💡📝Bob Greenwade wrote on Tue, Jul 25, 2023 10:52 PM UTC:
OK, I got through the edits on most of your notes, H.G.
I'm not sure what the problem could be that you're having with the Bowman moving close to the edge; the nN part of the XBetza should handle that.
What I did get:
The "morph" parameter on the Pawn, Soldier, and Sergeant
Fixed the Sergeant's sideways move in the ID
Redid the diagrams for Bowman, Helepolis, and Nightrider
Clarified the text descriptions for the Berserker and King
Deleted the Pawn-line strategy (it turns out, that's good advice for most chess games -- or at least that's how the ID plays -- so it's not that important.)
Still need to:
Fix the text for Bowman, per notes
Possibly another try with the Helepolis diagram
Figure out if there's any way to code in the Royal promotion
Figure out if the Berserker might be more easily coded as [K?K]NAD
Explore similarly simple ways to code the Wizard's move ([F?fW3], perhaps? Plus the position-switching code, of course), then clarify the text based on what I find and per notes.
OK, I got through the edits on most of your notes, H.G.
I'm not sure what the problem could be that you're having with the Bowman moving close to the edge; the nN part of the XBetza should handle that.
What I did get:
Still need to: