While I was thinking about designing a collection of new variants I come across an older idea of mine. Let's call it quite fast castling! The idea is about a partial fast casting where one should have a maximum number of pieces to jump and not any number like in normal fast castling. This is a compromise between orthodox castling and fast castling. It can be useful in the context of large board variants where orthodox castling is practically impossible due to the many obstacles, and fast castling is too cheap (or at least that is how I see it)! As the game I design now include musketeer chess style gating regular fast castling is ok as the back row is crowded for a longer time. But large board variants won't have gating or brouhaha squares or anything of the sort as in those cases would be preferable to just push pieces one rank up.
While I was thinking about designing a collection of new variants I come across an older idea of mine. Let's call it quite fast castling! The idea is about a partial fast casting where one should have a maximum number of pieces to jump and not any number like in normal fast castling. This is a compromise between orthodox castling and fast castling. It can be useful in the context of large board variants where orthodox castling is practically impossible due to the many obstacles, and fast castling is too cheap (or at least that is how I see it)! As the game I design now include musketeer chess style gating regular fast castling is ok as the back row is crowded for a longer time. But large board variants won't have gating or brouhaha squares or anything of the sort as in those cases would be preferable to just push pieces one rank up.
What do you guys think about this?