I had the wrong ones capitalized before; this is that section now in Post-Move 2:
if == h #mover:
set p path #ori #desti;
set k count #p;
do while #k:
dec k;
set sqr elem #k #p;
set v space #sqr;
if isupper #v:
break;
endif;
empty #sqr;
if == K #v:
set victim K;
elsif == Q #v;
set vic2 Q;
endif;
loop;
endif;
In Post-Move 1, the h at the top is capitalized, and the K and Q at the bottom are not.
If that's correct, then all that's really left (except for the text part, which I'm pretty sure I have a handle on) is getting the four piece graphics I made for this game (for Berserker, Bowman, Soldier, and Spy) to appear in the GCP as they do in the ID. For that, unless I'm misunderstanding something, I can just upload the existing graphics for the Alfaerie set that are used in this to /membergraphics/MSvanguardchess/ (where the new ones are already located) and change setsystem dir "/graphics.dir/alfaeriePNG/" to look there.
I had the wrong ones capitalized before; this is that section now in Post-Move 2:
if == h #mover:
set p path #ori #desti;
set k count #p;
do while #k:
dec k;
set sqr elem #k #p;
set v space #sqr;
if isupper #v:
break;
endif;
empty #sqr;
if == K #v:
set victim K;
elsif == Q #v;
set vic2 Q;
endif;
loop;
endif;
In Post-Move 1, the h at the top is capitalized, and the K and Q at the bottom are not.
If that's correct, then all that's really left (except for the text part, which I'm pretty sure I have a handle on) is getting the four piece graphics I made for this game (for Berserker, Bowman, Soldier, and Spy) to appear in the GCP as they do in the ID. For that, unless I'm misunderstanding something, I can just upload the existing graphics for the Alfaerie set that are used in this to
/membergraphics/MSvanguardchess/
(where the new ones are already located) and changesetsystem dir "/graphics.dir/alfaeriePNG/"
to look there.