and acceptance
Encounter placements - counter-offers and acceptance
Open placements - without accepted offers or counter-offers
A note on Encounter
Picture of traditional Chinese chess pieces
Perhaps the most-played Board Game in the World
Intermission to:
Cannon-fire Cannon-fire
‘…..the Cannon is the most intriguing and exiting feature of Hsiang Ch’i…..’
Phantom chess
An Unclear Situation
The root of all Chess – first Indian chess
Derivations from travels of Chinese chess including Korean chess and Japanese chess
A note on the Game of Go
Plateau chess
The Chinese and Korean variations
Soldiers-in-Command - with Checkmate examples…..and Mini-games
Stepped Fixed-reserve Clock
The Snow-lepan and Qsiang-ze Provinces
The Awning of the World
Snow-leopards and an anagram
The Plateau Clock system
The (Stepped) Simultaneous Countdown clock
Time alerts and Clock flags
Requesting extra time
Level categories and (the Plateau) handicap system
Stepladder tournaments
Mini leagues, matches and a knockout series
Preliminary and final events
Tournament bonus, allotment and Sum of Digits allocation of points
Tournament journals
Allotment and allocation calculations and walk-through tests
Two-piece Pin by a Cannon
Triple Check
Quadruple-check with Checkmate – a puzzle
Opening shots and the Corner trap with a Desperado…..An Unexpected move
The Quickfire gambit
One Shot to Six Shot variations
Statistics
First move advantage percentages, with calculations
Training and Practice including Knights v Cannons & Chinese-Indian chess
Re-commencement of QiPlacements:
Talismanic Sceptres and rays
After-the-Battle happenings
Arabella
Aladdin…..and Chess
A beautiful Princess and a wicked Magician, and Magic carpets and Jinis in Magic lamps.....and a brave young Prince
A Game played for over a Thousand Years
Picture of ancient Arabian Chess pieces
Arabella - Traditional variation
Arabella - Modern variation
Of Horses and training of skills
Caves and spells of concealment.....and Further adventures
Invasion - Traditional variation
Invasion - Modern variation
Invasion - Points of Checkmate
Arabian chess - Steps version with Magic amulets, and Historical version
The Raja of Indian chess, a Magic Horse, and Arabian-Indian chess
Some more piece values
A further Regal Character
Meridian
The Principal kingdoms of Meridian and their traditions
Meridian - Western variation
Meridian - Eastern variation
The Snow Panther of Mongolian chess and Pouncing
Something of 19th century Western chess, Something of Chinese chess
Picture of an old Mongolian Chess set
The Khan - a King and a Horseman
The Khan’s potential value and Checkmating abilities
A Combination of Western and Eastern
Of Secret passageways
The Escape rule - restricted and unrestricted, and values
Swordsmen - Values and Checkmating abilities
Storm
Storm and 10x8 and 10x10 boards
The Emerald forest and Fireworks games
The Uncharted regions - The World that Time Forgot
Of Foresters and their placement, both role-played and with piece sets
Also of light haired and dark haired Service-maidens
Complex tactics and Crossfire
Notes on Princes and Princesses, and Foresters and their King and Queen
More piece values including the Storm Emperor and the Ice Dragon
Lateral and vertical move combinations
Flying the Dragon by SAE Nicholls
The Steps Move scheme
Book only - Reference to Zillions of Games: Khan v Storm Emperor & King v Storm Prince (moves shown in Hard Copy only)
One piece line-up tables
The most popular of Piece Variants
Picture of Staunton type Capablanca pieces
Using a two-sided board
Hierarchy of Dwellers
Examples of tactics
Blockable double check
Double pin
Triple check
Additional Games
RiverQi
The Lore of RiverQi
RiverQi - Crossing the River of Many Bridges
RiverQi - Soldier variation
RiverQi - Hawker variation
RiverQi - Water-horse variation
Siege
Siege - the mission of Banner carriers
Siege - Field variation
Siege - Trench variation
Siege with Berolina infantrymen
Siege - A comparison between Infantrymen
Siege - Re-enactments and 'What-if' re-enactments
Siege - a comparison of objectives
Gyroscope
Gyroscope - Directors and scarce resources, Freemen and the Golden Broker
Gyroscope with a 5x5 3D board
The Jewel series games
A mention of software applications.....and a quote
A note on Zugzwang
Duel
Duel - a practice game for beginners
Example Duel game
Skirmish
Skirmish - further practice for beginners and inexperienced players
Example Skirmish game
Combat
Combat and chivalry
Northern Light with Kaleidoscope
Shielded squares
Northern Light with Pages and dashing young Officers
Observers
Also Kaleidoscope where a Duchess must be Encircled
A comparison of Stalemate and various passing of moves
Crystal of Doom
Crystal of Doom - a legendary Talisman
Of Swordfights with glowing swords.....and Raiders in the dark.....and Seers.....and a Trek
Lost Treasure
Lost Treasure and a Green Gem
Relay
Relay – Race-legs and Board shapes
Relay - Running and Obstacle variations
Part two: Grouping of Games
Game groups and their types
A Hope for more than the sum of the parts
Individuals and teams
A mention of consultation games and a note on the Opera game
Examples of (fixed) bonus scoring
A note on possible groups for Siege and RiverQi
A question raised on most-ever popular board games
A Steps Trilogy and variable bonus scoring
The Rainbow group
An Accelerated bonus
The Jini group
Arabella and the Key to a Treasure
The Chequered group
The Chequered Saga and Merit prizes, and Marks
The Meridian group
The Forest group
Enhanced game status - a reserved designation set
From the first Stepping-stone to the last - Promoted games
The Jewel series with Key positions within Keys in Time
The Jewel series and next-game advantages and cumulative scoring, also independent scoring
Jewel team play and beginners
The Woodland parallel group
The Realm transfer group
Relay - Swing scoring and grouplets, the Combat grouplet
Also there is included:
Parallel playing of Chess and Crossover moving patterns
Single and dual clock sets – and a possible greater impact
Parallel and Linear match play - a comparison
Swing-changeover and Halfway-changeover match play – a comparison
Transfer playing of Chess
Transfer chess piece entrenchment
The Groups landscape with notes
Swings and Pendulums
Exhibitions of Simultaneous playing and Blindfold playing and Grandmasters, also productions and awards
Games at odds
The Rhunich Dice
Picture of Rhunich Dice
Part three: Timing of Games
Time management - a Chess skill
Single countdown clocks
Tournament clocks
Fischer clocks - perhaps with Bobby Fischer's preferred settings
Hourglass clocks
Picture of Hourglass
Pauses and Holds
Intervals and Intermissions
Increments
Increases and Reductions
Sealed moves
Of time pressure and scrambles
Phased Countdown clocks - standard
Phased Countdown clocks - triple controls
Independent Single countdown clocks
Phased Increment clocks - standard
Phased Increment clocks - variable parameters, with example
Clock display method showing actual and potential times
Phased Combination clocks, with illustration
Phased Swing clocks - standard, with illustration
Phased Swing clocks - open ended
Calendar chess - Interludes & Recycled reserves.....Format combinations & Concurrent play
Part four: Other
Further games:
A reference to Stones of Fortune
Touchstone:
A legendary Sword
Proclamations and prerogative
Rewards for the endeavours of Pikemen
The Earl and a dangerous mid-game possibility
After the battle Promotions
Shadow - where Checkmate becomes Locking-up
A Draughts Set:
General Introduction
TwinDraughts Introduction
Board and basic deployment
Of an eligible young Princess
Boards and diagonals
Champions and Men-at Arms
Further deployment
Winning objectives and requirements – Decisive win and To First win
Occurrences upon reaching the end rank
The Dual playing format
Individual, team and four-handed play
TwinDraughts cards
Scoring
Practice variations
Core variation – Rebound
Outward and Homeward bound Men-at-Arms, also the Go and Transfer variations
Core variation – Reset
Royal Champions, also the Clearance, Transfer and Promotion variations
Main core variation – Election
Full choice and First only choice
The Royal variation
Transferable option
Reaching the end rank as additional winning opportunities
The TwinDraughts group
Blockading
Reversing the move
Champion + Man-at-Arms v Champion
RoyalDraughts – Single-set and Two-set
Sovereign - English draughts v RoyalDraughts
The Diagonal groupling and a Highly influential game
Calendar draughts
Draughts and Daleks
Picture of traditional Draughts pieces
Circuits and Tours
Tour of a Knight on a 5x5 board
Tour of a Knight on a 4x3 board
Circuit of a Knight on an 8x8 board
3D Circuit of a King's Lancer on a 3x3x3 board
Studies etc.
An aside with a mention of Spectator involvement
The Saavedra position where a Skewer, if overlooked, could turn the tables
The Golden move and a Shower of Gold
The Platinum move on a Birthday to celebrate
The Silver move - a Silver bullet.....and a Second shot
A Chinese chess game and the Pursuit of a General
An Arabian chess Mansuba
Author participation: a Handful of Roles
Notes on favourites and the Parallel-swing playing arrangement
Reasons for preferring group play and a further mention of A Steps Trilogy
Favourite Chess computers and other various software
The Rhunich puzzle set – the Rhunich dice plus the Rhunich jigsaw
An aside - Table Hockey
The Rhunich games computer
Further thoughts
Name changes etc. including:
A note on a Steps Inventory of Reserved names and terms
The River Xiangqi
Phased or Stepped clocks
Picture of representational Western chess pieces
Picture of 3D representational Chinese chess pieces
The Bronze Stadium Board
The New-Camelot Board by Glenn Nicholls
Further pieces including:
Basic piece - a Pike senior (Senior pikeman)
Powerful piece - a Lance-commander (Royal pikeman)
Powerful piece - a Knight-royal
Powerful piece - the Storm Emperor
Mythological piece - the Ice Dragon and setting him afire
Mythological piece - the Elder Winged-serpent
Mythological piece - the Younger Winged-serpent
A reference to the Game and features of Dragon
Other games and variations, and a few novelties:
Game variation – The Two Towers
Game event – The Return of the King
Examples of other game events
Game variation - Breakout
Game variation - 8x8 Capablanca chess
Game variation - Storm Force 24 with a table of piece values and a note on non-forceful pieces, also a (Storm) Shelter and piece attributes and classifications
A note on Royal, Pre-eminent and Eminent pieces
Convene to the Boardroom:
Agenda - The Steps Handicap System
A Free and Open membership
League & Tournament eligibility
Games list
Table of Handicaps, Piece values & Games Skyline etc.
Run-through of Templates and Points on Steps Naming Scheme & Equipment
Extra-fast opening lines
Selective searching
Increased manoeuvrability
Western and Lancer Storms, also the Cornerstone Opening
Book only – Reference and moves to Chessmaster Western-Storm game
An Eastern Storm
The Korean variation
Ratings-only Games
League & Tournament formats
The Reykjavik Standard
Further notes including using Clocks for Parallel play
Community Chess or Chance
Various Comparisons - Ways and Formats of Play
Resumption of Steps:
Object variation - Occupation of an opposing Palace.....with Standard bearers and Royal guards
Promotion variation - Lesser value piece promotion on the penultimate rank
A note on opening theory
The Home rank, an alternate name for the First rank
Deployment variation – Squeeze-down (or Swing or Pendulum) placing
Deployment variation – Mirrored shuffling (unrotated and rotated)
Changeover chess - Width v Depth
Various including:
Winning by promotion to First Queen
Parallel play and time advantage for Tie-breaks
Forced passing and From Stalemate to Checkmate reference
The Jewel portrait with notes
Tournament and Match play, and Bonus points
Use of Computers - Game recording, Legality check and Possible moves list, and Graphic board position
Player ratings and the Elo system.....and outstanding players
Savings Account of Merridonia.....and A Further Hope
Inclusions and Links (Book only)
Inclusions
The Steps Tapestry (in progress)
The Groups landscape
The Jewel portrait
Note - these may be clearer than those in the main text
Key to Merriam Webster special font
Links
Merridonia Register
Tiger’s-eye Games
Steps tables (in progress)
Boards and information tables etc.
Clocks
Various folders
Author details
Signature
Stamp & File path & Word count
E&OE
Shaye-Alexander Ellis Nicholls of Rhun, Merridonia
Sunday, 8th January 2023
Page finishes
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By Glenn Nicholls.
Last revised by Glenn Nicholls.
Web page created: 2015-11-09. Web page last updated: 2015-11-09