In a few years, nobody is going to be able to beat, say, Fritz 28 or
Chessmaster 41000. Neither Kasparov, nor Anand or Kramnik, or the new
generation of Nakamuras, Karjiakins and others. A few years more, and it
is going to be determined, by extensive and well performed computer
experiments, that under perfect decisions, Chess is a draw (as suspected)
or it is a White victory (less probabability). Someone is going to publish
a fat book with the best move in response to other for the main openings,
from beginning to move 25 or 30. And so?. It is expected that interest in
FIDE-Chess is going to fall down slowly at first, accelerated afterwards.
Some variants are going to appear as salvation. Deeper and less explored
games are going to be into scene, perhaps Grand-Chess or a variant,
perhaps something like Eurasian or a variant, but I bet for decimal game
in every case. But computer progress is going to be, at this time, a train
and nobody can´t stop it. In a few years more, the new game substitute is
going to be nude. Mercenary Chess or something like that should have
chances to be considered, but it has the advantage that in a few months it
is going to be perfectly pointed out the best selection of pieces.
Nova-Chess like games can enter too in the show, but it may be the need of
ensuring good setups for beatiful games in each instance, or the game is
going to be abandoned soon. It is also a good moment for certain games not
very easy to explode using the computer, and the Ultima family has chances,
because positional evaluation is very difficult and the growth rate of
possible moves is much more high than FIDE-Chess-like games. Arimaa-like
games are going to enter in the scenario too, and other games with more
complexity but easy rules, looking for games in which human feeling can
challenge the brut force of super-computers. And here is the challenge I
throw to this public: Play to prestidigitator, and create a game for the
future. And here is my suggestion: Think on a game in a board (10x10?)
full of identical pieces, except by the color or the size. In each move,
you can change the size (say, to 4 or 5 possible sizes) and color (say, to
4 or 5 possible colors) of a certain number of pieces, according to
chess-like rules or another similar idea, and with a certain goal,
possibly not very conventional... Accept the challenge?