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All the Way Chess. Pieces must move as far as they can when moved. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Fri, Oct 14, 2022 01:18 PM UTC:
satellite=way files=8 ranks=8 promoZone=1 promoChoice=NBRQ graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png lightShade=#E0C080 darkShade=#A89060 rimColor=#000000 coordColor=#FFFFFF useMarkers=1 firstRank=1 symmetry=none pawn:P:ifmnDfmWfceF:pawn:a2-h2,,a7-h7 knight:N:N:knight:b1,g1,,b8,g8 bishop:B:cByafdoabuB:bishop:c1,f1,,c8,f8 rook:R:cRyafdoabuR:rook:a1,h1,,a8,h8 queen:Q:cQyafdoabuQ:queen:d1,,d8 king:K:KisO2:king:e1,,e8

All-the-Way Chess

Sliders can only move to the most distant destination on any ray. The Betza move notation for this looks a bit awkward, because it uses an extra 'back-and-forth' move to test for the obstacle, and combine that with 'capture & unload' trick for hopping over friendly pieces only. (So they won't also be able to stop just in front of an enemy piece they could capture.)