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The Piececlopedia is intended as a scholarly reference concerning the history and naming conventions of pieces used in Chess variants. But it is not a set of standards concerning what you must call pieces in newly invented games.

Piececlopedia: Crab

Historical notes

The Crab is a kind of `restricted knight', introduced by Ralph Betza in 1996. The name is clear from the diagram: the squares the crab can go to are like the pincers of a crab.

Movement

The crab moves like a knight, jumping across squares, but only in some directions: it can go either two squares vertically forwards and one square horizontally, or one square vertically backwards and two squares horizontally.

Movement diagram

The crab can jump to all the squares marked with a circle.








Checkmating

The Crab cannot inflict checkmate on a rectangular board with only assistance of its own King, and is thus a minor piece. Even with a pair of Crabs you cannot force checkmate on a bare King, but paired with another minor this is sometimes possible. But because the Crab is so weak, and can make the necessary manouevre only in two of the corners because of its assymmetry, this succeeds only on small boards if the partner piece is not stronger than an 8-target leaper. Try it!


This is an item in the Piececlopedia: an overview of different (fairy) chess pieces.
Written by Hans Bodlaender. AI image added by Fergus Duniho.
WWW page created: March 20, 2001. Last updated: November 22, 2024.