[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Variants playable against the diagram's AI. Index of variants that can be played against the interactive diagram.[All Comments] [Add Comment or Rating] adella hardy wrote on Sun, Jan 14 02:05 AM UTC:@h.g.muller, Dear respected h.g.muller, how to write code for move-codings for pao-F-based, with ramp 1, to hit target 2? paf afF : pao-ramp-1, to hit target 2, F- based. But, how to depict the move-only codings for above pao-ramp-1, to hit target 2 ? I already built a lot of fun pao-cannon systems for many pieces. But I come across problems in depicting Move-only-codings. They are very practically useful move codings, yet challenging to write codes. I appreciate your help in giving me some hints. Thanks a lot. Sincerely, Adella
@h.g.muller,
for move-codings for pao-F-based, with ramp 1, to
hit target 2?
based.
above pao-ramp-1, to hit target 2 ?
systems for many pieces. But I come across
problems in depicting Move-only-codings. They
are very practically useful move codings, yet
challenging to write codes.
I appreciate your help in giving me some hints. Thanks a lot.
Sincerely, Adella