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Vanguard Chess. Game on 16x16 board, with 48 pieces per player. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
💡📝Bob Greenwade wrote on Sat, Jul 22, 2023 02:35 PM UTC in reply to H. G. Muller from 08:06 AM:

I'll get to editing most of those notes later today, H.G. (the ID edits and checkmate rule will likely take a bit longer).

What symbol should be used on the rider move spots? The conventional dot?

And I agree with you on the concern about the editing staff. I already noted on the Unpublished Submissions page that there's a bit of a backlog, but of course there's nothing to be done about it. I'd volunteer for it myself if I had a better sense of game balance, but no game exists where I have that (and I spent many years writing for the HERO Game System tabletop RPGs).

I know that this variant is still flawed enough to remain Hidden, and I'm not at all surprised by it. As for my other submissions, I'm thinking of withdrawing Aquachess, but Beast Chess and Blender Chess may be good enough. I have a couple of others that I've worked on offline as well (I've mentioned one of them -- a 5x(12x12) game -- in a couple of places).

On another note, part of the issue I have with editing right now is that, once an ID is in place, the mere act of switching editing to WYSIWIG screws up the code. I have to copy-and-paste it into a word processor, change the interface, do my edits, change it back, and then copy-and-paste back from the processor. It does make editing the ID code a little easier, but for almost anything else it's a PITA. (I know it's not your department, H.G.; I just wanted to put it out there.)