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Ladder Shogi. Shogi variant on 10 by 10 board where pieces climb the social ladder by multiple promotions. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Mason Green wrote on Mon, Mar 7, 2005 12:01 AM UTC:
Michael, what you said about discouraging exchanges really makes sense. However, I disagree with your view that this is a bad thing. In orthodox chess and in shogi, exchanges happen a lot. Ladder Shogi is a lot different in that for the non-value pieces at least, exchanges aren't as common. The very reason why I added the non-capturing Dragon and Cricket was to enable the use of sneaky tactics. It's very easy to 'not see' a potential opponent's move where a 5-7 type piece, which is next to a Cricket, first takes an enemy piece and then escapes to a not-guarded square. Exchanges won't happen as often, this is sure. But just because the game has fewer exchanges doesn't mean that it's necessarily worse, it's just <i>different</i>. Many other games I know of discourage exchanges, and that isn't necessarily wrong. This game just happens to value sneak tactics more.