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I see that my ZRF significantly undervalues Coordinators. You can fool Zillions and make it think that a piece is more valuable by adding useless add's. The problem with the old ZRF is that the Coordinator is not obliged to capture the coordinated enemy pieces. If you do:
...
(capture ThisAndThat)
add add add add
...
ThisAndThat is only captured in the first add. This action is canceled after that add. The three other add's do a move without performing the capture-action. Maybe it also works if you even further fool Zillions by adding 'completely useless add's'
(piece
(name Coordinator)
...
(moves
(move-type Regular)
(CoordinatorMove n)
...
(move-type Monkey)
(add add add add add add)
)
)
And say in the turn-order that White and Black do only Regular moves. I don't know much about Zillions AI. But maybe this works.
I think both tricks are useful. Move priorities ensure that the AI needs not look at all for the extra moves. But the bogus square (mine are defined with a position of (-1 -1 -1 -1)) and the verify diminish the value of each add and thus allow more precision in the points you intend to give. (For my recent Dual Chess, which uses them both, I also defined several pieces twice, so that the AI values them according to position, while identical graphics and the use of the translate command make them appear similar.)
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