🕸Fergus Duniho wrote on Thu, Apr 7, 2016 02:21 PM UTC:
Because the code is based on code highly optimized for Chess, and the Rook
at h1 was the last piece to move into place when it randomized the pieces,
and the King was beside it, it thought the Rook at h1 was checking the
King. I fixed that by setting dest to null at the end of the Pre-Game code.