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Bario. Pieces are undefined until they move. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Thu, Apr 7, 2005 12:09 PM UTC:
I am going to offer my interpretation/variant of the rules here.  This is
assuming each player has their own distinct set of quantae, which is how
it looks the game is played from the opening setup on this page.

A piece is not defined until it is moved, regardless of whether it can be
deduced as something or not.  In other words, the cycle is not complete
until every quantum on the board has moved and been defined.  When you
move a piece as a rook or bishop, you may choose to define it as a queen,
but you must define it as such immediately after moving it.  Once a piece
of yours has been captured, it's captured, and you can no longer define a
quantum to be that particular piece (of course, if you had two of them, and
one was captured, you can still use the other one).  If a quantum is
captured, we don't know what it was going to be, so after every piece of
yours has been defined, all the other ones that are still left are
considered captured and given to your opponent.  Of course, immediately
after the last quantum has moved, the cycle ends and each quantum suddenly
has the moving power of all the pieces you have left.

In other words, I'm for Full Actual resets, but I don't understand fully
the difference between Field and Player, so I can't say which I have just
stated I prefer.

The reason I like this method of play is that it more closely resembles
FIDE chess because once a piece is captured, it's removed from play, so
for example you can't redefine another quantum to be your Queen if
you've already lost your Queen.

Just my 2 cents.