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Including Piece Values on Rules Pages[Subject Thread] [Add Response]
Kevin Pacey wrote on Tue, Mar 12 07:44 PM UTC in reply to H. G. Muller from 06:23 PM:

Grandmaster Nigel Short once told me, in so many words, that B+(2 connected passed pawns) generally beats R in an endgame. However, more generally, I have trouble believing N+2 pawns is even = to R, at least in endgames where the pawns are not all part of big healthy pawn island(s), which may be the average case in absolute reality.

The equation Q=R+B+P might seldom exactly hold true in a given chess position. As an observation we discussed long ago, sometimes a mixed bag of units that sticks [defensively] together well holds it own (at the least) vs. a Q, especially if she does not have the initiative (if either side does). However, my intuition tells me that Q is preferable to R+B+P in most cases that could ever arise, i.e. on average (maybe even more so than 2 minors outweigh R+P before an endgame on average), since games tend to open up, and that may favour the Q, for one thing (games often eventually opening up is sometimes given as a reason for thinking B>N on average).

So, a feather in Kaufman's cap here for finding the odd-looking value of the Q compared to R+B+P value. The only issue I have is, Q=R+B+P is such a darn useful/appealing rule of thumb for estimating the value of a Q in quick and dirty fashion, even in chess variants - such a fashion can serve players on CVP's GC while more accurate values are waiting to be found for the ever expanding number of variants played here.