OK, I'll work on replacing all of those 16's with 4194306, and then insert that code. But there's a possible snag: the Helepolis's juggernaut move should be stopped by the presence of a friendly piece. Is this accounted for there?
Edit: Never mind the question. Upon re-reading, I see that it's accounted for.
OK, I'll work on replacing all of those
16
's with4194306
, and then insert that code.But there's a possible snag: the Helepolis's juggernaut move should be stopped by the presence of a friendly piece. Is this accounted for there?Edit: Never mind the question. Upon re-reading, I see that it's accounted for.