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The same thing didn't happen this time. This log has no time controls in it, and it doesn't even list a winner or set the value of status. So it looks like the problem is with the logic of how Fischer Random Chess determines the winner.
Because the code is based on code highly optimized for Chess, and the Rook at h1 was the last piece to move into place when it randomized the pieces, and the King was beside it, it thought the Rook at h1 was checking the King. I fixed that by setting dest to null at the end of the Pre-Game code.
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