gosub HandleMove false;
if == k #victim:
set brd $space;
set p search pr #brd;
add k #p;
endif;
if == q #victim:
set brd $space;
set p search pc #brd;
add q #p;
endif;
if == q #vic2:
set brd $space;
set p search pr #brd;
add k #p;
endif;
While Post-Move 2 is:
gosub HandleMove true;
if == K #victim:
set brd $space;
set p search PR #brd;
add K #p;
endif;
if == Q #victim:
set brd $space;
set p search PC #brd;
add Q #p;
endif;
if == Q #vic2:
set brd $space;
set p search PC #brd;
add Q #p;
endif;
If I got that part right (I felt that vic2 was a better mnemonic than v2; in any event, I feel like I misread something), all that's left to worry about right now is the really hard part: the Helepolis.
I still had the Helepolis on the old RcamfRidaufmRsb(caf)14R move code when I built the initial GAME code; I hope I don't need to fix that and regenerate the code when I turn to that part (though it's probably not a huge problem if I do). If there's a simpler way to go about it, I'll take it!
Then I can start poking around with Inkscape, Paint, and/or GIMP to see if anything decent comes out, in between developing text.
OK, fine, then. Now Post-Move 1 is:
gosub HandleMove false;
if == k #victim:
set brd $space;
set p search pr #brd;
add k #p;
endif;
if == q #victim:
set brd $space;
set p search pc #brd;
add q #p;
endif;
if == q #vic2:
set brd $space;
set p search pr #brd;
add k #p;
endif;
While Post-Move 2 is:
gosub HandleMove true;
if == K #victim:
set brd $space;
set p search PR #brd;
add K #p;
endif;
if == Q #victim:
set brd $space;
set p search PC #brd;
add Q #p;
endif;
if == Q #vic2:
set brd $space;
set p search PC #brd;
add Q #p;
endif;
If I got that part right (I felt that vic2 was a better mnemonic than
v2
; in any event, I feel like I misread something), all that's left to worry about right now is the really hard part: the Helepolis.I still had the Helepolis on the old RcamfRidaufmRsb(caf)14R move code when I built the initial GAME code; I hope I don't need to fix that and regenerate the code when I turn to that part (though it's probably not a huge problem if I do). If there's a simpler way to go about it, I'll take it!
Then I can start poking around with Inkscape, Paint, and/or GIMP to see if anything decent comes out, in between developing text.