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Macadamia Shogi. Pieces promote on capture to multi-capturing monsters. (13x13, Cells: 169) [All Comments] [Add Comment or Rating]
💡📝H. G. Muller wrote on Mon, May 20 08:00 AM UTC in reply to wxrbm2 from Sun May 19 09:31 PM:

Thank you for your kind words. I also count Macadamia Shogi as one of the best variants amongst my designs. But of course almost all the credit for that should come from Maka Dai Dai Shogi having such unique and interesting rules; all I did was throw stuff out...

It appears the missing kanji tiles were never made. And probably for a reason: the tiles representation uses the Chu-Shogi 1-kanji set, and in most cases I would be at a loss what kanji to pick for the missing tiles. E.g. in the case of Free Gold both the kanji for Free and for Gold are already in use (for Free King and Gold General, respectively). I suppose one could argue that a red Gold would do, because there isn't any piece that would promote to a normal Gold General. The 'Tiles-1' set in the Maka Dai Dai Shogi article suffers from the same problem; only the 'Tiles-2' button produces a reasonably complete set of kanji pieces.

What I did now is copy the 2-kanji pieces from the Maka Dai Dai set to the Chu Shogi set, so that we now have a mixed 1-kanji/2-kanji set for Macadamia Shogi there.

The Emperor is still missing in all sets, though. It required 4 kanji to spell the name of this piece, and I could not fit that on the tiles. So I am not sure how I should make one.

I had to pause the work on the C version of the Interactive Diagram due to other pressing business, but I certainly plan to resume it.