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A Wizard for GAME-Code Generation. A tutorial on using the Play-Test Applet for automating Game Courier presets.[All Comments] [Add Comment or Rating]
💡📝H. G. Muller wrote on Fri, Dec 1, 2023 02:43 PM UTC in reply to Daniel Zacharias from Thu Nov 30 02:42 AM:

Is there a way to make stalemate a win for the stalemated player?

Currently not. Is this needed? It would not be difficult to add. Unfortunately not in a backward-compatible way that is also logical, as currently the stalemate result is controlled by a GAME-code variable staledraw, shich by default is set to 1, and specifies a draw for any non-zero setting. When set to 0, it makes stalemating a win. I could make it suche that setting it to a negative value makes stalemating a loss.