I don't think so many pieces with Camel moves work in CwDA. Such distant leaps are very dangerous in an initial position where all pieces are smothered. E.g. when white Camels play against black Clobberers, 1. Wg4 immediately treatens checkmate at d5 and h7 (an unprotected Pawn in the Clobberers army). This leads to the forced loss of a Pawn (h7), spoiling black's castling as well.
I don't think so many pieces with Camel moves work in CwDA. Such distant leaps are very dangerous in an initial position where all pieces are smothered. E.g. when white Camels play against black Clobberers, 1. Wg4 immediately treatens checkmate at d5 and h7 (an unprotected Pawn in the Clobberers army). This leads to the forced loss of a Pawn (h7), spoiling black's castling as well.