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Gerd Degens wrote on Sun, Nov 5, 2023 08:20 AM UTC in reply to Fergus Duniho from 12:36 AM:

That's a part of life. We don't all have the same capabilities or inclinations. 

Well, I am old enough to have come to the same realization.  But unequal opportunities can't mean losing the goal. Your opinion was that you had to interest an editor or programmer to get an internet-based solution. With my last variants, this was possible on my own thanks to H.G.'s 'Pay Test Applet' - also regarding the implementation in Game Courier. But in the case of Conquer, H.G. wrote:

The XBetza notation does support 'unloading' the captured piece there with the aid of the u modifier, but there is no provision for flipping its color. So additional JavaScript embedded in the page was needed for that, and this cannot be converted to GAME code by the Applet (even if it would have been pasted into it, which it is not).

I suppose we could decide to make uu mean color-flipped unload in XBetza. But that would then have to be implemented in the ID, as well as in the GAME-code include file. It is unlikely this will be done any time soon.

I don't think it would be possible to implement the function performed by the additional JavaScript in the generated GAME code by post-editing the latter.

I think his description has rather less to do with unequal chances. Keeping a captured piece in play on the square from which the capturer came from with simultaneous color reversal doesn't seem to have played a role in implementing the feature by default so far.