Sorry, my bad. You are correct that you have to use the labels you use for these pieces in the preset (I did not know those, so I used the full names). But in GAME code the operator has of course to preceed both operands, and I wrote the == between them. What I intended to write was
if == #mover T and == 15 rank #desti and == 14 rank #ori: add DW #desti; endif;
Sorry, my bad. You are correct that you have to use the labels you use for these pieces in the preset (I did not know those, so I used the full names). But in GAME code the operator has of course to preceed both operands, and I wrote the == between them. What I intended to write was
if == #mover T and == 15 rank #desti and == 14 rank #ori: add DW #desti; endif;