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A Wizard for GAME-Code Generation. A tutorial on using the Play-Test Applet for automating Game Courier presets.[All Comments] [Add Comment or Rating]
💡📝H. G. Muller wrote on Wed, Nov 8, 2023 06:16 AM UTC in reply to Fergus Duniho from Tue Nov 7 10:41 PM:

It should be fixed now; it had to do with the betza.txt script treating normal capture of a piece that could be e.p. captured also as e.p. capture, which removed the victim before the destination square was examined for its occupant. I now made sure the destination square is never included in the e.p. squares, when e.p. rights are created.

This makes the problem go away, but it would still not 'recruit' an e.p.-captured Pawn (where the destination square is empty). So we need to expand the code appended to the Post-Move sections a bit, by having it start with the line:

set victim cond #imp p #victim;

This makes the victim a pawn (p) for any move with implied side effects. (Which here are only e.p. captures.)