Although the GAME-code include file betza.txt now has some support for morph boards, it does not support the * for out-of-zone promotion choice. Only morphing into a predetermined type.
And even then the regular Play-Test Applet does not support the conversion of the Diagram's morph parameters to GAME-code. Because I was not able to edit it. (Although I think that problem now has been solved; it was just a matter that it was stored as the wrong type, HTML vs text, at least that was the case with the Diagram Editor.) So instead I started a new Play-Test Applet as a HTML page somewhere. (I forgot the link, but since morphing with choice is not supported yet in the GAME code itself, it would not be useful to you anyway.)
It will take some time to implement promotion-support per square; the automatically generated GAME-code currently only supports promotion on entire files.
Although the GAME-code include file betza.txt now has some support for morph boards, it does not support the * for out-of-zone promotion choice. Only morphing into a predetermined type.
And even then the regular Play-Test Applet does not support the conversion of the Diagram's morph parameters to GAME-code. Because I was not able to edit it. (Although I think that problem now has been solved; it was just a matter that it was stored as the wrong type, HTML vs text, at least that was the case with the Diagram Editor.) So instead I started a new Play-Test Applet as a HTML page somewhere. (I forgot the link, but since morphing with choice is not supported yet in the GAME code itself, it would not be useful to you anyway.)
It will take some time to implement promotion-support per square; the automatically generated GAME-code currently only supports promotion on entire files.