Conquer II
(Unite the armies)
By Gerd P. Degens
The goal of the game is to conquer the opponent's army and to add it to your own army. The game ends with the capture of the king or when the opponent's last piece has been added to your own army. In the latter case, the winner's army has doubled in size and strength.
The game is played on a classic chessboard with 64 squares and the classic set of pieces. When conquering the opponent's pieces, no new pieces are created, the classic pieces set remains. This also applies to the movement possibilities of the pieces, they remain untouched.
The rules of the game are the same as the Fide rules - the exceptions are described below.
Setup
The starting lineup
Pieces
The game is played on a classic chessboard with 64 squares and the classic set of pieces.
Rules
With the exception of the following rules, the rules of classical chess (Fide rules) apply.
- A captured piece remains on the board; the position of this piece is the square from which the capturer came from (see the example below).
- On the new position of the captured piece, assimilation into the opponent's army takes place in a logical second, as it is replaced by an identical piece of the opponent (see example).
- If a situation appears where perpetual recapture becomes possible, the following applies: same moves as previous moves in the same position are excluded.
- No castling, but promotion of the pawn on ranks 1 and 8 will take place.
An example to illustrate the mechanism
Qc2 Nf5
A captured piece remains on the board; the position of this piece is the square from which the capturer came from - in this case c2.
On the new position of the captured piece, assimilation into the opponent's army takes place in a logical second, as it is replaced by an identical piece of the opponent - see c2.
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By Gerd P. Degens.
Last revised by Gerd Degens.
Web page created: 2023-12-25. Web page last updated: 2023-12-25