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SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND (`InventorID` = 'RalphBetza' OR `InventorID2` = 'RalphBetza') ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- 1st Email Championship Chess with Different Armies. Webpage of contest held in 2001/2002.
- 1st Email Championship Chess with Different Armies - games in ro. Games played in 2001 in championship of Chess with DIfferent Armies.
- 2x2x16 Race Chess. Race Chess on a 2-level circular board with Crooked Bishops and Queens. (2x(2x16), Cells: 64)
- 3d offset chess. Chess variants, invented by Ralph Betza, on non-cubic three dimensional boards.
- 4x16 Race Chess Revisited. New version of race chess on circular 4 by 16 board. (16x4, Cells: 64)
- Alice chess against normal chess.. Alice's Army.
- The All Around Allstars. A set of chess pieces with different movement, that can be matched against `The Fabulous FIDEs'.
- Almost chess. One queen has combined rook and knight moves. (8x8, Cells: 64)
- Almost Chess. The queen may move as a knight or rook but not as a bishop.
- Almost Chess . One queen has combined rook and knight moves.
- The Amazon Army. One player has an Amazon (a queen with knights move) and handicapped rooks.
- Amontillado. Pieces have combined `halfling' powers, going half the usual distance. (8x8, Cells: 64)
- Anti-Prechess. The opponent must place your piece on the board. (8x8, Cells: 64)
- Archoniclastic Chess. Pieces are augmented on squares of their color. (8x8, Cells: 64)
- Ataturk Chess. Players may announce a different piece to be royal. (8x8, Cells: 64)
- Augmented Chess . Players give standard chess pieces small additional movement possibilities from predescribed set.
- Augmented Chess. Players give standard chess pieces small additional movement possibilities from predescribed set. (8x8, Cells: 64)
- Augmented Different Knights. Knights receive different additional movement possibilities. (8x8, Cells: 64)
- Augmented Half Chess. Pieces can go half as far, but then are augmented with additional movement possibilitie. (8x8, Cells: 64)
- Avalanche Chess. A popular chess variant, where you advance your opponents pawns. (Recognized!)
- Avalanche chess. A popular chess variant, where you advance your opponents pawns. (8x8, Cells: 64) (Recognized!)
- Avalanche Chess. Advance the opponent's pawns. Popular variant.
- Avalanche Chess . A popular chess variant, where you advance your opponents pawns.
- Avalanche Chess. This game is a Recognized Chess Variant.
- Avalanche Chess 2. As before, except that the red king and queen are switched.
- Avian Airforce . Experimental Rider/Leaper Army for Chess with Different Armies vs the Usual Four and Other Armies.
- Barc. Jumps as knight but only `narrow backwords' or `wide forwards'.
- BD or Bede. A piece which has the combined movement of the bishop and the dabbabah.
- Bent Riders. A discussion of pieces, like the Gryphon, that take a step then move as riders.
- Betza Notation. A primer on the leading shorthand for describing variant piece moves.
- Betza's Flying Circus. 4 Levels but only four pieces of two kinds can move on three of the levels.
- Betza's Flying Circus. Bombers and interceptors fly above the chess board.
- Betza's Three Dimensional Chess Games. Several 3d-chess variants by Ralph Betza.
- The Black Ghost. Betzan attempt to remedy White's first move advantage in FIDE by giving Black a noncapturing but capturable teleporting piece.
- The Black Ghost. Black gets a teleporting Ghost piece that can not capture to balance White's first move advantage. (8x8, Cells: 64)
- Buypoint Chess. Buy your fighting force - each piece costs a number of points.
- Captain Spalding Chess . Find an Elephant in your Pajamas.
- Captain Spalding Chess. Find an Elephant in your Pajamas.
- Cassandra Chess. Prophesy the doom of opposing pieces two turns in advance to capture them. (8x8, Cells: 64)
- Castlingmost Chess. All movement in this variant is a form of castling. (8x8, Cells: 64)
- Cavewars CSIPGS Chess. Three dimensional chess variant based on Cavewars game.
- CDA: Demi-Rifle Army. Missing description
- CDA: Meticulous Mashers. ...every piece very nearly matches the corresponding piece from FIDE-chess, both in value and in general characteristics. - RB.
- CDA: Spacious Cannoneers. Spacious pieces combine with Vao and Pao pieces for Betzan Chess with Different Armies Variant.
- Chatter Chess. Variant based on the idea of line chatter where rider pieces can switch to other friendly pieces' lines of movement. (8x8, Cells: 64)
- Chess For Any Number of Players. Rules for multiplayer chess that can be played with an arbitrary number of players.
- Chess on a Really Big Board. Game that introduced rose and knight-camel-zebra...
- Chess on a Really Big Board. Chess on multiple chess boards. (16x16, Cells: 256)
- Chess Variants with Inverse Capture. Several variants around the idea that captures are done in the manner of the captured piece. (8x8, Cells: 64)
- Chess with Different Armies . Version using Alfaerie graphics.
- Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)
- Chess with Different Armies. A Ralph Betza personal favorite: Features series of armies with approximately the same strength as the FIDE army. (Recognized!)
- Chess with Different Armies . Massive version of Chess with Different Armies with index page and many experimental armies.
- Chess with Different Armies . Play chess but with different types of armies.
- Chess with Different Armies . Play chess but with different types of armies.
- Chess with Different Armies Zillions Saved Game . Download this file to see this game played in the Multivariant Play by E-Mail Tournament.
- Chess with Different Armies: Cylindrical Cinders. Ralph Betza variant, in which the White Pieces have the advantage of treating the board cylindrically.
- Chess with Mixed Pawns. Four normal and four Berolina pawns per player. (8x8, Cells: 64)
- Chessopoly . Board with a hole in the middle where pawns move clockwise.
- Chessopoly. Board with a hole in the middle where pawns move clockwise. (12x12, Cells: 128)
- Chigorin Chess. Knights and Chancellor vs. Bishops and Queen.
- Chigorin Chess. White has knights instead of bishops and a chancellor for his queen; black has bishops instead of knights. (8x8, Cells: 64)
- Chigorin Chess. White has knights instead of bishops and a chancellor for his queen; black has bishops instead of knights.
- Chutes and Ladders Chess. Game played on two boards with two sets with user placed and removed chutes and ladders connecting the boards. (8x8, Cells: 64)
- Circular Chess, Improved. Circular Chess where Bishops and Queens are crooked, and all Pawns go in the same direction. (2x16, Cells: 64)
- Closing Time. During certain turns, you must move pieces out of a central area of the board (`the pub'). (8x8, Cells: 64)
- The Colorbound Clobberers. A team for Chess with Different Armies with many colorbound pieces.
- Colorboundmost and Nearly Colorboundmost Chess. Games with all pieces either completely or almost completely colorbound. (8x8, Cells: 64)
- Confusion Chess 1b. Every piece is replaced by something roughly equivalent that moves strangely. (8x8, Cells: 64)
- Confusion Chess1b . Every piece is replaced by something roughly equivalent that moves strangely.
- Conversion Chess. I chose this one to represent the entire family of co-chess.
- Conversion Chess. A co-chess variant. (8x8, Cells: 64)
- Crab. Jumps as knight but only `narrow forwards' or `wide backwards'.
- Crooked Queen. Moves in a diagonal zigzagline or like a Rook.
- Crowd Chess 1: Safety in Numbers. More pieces can occupy the same square - you can only form or move to a crowd by a non-capturing move. (8x8, Cells: 64)
- Crowd Chess 2: All Go Together. More pieces can occupy the same square and share the same fate. (8x8, Cells: 64)
- csipgs Chess. Design and buy new chess pieces during play. (8x8, Cells: 64)
- The Cylindrical Cinders. Army for Chess with Different Armies where many of the pieces can move as if the board was a cylinder.
- Demi Chess. Weak short range pieces with less symmetry than some more familliar pieces.
- DemiChess. Most pieces have about half the strength as in normal chess. (8x8, Cells: 64)
- DemiChess Revisited. Updated information on DemiChess. (8x8, Cells: 64)
- DemiRifleChess. Rifle Chess where most pieces have about half the strength as in normal chess. (8x8, Cells: 64)
- Diceless Chessgammon. Move all pieces off the opponents side of the board. (8x8, Cells: 64)
- Different Armies Chess . Missing description
- Double Hammer Chess. Missing description (8x8, Cells: 64)
- Doublestep Chess and Doubletime Chess. Missing description (8x8, Cells: 64)
- Doublestep Chess and Doubletime Chess . All pieces may move twice when moving.
- Duck Soup Chess. Pawns on turnwise randomly determined colored squares cannot be taken. (8x8, Cells: 64)
- Earthquake Chess. An earthquake caused a kind of Z-form in the board. (8x8, Cells: 8)
- Echo Chess I. If possible, make a second move with a matching unit.
- Elevator Chess. Multiple boards with simultaneous games are linked through central elevator squares.
- FAD. A piece which has the has the combined movements of the Ferz, Alfil and the Dabbabah.
- The Fair First Move Rule in Chess. Every turn you flip a coin to see who goes first.
- Falling Off. `Captured' pieces do not disappear, but get momentum, and can fall off the edge of the board. (8x8, Cells: 64)
- Feeble Chess . Very weak pieces, but still 'chess-like'.
- Feeble Chess. Pieces are weak as they must use a turn to change direction or flip between taking and non-taking mode; includes Weakest Chess. (8x8, Cells: 64)
- Fetch Chess. Double-move game where the Cat (who may be a 3rd player) may or may not fetch your pawns back. (8x8, Cells: 64)
- Fibnif. Moves one diagonally or makes a forwards or backwards knight jump.
- Fifo Chess. Multiple Occupier game where rule is that first one there is first one to be captured and to leave. "First In, First Out".
- Fifo Chess. Each square acts as a First-In-First-Out queue. (8x8, Cells: 64)
- FireFighter Chess. A game where one piece is a secret fire fighter with special powers. (8x8, Cells: 64)
- The Forward FIDEs. A team for Chess with Different Armies where pieces can advancer easier than retreat.
- The Game for the Trees. Pieces grow on the board, occupying multiple squares. (8x8, Cells: 64)
- The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64)
- Golden Age Chess On a Really Big Board. Variant on 16 by 16 board with several different pieces. (16x16, Cells: 256)
- Golden Age Chess on a Really Big Board. Play this 16 x 16 variant with several different pieces.
- Greener Chess. The grass is always greener on the other side of the fence -- and your pieces are stronger there too. (8x8, Cells: 64)
- Half Chess. Pieces have approximately half their usual movement possibilities. (8x8, Cells: 64)
- Half Chess of Ralph Betza. Exactly like halfling chess, only the knights are replaced by crabs, making them more compatible with half moving rider pieces.
- Halfling Chess . Game where all pieces (except Knights) are Halflings.
- Halfling Chess. Game where all pieces (except Knights) are Halflings. (8x8, Cells: 64)
- Halflings. Pieces that can travel at most half their usual distance.
- Hans37 Chess. Chess variant for four players on a board of 37 squares. (Cells: 37)
- Hans38 Chess. A form of Chess with a Limited Supply of Squares; entry of the 38-challenge. (8x8, Cells: 38)
- Hitpoint Chess 1. Pieces have hitpoints, like in a wargame. (8x8, Cells: 64)
- Inchworm and Longworm Chess. Pieces move their heads to a new square, then move their tail to that square on a later move. (8x8, Cells: 64)
- Incognito Chess. In addition to the King, one Pawn is secretly royal.
- Inverse Capture Chess . Pieces are captured the way they move.
- The Iron Knight. A number of variants with uncapturable pieces. (8x8, Cells: 64)
- Iron Knight. Non-capturable knight.
- Jack-Be-Nimble Chess. Jumping pieces have to learn how before they jump tall pieces. (8x8, Cells: 64)
- The Jovan Army. An army for Chess with Different Armies featuring heavy pieces that move forward slowly.
- Koopa Chess. Form of chess based on the Mario Brothers series of video games. (8x8, Cells: 64)
- Lag Chess. The last move made by your opponent is not known to you. (8x8, Cells: 64)
- Lene Hau Chess. Pieces take several turns for doing one move, going only one square per turn. (8x8, Cells: 64)
- Limited Doublemove Chess. Several variants on Doublemove Chess. (8x8, Cells: 64)
- Limited Square Chess. A form of Chess with a Limited Supply of Squares; entry of the 38-challenge. (8x8, Cells: 38)
- Manticore. Moves one space orthogonally, then slides outward as a Bishop.
- Many Rules in One Game. List chess and variants.
- Minigolf Chess on a Really Big Board. Pieces have momentum, bounce against the walls, and can be spinned in variant on 8 by 16 board. (16x8, Cells: 128)
- Missing the Mark. Making intentional errors. (8x8, Cells: 64)
- Momentum Chess. Pieces keep moving in the same direction. (8x8, Cells: 64)
- More Shifted Square Chess. Shifted Square Chess needs more than one page to explore its possibilities. (8x8, Cells: 64)
- Multiple Occupancy Miscellany. Various chess variants with multiple pieces per square. (8x8, Cells: 64)
- Mushroom. Jumping piece whose destination squares form a mushroom pattern.
- Nearly Colorboundmost Chess . Game where all pieces except the Pawns are entirely colorbound, and interactions between colors are weak.
- Nemoroth, The Game of. For the sake of your sanity, do not read this variant! (8x8, Cells: 64)
- Nemoroth. A Visit to. Ralph visits Nemoroth in a dream, and reports a game by its greatest champion.
- New Types of Progressive Chess. Several new progressive chess variants. (8x8, Cells: 64)
- The Nutty Knights. A team for Chess with Different Armies based around the moves of the Knight.
- One or Two. Make a normal move, or denote two pieces for which your opponent chooses how they must be moved. (8x8, Cells: 64)
- OOmost Chess. All movement in this variant is a form of castling. (8x8, Cells: 64)
- Outrigger Chess. On 10 by 8 board, with several variants. (10x8, Cells: 80)
- Overprotection Chess. If an attacked piece is more often defended than it is attacked, it gains extra powers. (8x8, Cells: 64)
- Pancake. A piece that moves and captures like a non-royal King or a Nightrider-style cannon.
- PASGL 312 Chess. Critters steal lunch in the forest, while trying to get close to the campfire and avoid the train. (Cells: 68)
- Piazza San Marco Chess. On random moments, the middle of the board gets flooded, meaning that pieces can get out only by using special walkways.
- Pied Color Chess. Oh no! All the colors on the board have been scrambled -- however will the pieces move? (8x8, Cells: 64)
- Pixelpusher variant: Almost chess. Missing description
- Poker Chess. Squares contain cards, and players win by forming poker hands with the cards on the squares occupied by their pieces. (8x8, Cells: 64)
- Polypiece Chess. Each time a piece moves, all pieces of that type on both sides change their move. (8x8, Cells: 64)
- Race Chess. On a circular board where white and black pawns move in the same direction. (8x8, Cells: 64)
- Rebellion chess. Besides normal moves, you can move a piece of the opponent. (8x8, Cells: 64)
- Rectahex Chesss. A chess variant that looks like hexagonal chess but can be played on a normal chess board. (8x8, Cells: 64)
- Refreshing Bubble Fizz Chess. When a piece moves, he can create a bubble. Pieces in bubbles cannot move for three turns, but may make two non-capturing moves.
- The Remarkable Rookies. A team for Chess with Different Armies with Rook-like pieces.
- A Remarkable Rookies Game. A sample game featuring the Remarkable Rookies vs the Fabulous FIDEs.
- Rental Chess. You must pay rent for the squares where your pieces are: centre squares are more expensive. (8x8, Cells: 64)
- Retrochess. Play chess from the end of the game backwards. (8x8, Cells: 64)
- Rule Zero. A base or starting rule set for most Chess variants.
- Secret Agent Chess. Each player chooses one opposing minor piece to be a secret agent. (8x8, Cells: 64)
- Shifted Square Chess. One square is removed from the normal playing area and one square is added at the edge of the normal playing area. (8x8, Cells: 64)
- Spacious Cannoneers . Experimental Army for Chess with Different Armies vs the traditional CDA Armies.
- Swarm Chess. Each of your units must move each turn if possible.
- Taxi Chess. Pay for moves: long moves are expensive.
- Taxi Chess . Pay for moves: long moves are expensive.
- The Black Ghost . Black gets a teleporting Ghost piece that can not capture to balance White's first move advantage.
- The Crab: ffNbsN. Missing description
- This Game is for the Birds . Game where pieces fly past obstacles and some pieces capture by pecking.
- This Game is for the Birds. Game where pieces fly past obstacles and some pieces capture by pecking. (8x8, Cells: 64)
- Three Kinds of Billiards Chess. Pieces bounce off the edges of the board. (8x8, Cells: 64)
- Tilting the Balance. Players can set off an atomic bomb.
- Tingles, Bumps, and Punches. A set of variants on cylindrical and toroidal boards featuring a peace bump between the top and bottom of the board. (8x8, Cells: 64)
- TireBiter Chess. When taking, pieces can split and become a Tirebiter piece. (8x8, Cells: 64)
- Touring Chess. Pieces can either move normally or leap on a Knight's tour only known in advance to the referee. (8x8, Cells: 64)
- Tournament Chess with Different Armies . Chess with Different Armies ZRF for the Chess with Different Armies e-mail tournament.
- Trap Chess. Pieces can only be taken when they are trapped. (8x8, Cells: 64)
- Trapdoor Chess. Pieces fall through the board if they stand still too long. (8x8, Cells: 64)
- Tripunch Chess. Superpowerful composite pieces play on the FIDE board.
- Tripunch Chess. Knights become Nightriders, Rooks add Gryphon moves, Bishops add Aanca moves, and Queens become unbelievable.
- Tripunch Chess. Knights become Nightriders, Rooks add Gryphon moves, Bishops add Aanca moves, and Queens become unbelievable. (8x8, Cells: 64)
- Troll Chess. When taken, pieces lose part of their strenght with they regenerate during successive turns. (8x8, Cells: 64)
- Turning chess. Pieces can turn 45 degrees after movement. (8x8, Cells: 64)
- Tutti Frutti Chess . With bishop-knight, knight-rook, queen-knight and the usual pieces on an 8 by 8 board.
- Tutti Frutti Chess. Eight different pieces.
- Tutti-Frutti Chess. With bishop-knight, knight-rook, queen-knight and the usual pieces on an 8 by 8 board.
- Tutti-Frutti Chess. Play this variant in which compounds replace some standard Chess pieces on Jocly.
- Tutti-Frutti Chess. With bishop-knight, knight-rook, queen-knight and the usual pieces on an 8 by 8 board. (8x8, Cells: 64)
- Twinkie Danger Chess. Game on two initially unliked boards where each turn you add or drop a link. (8x8, Cells: 64)
- Unicorn (2). Piece that moves like bishop or nightrider.
- Unreliable Delivery Chess. Pieces may get delayed before they arrive at their destinations.
- A Visit to Nemoroth. Ralph visits Nemoroth in a dream, and reports a game by its greatest champion.
- Wand Chess. Pieces have a magic wand, that gives random outcomes.
- Warm Spit Chess. One of your pieces in addition to your King is royal (your vice-president), and it can be changed. (8x8, Cells: 64)
- Way of the Knight. Pieces with experience levels: a `role playing variant'.
- Way of the Knight: Sample Game. Missing description
- Weakest Chess. Pieces are weakenend as they must use a turn to change direction or flip between taking and non-taking mode. (8x8, Cells: 64)
- Weakest Chess . Pieces are as weak as possible while still retaining chess-like qualities.
- The Weakest Endgame. The King vs King endgame from Weakest Chess.
- Zero Relay Chess. Pieces can occcupy the same square and then relay their powers to each other. (8x8, Cells: 64)
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