I didn't expect you would, but if you think it is worth to go this way I can tell you what you should add to a preset for 'nocastle' chess automated with the Play-Test Applet in order to make it play Conquer. In particular at the bottom of the Pre-Game section you can add
set checkrule 0;
to indicate that the king can be exposed and must be captured to win. Then at the bottom of the Post-Move 1 section you can try
if != @ #victim:
set victim toupper #victim;
add #victim #ori;
endif;
and to the Post-Move 2 section the same with tolower instead of toupper. I think that should do it.
I didn't expect you would, but if you think it is worth to go this way I can tell you what you should add to a preset for 'nocastle' chess automated with the Play-Test Applet in order to make it play Conquer. In particular at the bottom of the Pre-Game section you can add
to indicate that the king can be exposed and must be captured to win. Then at the bottom of the Post-Move 1 section you can try
and to the Post-Move 2 section the same with tolower instead of toupper. I think that should do it.